Commit Graph

56 Commits

Author SHA1 Message Date
reaperrr
430c7a4d7d Fix TD voice crashes
The original PR used too much copy-paste.
2021-11-08 14:46:41 +01:00
VonNah
0e33d08384 Fixed incorrect voice lines for Generic-, Vehicle-, Moebius- and CommandoVoice.
Signed-off-by: VonNah <vonnahora@gmail.com>
2021-10-03 19:39:28 -05:00
darkademic
ca2bef3cd1 Updated TD unit speeds to account for move jumpy-ness fix. 2021-06-04 23:20:13 +02:00
Paul Chote
7c0e4b25ae Specify interaction bounds relative to the mod tile size. 2021-03-27 16:31:50 +01:00
Paul Chote
f661d1ba48 Remove OLDLST campaign overrides. 2021-02-14 18:13:21 +01:00
Paul Chote
ac975f4139 Convert yaml-exposed facings to WAngle. 2020-07-19 10:41:05 +02:00
reaperrr
b5e9b7635e MoveClassicFacingFudge update rule 2020-04-24 18:22:35 +02:00
Paul Chote
afc9c6ef85 Update TD decorations. 2020-03-24 00:07:10 -05:00
tovl
2e5e7c22f4 Make Mobile a PausableConditionalTrait 2019-03-07 02:50:43 +01:00
Clément Bœsch
a162cdda41 CNC: set UpdatesPlayerStatistics.AddToArmyValue where appropriate 2019-01-01 18:25:44 +00:00
reaperrr
1ae5a989bf Ensure selectable bounds of TD landing craft are consistent
Regardless of current frame's bounds.
2018-07-01 19:57:37 +01:00
reaperrr
7441badc96 Make TD use Locomotor 2018-05-03 10:49:21 +02:00
Arular101
2e681ba674 Increase damage and HP by 100x 2017-12-12 22:18:41 +01:00
Paul Chote
c87409ed1a Remove legacy bounds code. 2017-12-11 19:45:07 +01:00
reaperrr
8403adba37 Implement damage-based slowdown on TD Gunboats
In line with original.
2017-07-23 15:06:03 +02:00
reaperrr
94fa24088b Add dedicated TDGunboat traits
And get rid of Mobile.OnRails hack.
2017-07-23 15:06:03 +02:00
Paul Chote
d7f9c2f852 Update cnc AutoTarget definitions. 2017-06-11 17:14:21 -05:00
Paul Chote
a4227757b6 Move ^GainsExperience inherit to the actors. 2016-12-23 11:29:24 +00:00
Paul Chote
45af024b15 Convert Cargo to conditions. 2016-12-12 19:43:57 +00:00
Paul Chote
bee7f14ae5 Update TD rules. 2016-11-19 17:19:28 +00:00
reaperrr
9915f34c99 Reduce turret TurnSpeed on TD Gunboat
So it looks a bit more like in the original.
2016-05-20 14:06:28 +02:00
reaperrr
3cc9706ac4 Set high TurnSpeed on TD Gunboat
So it doesn't get stuck at map edge for over a second.
2016-05-20 14:05:52 +02:00
Biofreak1987
1477da7ff0 Add ship explosions to td mod 2016-05-16 16:26:41 +02:00
reaperrr
cddf182996 Renamed ROT to TurnSpeed on Mobile, Aircraft, Turreted and ThrowsParticle 2016-03-04 15:13:55 +01:00
Paul Chote
4f1d8b7ac9 Remove spurious final newline from mod files. 2016-01-02 20:06:53 +00:00
atlimit8
c827dbe183 Replace IDisableMove with upgradability 2015-12-04 19:26:49 -06:00
reaperrr
ec48c411f0 Added ^SpriteActor and streamlined TD defaults
To fix BodyOrientation regressions and reduce risk of future regressions.
2015-09-03 22:40:00 +02:00
Matthias Mailänder
9c1eeafa08 Merge pull request #9004 from reaperrr/quanbo
Introduce QuantizeFacingsFromSequence
2015-08-28 22:46:29 +02:00
reaperrr
2293494c56 TD yaml changes 2015-08-24 00:48:57 +02:00
Paul Chote
eae41b1750 Fix LST queue type. 2015-08-17 19:37:24 +01:00
reaperrr
abec89fa26 Replaced RenderGunboat with WithGunboatBody
Based on WithSpriteBody.
2015-07-18 18:21:10 +02:00
reaperrr
332b7a374e Changed Bounds/added VisualBounds in TD mod
Where necessary/applicable.

Tweaked Refinery Offsets.
2015-06-17 20:13:55 +02:00
reaperrr
2c139f326a Upgrade TD to replace RenderUnit with WithFacingSpriteBody
+RenderSprites + AutoSelectionSize.
2015-06-04 14:44:18 +02:00
reaperrr
1cc900b269 Yaml style fixes to reduce future --upgrade-mod "noise" a little 2015-03-27 00:11:32 +01:00
ScottNZ
60a197f8d7 Set PassengerFacing to 0 for ra/td lst 2014-11-16 10:53:16 +13:00
Paul Chote
8b66162e99 Fix landing craft reinforcements in GDI01 and GDI02. 2014-10-26 09:21:43 +13:00
reaperrr
08c516a0ba Fix TD gunboat "turret" offsets 2014-10-17 23:01:45 +02:00
Matthias Mailänder
74be133e40 Use Prerequisites: ~disabled for unbuildable actors. 2014-06-26 23:14:13 +12:00
Chicken man
718ddf9afd Updated mods to work with changes. 2014-03-05 17:30:34 -05:00
Matthias Mailänder
b8c3ceee59 buildable hovercraft in developer mode 2014-02-22 12:58:53 +01:00
Paul Chote
61f5ab7167 Remove redundant AttackMove definitions. 2014-02-01 10:55:04 +13:00
Paul Chote
99cb698424 Generalise AttackMove to support anything with IMove and AutoTarget.
Also removes the unnecessary JustMove parameter.
2014-01-16 18:47:29 +13:00
Paul Chote
996877d9e5 Upgrade mod rules to match engine changes. 2013-12-26 20:42:13 +13:00
Matthias Mailänder
376a6c7a5d read the production icons from sequences
this allows d2k to read them from DATA.R8 without trouble
2013-08-17 23:31:22 +02:00
ScottNZ
e4e92ec900 Add RejectsOrders to disallow orders for offmap aircraft etc 2013-07-12 16:04:14 +12:00
Paul Chote
5084b30f3f Simplify RenderGunboat. 2013-06-20 21:53:31 +12:00
Paul Chote
9b7aaebcbc Rewrite RenderCargo -> WithCargo.
Now uses world coordinates and properly displays
cargo at all facings.
2013-05-17 18:12:27 +12:00
Matthias Mailänder
99d4d07cd5 removed now redundant debug auto-target traits 2013-05-10 22:31:54 +02:00
Paul Chote
67df893fc3 Convert C&C turrets/weapons to world coordinates. 2013-03-29 20:42:57 +13:00
Paul Chote
27d852a425 Rename legacy offset coordinates on Turrets and Armaments. 2013-03-29 20:39:27 +13:00