Commit Graph

25921 Commits

Author SHA1 Message Date
Mustafa Alperen Seki
2463b2ed43 Remove Exit: from D2k ConYard. 2019-04-22 20:20:47 +02:00
Mustafa Alperen Seki
7a9d04395a Check for producee's IOccupySpaceInfo for production completation. 2019-04-22 20:20:47 +02:00
Mustafa Alperen Seki
f9ef41f165 Properly check for exitinfo != null in DoProduction() 2019-04-22 20:20:47 +02:00
Mustafa Alperen Seki
1573da03bb Fix production of dummy actors from producers without Exit trait. 2019-04-22 20:20:47 +02:00
tovl
ffbee7e45b Temp fix for harvester getting stuck around resource spawn 2019-04-22 16:39:47 +02:00
tovl
2eaeb2097c Refactor resource harvesting logic. 2019-04-22 16:39:47 +02:00
Mustafa Alperen Seki
77b313611e Make Queue Groups work with ClassicProductionQueue. 2019-04-22 16:16:35 +02:00
tovl
8e91a1ba89 Add order voice to GrantConditionOnDeploy. 2019-04-22 15:34:07 +02:00
tovl
9419d1b924 Fix TS artillery barrel disapearing during deploy animation. 2019-04-22 15:34:07 +02:00
tovl
351df4769b Let TS deployable units honor emp-disabled. 2019-04-22 15:34:07 +02:00
reaperrr
36783efbfb Give TS ClusterMissile a smoke trail
And increase visual FlightVelocity.

We don't know when this will be replaced with
TS-style voxel projectile, so a bit of visual polish can't hurt.
2019-04-22 15:13:11 +02:00
reaperrr
cee56a00af Give some translucency to TS missile trails 2019-04-22 15:13:11 +02:00
reaperrr
ba04965a63 Fix missile offsets & implement trail on DeathHand 2019-04-22 15:13:11 +02:00
reaperrr
78f538f103 Add sprite trail support to NukeLaunch/NukePower 2019-04-22 15:13:11 +02:00
reaperrr
4a71a6746f Group all Bullet Trail* properties together
Just a small code readability improvement.
2019-04-22 15:13:11 +02:00
tovl
560f8c26bc Add crushing logic to aircraft. 2019-04-22 02:56:57 +02:00
tovl
c633e07410 Make aircraft occupy cells when landed. 2019-04-22 02:56:57 +02:00
reaperrr
04a71a6c6a Exclude OpenRA.Platforms.Default.dll.config from clean
OpenRA.Platforms.Default.dll.config is part of the repo.
Linux makefile already excludes the file from removal.
2019-04-21 20:31:35 +02:00
tovl
6aea91bd46 Replace pseudo-childactivities in WaitForTransport. 2019-04-20 16:14:59 +01:00
tovl
a000b173d8 Replace pseudo-childactivities in Enter and related. 2019-04-20 16:14:59 +01:00
Paul Chote
d5588c51ed Implement "Game Saved" / "Game Loaded" notifications in RA and D2k. 2019-04-20 14:54:48 +02:00
Paul Chote
492b5aec82 Save and restore viewport position / selection / control groups. 2019-04-20 14:54:48 +02:00
Paul Chote
de9649df27 Add save/load browser and buttons to the UI. 2019-04-20 14:54:48 +02:00
Paul Chote
3a693d8def Implement loading screens. 2019-04-20 14:54:48 +02:00
Paul Chote
1f3b30c2d2 Implement game save/load backend. 2019-04-20 14:54:48 +02:00
Paul Chote
877215c86a Dynamically populate the ingame menu. 2019-04-20 14:54:48 +02:00
Paul Chote
1cfb110d03 Allow the cursor to be force disabled. 2019-04-20 14:54:48 +02:00
Paul Chote
f731c09086 Fix TD input prompt button height. 2019-04-20 14:54:48 +02:00
Paul Chote
bb324fb2d4 Add Sound.DisableAllSounds property. 2019-04-20 14:54:48 +02:00
Paul Chote
5d43417a5f Add player trait support for IWorldLoaded. 2019-04-20 14:54:48 +02:00
Lars Beckers
e6750bf19c Fix attack behaviour of disabled units. 2019-04-20 02:28:27 +02:00
abcdefg30
1bb319425b Add Sound.Play overloads that play a random sound from a list 2019-04-20 01:22:30 +02:00
reaperrr
5f6c8ba5d3 Fix Mobile.CurrentMovementType vertical handling
On bleed, the Horizontal flag is always returned on any position change,
even if that change is vertical-only.
2019-04-20 00:48:12 +02:00
abcdefg30
981fe6fae1 Remove the Lua return type of Beacon.New 2019-04-19 16:31:03 +02:00
abcdefg30
c93dc1424c Throw a LuaException when placing a beacon without the player trait 2019-04-19 16:31:03 +02:00
reaperrr
db68c6e264 Fix Mobile actors turning even if Mobile is paused 2019-04-14 21:58:28 +02:00
tovl
cc7e758b27 Replace pseudo-childactivities in carryall logic. 2019-04-14 19:05:06 +01:00
reaperrr
0eb0a5a2bd Add WithHarvesterSpriteBody
And move PrefixByFullness there.
Also put it into Mods.Cnc, as RA is the only shipping mod
using this.
2019-04-14 19:09:28 +02:00
reaperrr
840eb7006d Make actors ignore ReturnToBase order if already on resupplier 2019-04-13 18:47:08 +02:00
reaperrr
717b8a24f1 Fix ReturnToBase restarting on each hotkey press
Now that the RTB process is a single activity with childs,
it's relatively easy to prevent the activity from restarting
every time the deploy/RTB hotkey is pressed.
2019-04-13 18:47:08 +02:00
reaperrr
b24e4510c8 Make aircraft without TakeOffOnResupply always land
on resupplier, even if ammo is full, when given a
"ReturnToBase" order via deploy key.
In other words, in that case treat the RTB order like an
explicit "Repair" or "Enter" order.
2019-04-13 18:47:08 +02:00
reaperrr
c7eee6ae5d Improve ReturnToBase Activity.cs adherance
And make it use child activities for queueability.
2019-04-13 18:47:08 +02:00
reaperrr
8edf5b56ea Exclude dead actors from ChooseResupplier 2019-04-13 18:47:08 +02:00
reaperrr
2cdae0b380 Merge HeliReturnToBase into ReturnToBase 2019-04-13 18:47:08 +02:00
tovl
2a942bd04a Fix crash in FindAndDeliverResources.GetSearchFromLocation. 2019-04-13 16:04:54 +02:00
abcdefg30
14a4c47758 Increase the ZOffset of ore and gem mines in RA 2019-04-12 00:11:47 +02:00
teinarss
71596ae959 Added drag direction mouse interaction for set the approach direction for airstrike and parabombs 2019-04-04 20:10:34 +02:00
teinarss
1dd90a1d7b Pushed down the MouseInput handling to the OrderGenerators and made a base class for handling the basic logic 2019-04-04 20:10:34 +02:00
Mustafa Alperen Seki
9ec8d25dff Add AppearsOnMapPreview to default mods.
To Walls, (Tib)Trees, Ore/Gem Mines and Tech Structures.
2019-04-04 19:37:19 +02:00
Mustafa Alperen Seki
9fef2c01ec Add AppearsOnMapPreview
Allows preplaced actors to be rendered on map preview when saving the
map.

Also removes requirements for ResourceLayer in OpenRA.Game and moves it
to OpenRA.Mods.Common.
2019-04-04 19:37:19 +02:00