reaperrr
7470391c5d
Move RA World traits, FrozenUnderFog Modifier and various other traits into Traits
2014-12-03 12:52:17 +01:00
Matthias Mailänder
6ecc6d67cd
fix overlapping shadows
2014-11-30 10:54:36 +01:00
Matthijs Benschop
2d380c64bd
Implementation of the automated D2k Carryall
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Closes #2246
2014-11-29 12:17:11 +01:00
reaperrr
7240f8db9f
Adds description to BuildPaletteWidget.
2014-11-23 18:14:02 +01:00
reaperrr
aad6ad00a1
Adds description to ChooseBuildTabOnSelect
2014-11-23 18:13:35 +01:00
reaperrr
1a032d6f6c
Reorganize Mods.D2k
2014-11-16 17:03:52 +01:00
Matthias Mailänder
bad8f70210
Merge pull request #6921 from reaperrr/common-traits01
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Moved various traits to Mods.Common
2014-11-15 09:41:36 +01:00
Paul Chote
563efd678a
Revert "DevEnableTech now displays from all factions"
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This reverts commit 5d5f302d07 .
2014-11-15 09:20:04 +13:00
reaperrr
0cbcae93a9
Move Valued, CustomSellValue and CustomBuildTimeValue to Common
2014-11-14 01:01:46 +01:00
reaperrr
477f5aac94
Move Power and PowerdownIndicator effect to Mods.Common
2014-11-06 18:43:00 +01:00
reaperrr
5aec72ce6d
Adds Mods.Common usings where necessary.
2014-11-05 20:46:53 +01:00
penev92
623642f9d5
Moved RenderSprites.cs from Mods.RA to Common
2014-11-02 18:33:47 +02:00
obrakmann
2b6295608a
Merge pull request #6689 from huwpascoe/alltech
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DevEnableTech now displays from all factions
2014-11-01 21:02:31 +01:00
Matthias Mailänder
337bcac045
name order these properly
2014-10-21 22:25:14 +02:00
huwpascoe
5d5f302d07
DevEnableTech now displays from all factions
2014-10-19 20:28:29 +01:00
Paul Chote
311a909f18
Fix the in-game widget hierarchy.
2014-10-17 22:11:06 +13:00
steelphase
628463f920
remove copy local
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remove copy local from project references
2014-10-08 02:29:14 -04:00
Paul Chote
ca38193264
Move R8 sprite loading into Mods.D2k.
2014-10-07 09:55:49 +13:00
steelphase
2f87a62ee8
Mods.Common Widgets
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Moved over Widgets that don't require a bunch of things to move.
2014-10-01 09:48:41 -04:00
Oliver Brakmann
ef35ee2204
Load end-game dialog only after game ends, not already when it starts
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This is to ensure that statistics reflect the state at the end of the
game, not that from the start of the game.
Fixes #6547 .
2014-09-25 21:02:39 +02:00
Matthias Mailänder
bb21f8b5fa
Merge pull request #6473 from obrakmann/fix6422
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Add chat tab to end-game dialog
2014-09-20 14:45:47 +02:00
Oliver Brakmann
928ee9c625
Add a chat tab to end-game window
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Fixes #6422
2014-09-20 12:17:53 +02:00
Paul Chote
caecf2d82a
Move inaccuracy modifier queries outside the projectile ctors. Fixes #6449 .
2014-09-20 21:43:00 +12:00
Matthias Mailänder
64cf785103
Merge pull request #6397 from obrakmann/cnc-stats
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Enable viewing game stats after the game ends
2014-09-06 13:52:16 +02:00
Matthias Mailänder
52aba46b10
Merge pull request #6392 from ingemaradahl/debug-symbols
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Copy mod .mdb symbol file together with .dll
2014-09-06 13:40:59 +02:00
Oliver Brakmann
bf9a63ff95
Rename widgets
2014-09-06 11:18:47 +02:00
Paul Chote
674998c0ee
Merge pull request #6335 from obrakmann/fix6311
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Fix end game window conflicting with ingame menu
2014-09-03 18:54:51 +12:00
Ingemar Ådahl
03815a1c8d
Copy mod .mdb symbol file together with .dll
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Allows for MonoDevelop to debug execution in mod library properly.
2014-09-02 21:15:47 +02:00
ScottNZ
b70395e27c
Refactor more power and infiltration stuff. Create new power sabotage ability for spies in ra and ts.
2014-08-27 18:45:09 +12:00
Oliver Brakmann
2f4c81b7c9
Fix end game window conflicting with ingame menu
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Fixes #6311
2014-08-24 17:00:18 +02:00
UberWaffe
76ccb0cf00
Changes Weapon.Impact() to use Target (from WPos).
2014-08-23 11:23:34 +02:00
Paul Chote
57ba1b54b4
Convert weapon plumbing to use integer damage modifiers.
2014-08-23 17:14:10 +12:00
Alexander Fast
070d00c678
Fixes year numbers in license text in file headers.
2014-08-21 11:27:52 +02:00
reaperrr
4469b5f5ca
Introduces ReloadModifier
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and renames ROF -> ReloadDelay
2014-08-19 02:59:50 +02:00
Paul Chote
01cd6efbd0
Convert firepower modifiers to integer percentages.
2014-08-12 11:41:09 +12:00
Paul Chote
54fa8e4d30
Merge pull request #6182 from obrakmann/fix6172
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Fix observer widgets not showing up when a player loses
2014-08-09 12:45:54 +12:00
Oliver Brakmann
819eb64011
Add end game dialog
2014-08-08 13:35:49 +02:00
Oliver Brakmann
8cec848a0f
Add a mission objectives GUI panel
2014-08-08 13:35:49 +02:00
Oliver Brakmann
b85d5a9193
Fix observer widgets not showing up when a player loses
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Fixes #6172 .
2014-08-05 12:52:04 +02:00
Matthias Mailänder
54e36ecf30
use ToLowerInvariant for all weapon rules
2014-08-03 22:14:00 +02:00
Taryn Hill
b6fd757672
Merge pull request #6030 from UberWaffe/CustomWarheads
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Custom Warheads refactor
2014-08-03 10:35:36 -05:00
UberWaffe
c972b39687
Custom Warheads refactor
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Changes included:
Warhead code split out of weapon code and refactored.
Warhead functionality now split into several classes, each handling one effect/impact.
Additional custom warheads can now be defined and called via yaml.
Custom warheads inherit the abstract class Warhead,
which provides target check functions.
Custom warheads have to define their own impact functions,
and can also define their own replacement for check
functions.
2014-08-03 17:10:44 +02:00
Paul Chote
43bd8a361e
Implement new production hotkeys. Fixes #3915 , #4142 , #4181 .
2014-08-03 19:28:07 +12:00
ScottNZ
692e3a9c88
Move Power out of Building and into its own trait
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Conflicts:
mods/ts/rules/structures.yaml
2014-08-03 18:53:51 +12:00
Paul Chote
d88b27745b
Fix observer buttons.
2014-07-26 19:26:03 +12:00
Paul Chote
0c607ffff2
Move legacy widgets into D2K project.
2014-07-26 18:20:10 +12:00
Matthias Mailänder
1f7b6f431a
fix trait info documentation not being displayed
2014-07-20 13:53:44 +02:00
Paul Chote
c639339a62
Remove the crumble overlay after it has completed.
2014-07-08 17:11:59 +12:00
Matthias Mailänder
14f71c55bf
unify install from CD logic
2014-07-06 14:04:25 +02:00
Matthias Mailänder
0feb5a7bdc
check for building influence when growing resources
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closes #5556
2014-07-04 09:22:14 +02:00