Commit Graph

301 Commits

Author SHA1 Message Date
reaperrr
7470391c5d Move RA World traits, FrozenUnderFog Modifier and various other traits into Traits 2014-12-03 12:52:17 +01:00
Matthias Mailänder
6ecc6d67cd fix overlapping shadows 2014-11-30 10:54:36 +01:00
Matthijs Benschop
2d380c64bd Implementation of the automated D2k Carryall
Closes #2246
2014-11-29 12:17:11 +01:00
reaperrr
7240f8db9f Adds description to BuildPaletteWidget. 2014-11-23 18:14:02 +01:00
reaperrr
aad6ad00a1 Adds description to ChooseBuildTabOnSelect 2014-11-23 18:13:35 +01:00
reaperrr
1a032d6f6c Reorganize Mods.D2k 2014-11-16 17:03:52 +01:00
Matthias Mailänder
bad8f70210 Merge pull request #6921 from reaperrr/common-traits01
Moved various traits to Mods.Common
2014-11-15 09:41:36 +01:00
Paul Chote
563efd678a Revert "DevEnableTech now displays from all factions"
This reverts commit 5d5f302d07.
2014-11-15 09:20:04 +13:00
reaperrr
0cbcae93a9 Move Valued, CustomSellValue and CustomBuildTimeValue to Common 2014-11-14 01:01:46 +01:00
reaperrr
477f5aac94 Move Power and PowerdownIndicator effect to Mods.Common 2014-11-06 18:43:00 +01:00
reaperrr
5aec72ce6d Adds Mods.Common usings where necessary. 2014-11-05 20:46:53 +01:00
penev92
623642f9d5 Moved RenderSprites.cs from Mods.RA to Common 2014-11-02 18:33:47 +02:00
obrakmann
2b6295608a Merge pull request #6689 from huwpascoe/alltech
DevEnableTech now displays from all factions
2014-11-01 21:02:31 +01:00
Matthias Mailänder
337bcac045 name order these properly 2014-10-21 22:25:14 +02:00
huwpascoe
5d5f302d07 DevEnableTech now displays from all factions 2014-10-19 20:28:29 +01:00
Paul Chote
311a909f18 Fix the in-game widget hierarchy. 2014-10-17 22:11:06 +13:00
steelphase
628463f920 remove copy local
remove copy local from project references
2014-10-08 02:29:14 -04:00
Paul Chote
ca38193264 Move R8 sprite loading into Mods.D2k. 2014-10-07 09:55:49 +13:00
steelphase
2f87a62ee8 Mods.Common Widgets
Moved over Widgets that don't require a bunch of things to move.
2014-10-01 09:48:41 -04:00
Oliver Brakmann
ef35ee2204 Load end-game dialog only after game ends, not already when it starts
This is to ensure that statistics reflect the state at the end of the
game, not that from the start of the game.

Fixes #6547.
2014-09-25 21:02:39 +02:00
Matthias Mailänder
bb21f8b5fa Merge pull request #6473 from obrakmann/fix6422
Add chat tab to end-game dialog
2014-09-20 14:45:47 +02:00
Oliver Brakmann
928ee9c625 Add a chat tab to end-game window
Fixes #6422
2014-09-20 12:17:53 +02:00
Paul Chote
caecf2d82a Move inaccuracy modifier queries outside the projectile ctors. Fixes #6449. 2014-09-20 21:43:00 +12:00
Matthias Mailänder
64cf785103 Merge pull request #6397 from obrakmann/cnc-stats
Enable viewing game stats after the game ends
2014-09-06 13:52:16 +02:00
Matthias Mailänder
52aba46b10 Merge pull request #6392 from ingemaradahl/debug-symbols
Copy mod .mdb symbol file together with .dll
2014-09-06 13:40:59 +02:00
Oliver Brakmann
bf9a63ff95 Rename widgets 2014-09-06 11:18:47 +02:00
Paul Chote
674998c0ee Merge pull request #6335 from obrakmann/fix6311
Fix end game window conflicting with ingame menu
2014-09-03 18:54:51 +12:00
Ingemar Ådahl
03815a1c8d Copy mod .mdb symbol file together with .dll
Allows for MonoDevelop to debug execution in mod library properly.
2014-09-02 21:15:47 +02:00
ScottNZ
b70395e27c Refactor more power and infiltration stuff. Create new power sabotage ability for spies in ra and ts. 2014-08-27 18:45:09 +12:00
Oliver Brakmann
2f4c81b7c9 Fix end game window conflicting with ingame menu
Fixes #6311
2014-08-24 17:00:18 +02:00
UberWaffe
76ccb0cf00 Changes Weapon.Impact() to use Target (from WPos). 2014-08-23 11:23:34 +02:00
Paul Chote
57ba1b54b4 Convert weapon plumbing to use integer damage modifiers. 2014-08-23 17:14:10 +12:00
Alexander Fast
070d00c678 Fixes year numbers in license text in file headers. 2014-08-21 11:27:52 +02:00
reaperrr
4469b5f5ca Introduces ReloadModifier
and renames ROF -> ReloadDelay
2014-08-19 02:59:50 +02:00
Paul Chote
01cd6efbd0 Convert firepower modifiers to integer percentages. 2014-08-12 11:41:09 +12:00
Paul Chote
54fa8e4d30 Merge pull request #6182 from obrakmann/fix6172
Fix observer widgets not showing up when a player loses
2014-08-09 12:45:54 +12:00
Oliver Brakmann
819eb64011 Add end game dialog 2014-08-08 13:35:49 +02:00
Oliver Brakmann
8cec848a0f Add a mission objectives GUI panel 2014-08-08 13:35:49 +02:00
Oliver Brakmann
b85d5a9193 Fix observer widgets not showing up when a player loses
Fixes #6172.
2014-08-05 12:52:04 +02:00
Matthias Mailänder
54e36ecf30 use ToLowerInvariant for all weapon rules 2014-08-03 22:14:00 +02:00
Taryn Hill
b6fd757672 Merge pull request #6030 from UberWaffe/CustomWarheads
Custom Warheads refactor
2014-08-03 10:35:36 -05:00
UberWaffe
c972b39687 Custom Warheads refactor
Changes included:

Warhead code split out of weapon code and refactored.
Warhead functionality now split into several classes, each handling one effect/impact.

Additional custom warheads can now be defined and called via yaml.
Custom warheads inherit the abstract class Warhead,
which provides target check functions.

Custom warheads have to define their own impact functions,
and can also define their own replacement for check
functions.
2014-08-03 17:10:44 +02:00
Paul Chote
43bd8a361e Implement new production hotkeys. Fixes #3915, #4142, #4181. 2014-08-03 19:28:07 +12:00
ScottNZ
692e3a9c88 Move Power out of Building and into its own trait
Conflicts:
	mods/ts/rules/structures.yaml
2014-08-03 18:53:51 +12:00
Paul Chote
d88b27745b Fix observer buttons. 2014-07-26 19:26:03 +12:00
Paul Chote
0c607ffff2 Move legacy widgets into D2K project. 2014-07-26 18:20:10 +12:00
Matthias Mailänder
1f7b6f431a fix trait info documentation not being displayed 2014-07-20 13:53:44 +02:00
Paul Chote
c639339a62 Remove the crumble overlay after it has completed. 2014-07-08 17:11:59 +12:00
Matthias Mailänder
14f71c55bf unify install from CD logic 2014-07-06 14:04:25 +02:00
Matthias Mailänder
0feb5a7bdc check for building influence when growing resources
closes #5556
2014-07-04 09:22:14 +02:00