Commit Graph

13566 Commits

Author SHA1 Message Date
Matthias Mailänder
249be6d9a7 separate and document FlyAwayOnIdle 2014-07-23 07:09:07 +02:00
Matthias Mailänder
d830a0a7ae Merge pull request #6029 from pchote/gametomods
Move *Renderables and Render* out of Game.
2014-07-23 06:54:42 +02:00
Paul Chote
cffb1f27e4 Merge pull request #6002 from Mailaender/ts-wall-tower-attachment
Allowed walls to attach to component towers
2014-07-23 12:18:26 +12:00
Paul Chote
6b1cecc6b4 Add a workaround for the legacy map editor. 2014-07-23 11:40:30 +12:00
Paul Chote
1d77cd5391 Merge pull request #5851 from RoosterDragon/shroud-perf
Speed up shroud checks
2014-07-23 11:02:27 +12:00
Paul Chote
dab94bcc00 Merge pull request #5904 from ScottNZ/c4-flashtarget
Add target flashing for C4.
2014-07-23 10:36:54 +12:00
Chris Forbes
945455f15e Merge pull request #5973 from reaperrr/renderinf-unhardcode
Unhardcoded RenderInfantry sequence names
2014-07-23 09:58:07 +12:00
Chris Forbes
58ac641578 Merge pull request #5985 from RoosterDragon/random-try-collection
Improve Exts.Random
2014-07-23 09:57:23 +12:00
Chris Forbes
f68de0bbd8 Merge pull request #5921 from UberWaffe/CrateMultiUnits
Crate updates.
2014-07-23 09:50:54 +12:00
Chris Forbes
e023ad6a36 Merge pull request #5999 from Mailaender/trait-documentation-update-july-2014
Updated the trait documentation for modders
2014-07-23 09:49:02 +12:00
Chris Forbes
25d377770d Merge pull request #6007 from MustaphaTR/d2k-ai-improve
Improved D2K AI
2014-07-23 09:46:58 +12:00
Chris Forbes
c8f295a814 Merge pull request #5997 from reaperrr/compress-shps
Compressed shps of all currently shipping mods
2014-07-23 09:46:30 +12:00
Chris Forbes
72c92491a7 Merge pull request #6009 from psydev/patch-2
Nerf flame tank
2014-07-23 09:45:49 +12:00
Chris Forbes
90d5a76443 Merge pull request #6026 from MustaphaTR/d2k-map+tilefix
Added "Pasty Mesa" map and some tile fixes
2014-07-23 09:42:59 +12:00
Chris Forbes
707eefefc4 Merge pull request #6010 from psydev/patch-3
Minor balance tweaks for TD
2014-07-23 09:39:47 +12:00
Mustapha
8b0eb279c3 Added "Pasty Mesa" map and some tile fixes 2014-07-22 16:48:57 +03:00
ScottNZ
ad5e1cbe3a Merge pull request #6027 from OpenRA/revert-5763-build-shift+keypress
Revert "Make Shift+<Hotkey> queue five units/buildings. Fixes #5544."
2014-07-22 22:36:43 +12:00
Paul Chote
3744a1af25 Revert "Make Shift+<Hotkey> queue five units/buildings. Fixes #5544." 2014-07-22 20:16:47 +12:00
Paul Chote
029da5116b Move VoxelRenderable into Mods.RA. 2014-07-22 16:43:39 +12:00
Paul Chote
4589e93180 Move TextRenderable into Mods.RA. 2014-07-22 16:43:39 +12:00
Paul Chote
1cb6026c38 Move ContrailRenderable into Mods.RA. 2014-07-22 16:43:39 +12:00
Paul Chote
6005262992 Move BeamRenderable into Mods.RA. 2014-07-22 16:43:39 +12:00
Paul Chote
51abbad5ff Move RenderSprites and RenderSimple into Mods.RA. 2014-07-22 16:43:39 +12:00
Chris Forbes
3780a70045 Merge pull request #6021 from pchote/gtwr-fix
Give GTWR back to both factions.
2014-07-22 11:25:08 +12:00
Paul Chote
5d0282188c Give GTWR back to both factions. 2014-07-22 10:19:20 +12:00
Paul Chote
f62bec0530 Remove bogus Require<>s. 2014-07-21 23:50:15 +12:00
Mustafa Alperen Seki
7abde5fd32 Improved AI 2014-07-21 08:51:50 +03:00
Chris Forbes
8174cbc88f Merge pull request #5994 from deniz1a/prod_order
Reordered production palette according to prerequisites.
2014-07-21 13:50:49 +12:00
psydev
38937e4caa Reduce BikeRockets' speed a bit
Bike spam is quite effective, and seems almost too good at silencing opposition. After playtesting, it was found that reducing the speed of rockets gives whoever they are engaging a chance to fire back before dying.
(RangeLimit increased to compensate for speed change, to keep it above 6).
2014-07-20 18:26:15 -07:00
psydev
29208fbf5f Nerf Mobile SAM damage a bit
The Mobile SAM has been shown to be exceptionally powerful in small groups, being able to annihilate large groups of helis. While the cost could be increased, it seems like a few changes for now would be good and mitigate some of the OPness.

Changes:
-Replace quick-firing 2-burst and replace it with 1 shot per second.
-Reduce damage to 32. This will make it kill Apaches in 4 shots instead of 3.
-Reduce missile speed from 426 to 341. (This will also effectively reduce range limit from 12.5 cells to 10).
2014-07-20 18:11:48 -07:00
psydev
3aa3097f8a Reduce RangeLimit of Stealth Tank Missiles
Note: the "Range" value of the Stealth Tank remains the same. 

It has been noticed that the missiles of the stealth tank seem to go on for forever (~11.5 cells), making them inescapable; their range is 7, so this is a large difference. Their range limit is being reduced so they will travel only 8.3 cells now.
2014-07-20 18:01:52 -07:00
psydev
62fa566dce Reduce Stealth damage vs. infantry 35% -> 25%
Playtesting has shown that the Stealth Tank is a little bit too good against infantry, which are supposed to be its (soft) natural counter. They are the only units which can detect the stealth tanks, so it's important that they not die too easily. Right now it seems that stealth tanks are able to sit and fight infantry very easily, especially since they outrange them. This change will discourage stealth tanks from engaging infantry without care.
2014-07-20 17:45:37 -07:00
psydev
d38c722082 Reduce Flame Tank damage from 90 -> 75
As mentioned earlier, the reduction of the flame tank cost from $800 to $600 made it a bit too powerful. Playtesting with damage reduced to this level seemed to be reasonable.

The reason for reducing the cost to $600 was that few people were playing with the flame tank, since it costed a lot more than other units like the light tank. It seemed to be too much of a specialist and the added construction time (and cost) didn't appear to be worth it to players. It also seemed that people were not interested in risking the unit in battlefield offensives due to its cost. Part of the changes to the unit (increased damage vs. light, heavier armor, lower cost) were to make it more accessible for use against light vehicles (such as artillery), which it can destroy quickly, but which often result in its own death. A lower cost made the unit more usable in most mixed forces.
2014-07-20 17:40:01 -07:00
psydev
75293ba1ea Reduce Flame Tank HP
In playtesting, the Flame Tank has shown to be too powerful, especially when combined en masse with recon bikes. This is because its cost was reduced to $600 from $800. Reducing a few traits in further playtesting has made it more balanced.
2014-07-20 17:34:28 -07:00
psydev
554412d8e0 Reduce Flame Tank speed
It is a bit too fast, especially given that its armor was upgraded. Still faster than medium tank.
2014-07-20 17:32:42 -07:00
UberWaffe
cb6a724e48 Rename Race to ValidRaces. 2014-07-20 21:40:10 +02:00
UberWaffe
94b1f53ebf Rebased. (+1 squashed commits)
Squashed commits:

[43010a0] Fixes. (+1 squashed commits)

Squashed commits:

[94ee90e] Fixes. (+1 squashed commits)

Squashed commits:

[ef827c7] Style cop updates. Updates to LevelUp, Cloak, and UnitUpgrade to allow multiple units within range, plus maximum extra unit limit. (+1 squashed commits)

Squashed commits:

[2103b01] Dupe crate action updates and fixes. (+2 squashed commit)

Squashed commit:

[0f4df4a] Added DuplicateUnitCrateAction.

[2787fa1] Clarity update. (+1 squashed commits)

Squashed commits:

[93ddc3b] Crate updates.
+Multiple units per crate allowed.
+Allow time delay on crate actions.
2014-07-20 21:37:40 +02:00
Matthias Mailänder
2405ce3251 allow walls to attach to component towers 2014-07-20 19:00:04 +02:00
Matthias Mailänder
7d0f4a261f don't break apart when using empty IReadOnlyDictionary 2014-07-20 14:50:38 +02:00
Matthias Mailänder
1071a94d1d document traits 2014-07-20 14:50:37 +02:00
Matthias Mailänder
907188ccba configurable and self-documenting font name 2014-07-20 14:31:15 +02:00
Matthias Mailänder
547730c195 don't just repeat the name of the trait, but explain 2014-07-20 14:31:15 +02:00
Matthias Mailänder
40d0e20fe1 configurable and self-documenting idle sequence name 2014-07-20 14:31:13 +02:00
Matthias Mailänder
eec36b6d0c configurable and self-documenting color 2014-07-20 13:54:52 +02:00
Matthias Mailänder
ea478e8e7f configurable and self-documenting BuildPaletteWidgetName 2014-07-20 13:54:29 +02:00
Matthias Mailänder
1f7b6f431a fix trait info documentation not being displayed 2014-07-20 13:53:44 +02:00
Matthias Mailänder
7901c06e4c differentiate new/old Lua APIs 2014-07-20 13:53:12 +02:00
Matthias Mailänder
ef5178407c add spaces for proper linebreaks in trait documentation tables 2014-07-20 13:52:00 +02:00
reaperrr
582c1016e9 Merge pull request #5998 from Mailaender/ts-bibs
Added bibs to Tiberian Sun refinery and factories
2014-07-20 12:48:53 +02:00
Matthias Mailänder
702b3f7d20 these are already fixed with the addition of isometry 2014-07-20 11:29:12 +02:00