Commit Graph

252 Commits

Author SHA1 Message Date
Matthias Mailänder
2eca30db76 add non-generic tooltips from the original game 2016-02-19 10:19:20 +01:00
Oliver Brakmann
bbe8b199ed Add decoration when HazMat suits are enabled in TD 2016-01-31 17:10:46 +01:00
Matthias Mailänder
33f649e949 Grant Tiberium immunity from biolab captures. 2016-01-31 17:10:46 +01:00
Matthias Mailänder
76066c65bd Disable trainable dinos. 2016-01-31 17:10:46 +01:00
Paul Chote
2d9bbd9405 Enable ClassicFacingFudge in TD. 2016-01-27 21:39:50 +00:00
Paul Chote
49eb521db0 Fix aircraft without sight being visible under fog. 2016-01-25 21:04:08 +00:00
Paul Chote
4f1d8b7ac9 Remove spurious final newline from mod files. 2016-01-02 20:06:53 +00:00
Paul Chote
a44b50c2ad Increase wall blocking geometry to a full cell. 2015-12-30 19:31:59 +00:00
reaperrr
7076dfaa4d HitShape Upgrade Rules
Radius is now a sub-property of Shape.Circle.
2015-12-29 00:29:03 +00:00
Oliver Brakmann
5e04c45dd9 Merge pull request #10163 from teees/cruising
Added cruising upgrade to aircraft
2015-12-28 15:25:41 +01:00
Paul Chote
372bbaf7b6 Overhaul WithDecoration trait. 2015-12-26 12:38:26 +00:00
teees
1869880aab Enable Hovers: when cruising, merged common aircraft rules into defaults 2015-12-16 13:44:13 +01:00
teees
c1c386a994 Removed default definitions for repair and rearmbuildings in Aircraft.cs 2015-12-15 18:44:05 +01:00
Pavel Penev
6f8b3c45b4 Add RenderDebugState trait 2015-12-07 01:41:19 +02:00
abcdefg30
944d8f8b11 Add more building explosions to cnc 2015-11-25 17:06:48 +01:00
Pavel Penev
5cf34f926b Fix the C17 delivery plane doing a steep dive when trying to land 2015-11-04 23:40:26 +02:00
atlimit8
168dab9707 Merge pull request #9706 from reaperrr/block-height
Add Height property to BlocksProjectiles
2015-10-29 23:51:14 -05:00
Oliver Brakmann
8eb2a380f7 Change aircraft's maximum pitch in TD to match the increased cruise altitude 2015-10-25 20:01:55 +01:00
reaperrr
f7b8eaf1ac Add height visualization to CombatDebugOverlay 2015-10-22 13:21:57 +02:00
reaperrr
48babec519 Use aggregate sequences for all TD flame/chem muzzles 2015-10-18 03:23:05 +02:00
abcdefg30
5242bc88f7 Increase planes' CruiseAltitude in cnc 2015-10-12 17:26:28 +02:00
Oliver Brakmann
de5e37539b Merge pull request #9506 from AoAGeneral/upstream/myfeature
TD Additional Balance Changes Revamped
2015-10-07 20:11:00 +02:00
AoAGeneral
f2ca1d272b TD Additional Balance Changes Revamped
Infantry stealth detection: Increase sight range of stealth detection to
2 from 1.

MLRS: Reduce price to 1000 from 1200

Repair pad: Power remains at 30. Repair speed increased. (Interval 15
from 0)

Blue Tiberium: Reduce the value income to 75-90% from 110% (60 from 75)

Infantry evade chance: 75 from 67

Samsites: cost reduced to 700 from 750. Reduced build time (2000 from
2160)

Airstrikes: Increase cool down timer to 3:30 from 3:00.
2015-10-02 03:22:30 -07:00
Pavel Penev
1ab2a781f1 Add an upgrade rule for Helicopter removal 2015-10-01 20:15:45 +03:00
reaperrr
5b5164211e Rename WithMuzzleFlash to WithMuzzleOverlay 2015-09-24 20:23:31 +02:00
Paul Chote
141575fc45 Merge pull request #9339 from reaperrr/sbag-fence
Makes only concrete walls block fire
2015-09-20 11:57:04 +01:00
atlimit8
de7f5a4288 Make Range WDist for all traits with circular ranges. 2015-09-19 11:02:28 -05:00
reaperrr
42a4722ebc Make only concrete walls block fire in TD 2015-09-16 00:51:40 +02:00
reaperrr
7c7506fafb Merge pull request #9096 from deniz1a/hide-crate
Hides crates under fog.
2015-09-07 22:35:46 +02:00
reaperrr
543dc8e5d0 Make rocks and trees HiddenUnderShroud instead of FrozenUnderFog
This improves performance significantly when many trees and rocks are on the map and shroud/fog are enabled.
2015-09-04 17:15:16 +02:00
deniz1a
fb87bf0b90 Hides crates under fog of war. 2015-09-04 13:01:01 +03:00
reaperrr
ec48c411f0 Added ^SpriteActor and streamlined TD defaults
To fix BodyOrientation regressions and reduce risk of future regressions.
2015-09-03 22:40:00 +02:00
atlimit8
6986cd9f0e Remove TargetableAircraft 2015-09-02 23:19:00 -05:00
atlimit8
23d0424437 Add ITargetablePositions seperating it from ITargetable 2015-09-02 23:14:40 -05:00
Pavel Penev
2042fccefd Merge pull request #9189 from reaperrr/bye-rendersimple3
Remove RenderBuilding
2015-09-02 19:21:01 +03:00
reaperrr
9da56f51e2 Remove RenderBuilding 2015-08-30 15:44:59 +02:00
reaperrr
bf51e0600d RenderBuildingWall -> WithWallSpriteBody 2015-08-30 00:22:53 +02:00
Matthias Mailänder
da0c80dc3d fix bridges not defining body orientation 2015-08-29 08:15:17 +02:00
Matthias Mailänder
9c1eeafa08 Merge pull request #9004 from reaperrr/quanbo
Introduce QuantizeFacingsFromSequence
2015-08-28 22:46:29 +02:00
Pavel Penev
d5e0bf2169 Merge pull request #9006 from reaperrr/remove-cantarget
Remove legacy 0% = not targetable assumption
2015-08-25 20:03:31 +03:00
reaperrr
6161b72f3e TD target validation
This mod already implements ValidTargets as intended, but grounded helicopters should count as vehicles for target validation.
2015-08-25 18:53:58 +02:00
atlimit8
68ee859666 Consolidate defense structure rules into ^Defense for cnc mod 2015-08-23 22:39:13 -05:00
reaperrr
2293494c56 TD yaml changes 2015-08-24 00:48:57 +02:00
abcdefg30
0c4e691008 Rename HuskActor to Actor 2015-08-17 17:38:07 +02:00
abcdefg30
b24c1845fb Adjust the upgrade rule for SpawnActorOnDeath 2015-08-17 17:38:04 +02:00
Pavel Penev
a6dae8e854 Merge pull request #9017 from reaperrr/lower-rank1
Rebalanced stat gains from rank-up
2015-08-11 02:36:01 +03:00
abcdefg30
e8477b1b5a Rename LeavesHusk to SpawnActorOnDeath 2015-08-09 19:24:14 +02:00
reaperrr
cd41ecaa78 Rebalance TD rankups 2015-08-09 12:46:55 +02:00
abcdefg30
abf5047072 Add an upgrade rule and update the default mods 2015-08-08 23:23:32 +02:00
reaperrr
fe346e5401 Replace RenderBuilding where already possible 2015-07-25 10:28:06 +02:00