Gustas
d427072cc9
Extract StoresResources from Harvester
2023-09-23 19:06:07 +02:00
Gustas
d0974cfdd2
Abstract docking logic from Harvester and Refinery
2023-08-08 14:48:59 +02:00
Gustas
475468ccc7
Fix Devil's Tongue attacking while submerged
2022-12-19 19:25:59 +13:00
abcdefg30
889425ab0f
Remove AttackFrontal's FacingTolerance and define it explicitly in rules
2022-03-13 11:16:47 +01:00
dnqbob
831bed2c4d
Add enter-cloak & exit-cloak effect for Cloak
2022-02-12 19:30:21 +01:00
Paul Chote
76a10283c4
Fix TS effect translucency/lighting effects.
2021-02-24 19:20:48 +01:00
abcdefg30
919c670502
Update the rules of the default mods
2020-12-11 17:13:02 +01:00
Matthias Mailänder
c48eb572e3
Remove MuzzleSplitFacings and expose MuzzleSequence to testing.
2020-09-01 18:53:43 +02:00
Matthias Mailänder
2d36d0a659
Reflect in naming that negative SelfHealing is a thing.
2020-08-02 22:15:13 +02:00
Paul Chote
ac975f4139
Convert yaml-exposed facings to WAngle.
2020-07-19 10:41:05 +02:00
Paul Chote
90815ace59
Add a decoration glyph for friendly units in tunnels.
2020-05-02 16:16:16 +02:00
Paul Chote
f9ca2114a9
Update TS decorations.
2020-03-24 00:07:10 -05:00
Ivaylo Draganov
93e42b0b27
Add selection tiers as inheritable templates
2019-12-08 18:39:21 +01:00
tovl
d2991247a3
Add separate condition to mobile for disabling nudging only.
2019-10-28 19:35:32 +01:00
Paul Chote
988d6079e3
Disable Carryable while submerged.
2019-10-19 13:11:00 +02:00
Paul Chote
f14d3985a0
Allow carryall pickup orders on deployed vehicles.
2019-10-19 13:11:00 +02:00
Punsho
460f5bbb30
Make EMP dissable subterranean units while they're underground
2019-10-05 19:19:57 +02:00
abcdefg30
c0620bd186
Revert the search radius decrease in TS
2019-09-28 13:58:24 +02:00
Punsho
e1a5a725b0
Fix MRV not auto targeting vehicles
2019-09-22 18:46:56 +02:00
abcdefg30
84fbcd7c47
Apply the update rule to the default mods
2019-08-11 16:40:55 +02:00
abcdefg30
ead35bccda
Decrease SearchFromProcRadius and SearchFromOrderRadius
2019-08-11 16:40:55 +02:00
tovl
922c6e9c40
Fix harvesters losing their last harvesting position when carried by carryall.
2019-07-19 10:49:24 +02:00
Paul Chote
ebe37a44ad
Require force move for all undeploy-triggering orders.
2019-06-08 02:09:30 +02:00
Paul Chote
1b026b7e20
Disable out-of-range non-force targeting for deployed units.
2019-06-08 02:09:30 +02:00
Paul Chote
c853e8c5d6
Disable non-force move for deployed units.
2019-06-08 02:09:30 +02:00
tovl
ea036d4cc0
Allow move orders to cancel DeployForGrantedCondition.
2019-06-08 02:09:30 +02:00
tovl
8e91a1ba89
Add order voice to GrantConditionOnDeploy.
2019-04-22 15:34:07 +02:00
tovl
9419d1b924
Fix TS artillery barrel disapearing during deploy animation.
2019-04-22 15:34:07 +02:00
tovl
351df4769b
Let TS deployable units honor emp-disabled.
2019-04-22 15:34:07 +02:00
abcdefg30
0ab7e0a855
Add support for multiple (un)deploy sounds on GrantConditionOnDeploy
2019-03-11 21:31:39 +00:00
tovl
2e5e7c22f4
Make Mobile a PausableConditionalTrait
2019-03-07 02:50:43 +01:00
Paul Chote
2d9822638f
Enable ForceFireIgnoresActors on artillery-style units.
2019-01-28 00:14:27 +01:00
Clément Bœsch
501c029579
TS: set UpdatesPlayerStatistics.AddToArmyValue where appropriate
2019-01-01 18:25:44 +00:00
Paul Chote
c34dd4b824
Allow Attack activities to target FrozenActors directly.
...
Removing the legacy FrozenActor to Actor workaround
fixes a number of long-standing bugs.
This also prevents units from losing their target when
it transforms into a different actor type.
2018-12-17 22:19:26 +01:00
Mustafa Alperen Seki
faad2b8653
Update TS mod for Cloak>RequiresCondition to PauseOnCondition
2018-11-03 22:40:28 +00:00
abcdefg30
a6716e2c2d
Fix TS units not using the being-captured condition
2018-10-15 19:16:27 +02:00
reaperrr
079570190c
Make TS use Locomotor
2018-05-03 10:49:21 +02:00
Arular101
4ea6a3c18c
Small adjustments
2017-12-28 10:12:52 +01:00
Arular101
ede72410ff
Increase damage and HP by 100x
2017-12-28 10:12:52 +01:00
reaperrr
6e59fe3bc2
Adapt TS to removal of IsDisabled checks from Attack* traits
2017-11-25 03:55:56 +02:00
reaperrr
00cd7a8da5
Adapt TS to removal of actor IsDisabled check in Cloak
2017-11-25 03:55:56 +02:00
Paul Chote
049ed086f9
Add assault move to TS.
2017-09-11 19:08:33 +02:00
reaperrr
9a25dd6a60
Add elite explosion to TS Sonic & Stealth Tanks
...
Matching original TS.
2017-07-02 16:03:40 -05:00
Mustafa Alperen Seki
c4e8af08ec
Implement EliteAbility=VEIN_PROOF and SENSORS on units that need
2017-06-18 16:23:34 +02:00
Paul Chote
2e801a55ce
Update ts AutoTarget definitions.
2017-06-11 17:14:21 -05:00
reaperrr
d8edcb1bad
Fix TS Nod artillery turret / barrel / weapon offsets
2017-05-14 11:52:42 +01:00
reaperrr
aa8d9f5dda
Fix GrantConditionOnDeploy to support multiple sprite bodies
2017-05-14 00:22:26 -05:00
Paul Chote
d2973801e4
Update TS LocalOffsets for new coordinate system.
2017-05-07 13:47:12 +01:00
Paul Chote
993f4ee6da
Match TTNK pre/post deploy sizes and offsets.
2017-04-29 12:21:10 +01:00
reaperrr
5e1cd5dff9
Disable automatic turret realign for deployed Tick Tank and Artillery
2017-04-21 12:41:18 +02:00