reaperrr
1baae6653c
Remove InitialActivity
2015-07-08 02:14:44 +02:00
reaperrr
b193d5195d
Cleaned up d2k yaml rules.
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Sanitized defaults.
2015-06-29 00:45:38 +02:00
Matthias Mailänder
ac970cdb44
remove the WinForms map editor
2015-06-20 13:45:44 +02:00
Paul Chote
6dae4da8f1
Update D2K rules.
2015-06-19 22:02:06 +01:00
reaperrr
2afa3cfa3a
Slightly changed D2k barracks footprint
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Makes upper-left barracks cell impassable. It might look passable on Atreides' barracks, but not Harkonnen barracks, for example.
2015-06-17 20:13:58 +02:00
reaperrr
f709a6f6c4
Changed Bounds/added VisualBounds in D2k mod
2015-06-17 20:13:54 +02:00
Taryn Hill
17a16ac8e0
Restore correct SupportPower cursors in yaml.
2015-05-29 09:47:09 -05:00
Paul Chote
dae5703c71
Add nuke flash to D2K.
2015-05-24 18:39:51 +01:00
Oliver Brakmann
c6c9863681
Merge pull request #8176 from pchote/fix-palette-alpha
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Load textures using premultiplied alpha.
2015-05-24 13:15:54 +02:00
Paul Chote
80a54fe4fe
Fix repair depot lights.
2015-05-23 08:50:29 +01:00
OmegaBolt
8b5353e39b
Fix D2k tech tree
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- Added upgrades for the Con Yard, Barracks, Light, Heavy and High Tech Factory (last one is Atreides only)
- Updated the prerequisites of all structures, infantry and vehicles to use the upgrades
- Fixed the Ix Research building to use vanilla Dune 2000 prerequisites
- Renamed High Tech Facility to High Tech Factory like vanilla Dune 2000
- Given the Air Strike power to the High Tech Factory Upgrade like vanilla
2015-05-21 21:26:14 +03:00
OmegaBolt
f3ec07d4e4
Add Upgrade production queue to D2k
2015-05-21 21:26:10 +03:00
penev92
dc3ae39db1
Rename ProvidesCustomPrerequisite to ProvidesPrerequisite
2015-05-07 03:04:11 +03:00
penev92
352c28314b
Fix building prerequisites in D2k
2015-05-04 01:58:55 +03:00
Matthias Mailänder
8c8b9b1cc3
deprecate RenderBuildingWarFactory
2015-04-25 22:52:14 +02:00
Paul Chote
f7e1140268
Merge pull request #7771 from reaperrr/d2k-yaml-cleanup1
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Fixes D2k muzzle/firing offsets and cleans sequences
2015-03-31 17:55:13 +01:00
Mustafa Alperen Seki
71874392b7
3 Ornithopter
2015-03-30 17:35:23 +02:00
reaperrr
57dab6ccc1
Fix D2k gun tower to use tank muzzle
2015-03-29 14:23:09 +02:00
reaperrr
25d5daf6f5
Fixes/improves D2k firing offsets.
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- Raider/Stealth Raider
- Bazooka infantry
- Devastator
- Gun Tower
2015-03-29 12:42:47 +02:00
reaperrr
f9332c9efe
Renames BlocksBullets to BlocksProjectiles and projectile High property to Blockable
2015-03-27 00:04:37 +01:00
penev92
0d05fb5326
Implement FreeActorWithDelivery to enable off-map harvester delivery
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Fix FreeActorInfo fields descriptions
2015-03-22 17:00:57 +02:00
penev92
f9a2378be8
Produce D2k carryalls at the edge of the map
2015-03-22 16:58:13 +02:00
Taryn Hill
7bf058896d
Apply SoundOnDamageTransition upgrade rule.
2015-03-12 16:09:15 -05:00
Paul Chote
b670673f9f
Reorganize D2K actor rules.
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This removes the redundancy between faction variants and adjusts the layout
to be more consistent with the other mods.
2015-03-03 18:45:45 +00:00
penev92
49508482c3
Update Refinery docking rules in YAML files
2015-01-25 17:17:34 +02:00
Matthias Mailänder
94a3fc0186
Merge pull request #7336 from obrakmann/d2k-no-healing-barracks
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Remove healing ability from d2k barracks
2015-01-17 15:13:50 +01:00
abcdefg30
15c07d94ac
Add repairing and unit repaired sounds to fix
2015-01-15 20:16:24 +01:00
Oliver Brakmann
13d819f0ac
Remove healing ability from d2k barracks
2015-01-15 20:14:42 +01:00
penev92
6dabec6124
Add more tileset templates and voice notifications
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Add House Corrino
Add Corrino-specific structures
Remove "new" tileset entries and speech notifications for now
2015-01-02 17:23:23 +02:00
Oliver Brakmann
3cd4152dd2
Adjust rules
2014-12-18 20:24:37 +01:00
Matthias Mailänder
2ae93f44aa
move carryall to it's own aircraft queue
2014-12-06 20:31:15 +01:00
Matthias Mailänder
bfcc52c871
enable high tech factory welding
2014-11-30 10:37:58 +01:00
Matthias Mailänder
003838de3f
make carryalls initially lift-off from high tech factories
2014-11-30 10:37:58 +01:00
Paul Chote
de8f3c3530
Add missing EOF newline to mod yaml files.
2014-10-19 21:06:50 +13:00
Paul Chote
abba61dd8c
Replace RemoveOnConditions with KillsSelf.
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Upgrades offer more flexibility than prerequisites.
2014-10-01 21:29:21 +13:00
reaperrr
8c1ab03623
Wall -> Crushable + BlocksBullets yaml changes
2014-09-14 01:33:48 +02:00
atlimit8
cc9c253419
Moved SellSounds from Building to Sellable & added upgrade to rules.
2014-09-04 15:25:19 -05:00
Paul Chote
479b8e13d6
Merge pull request #5891 from Mailaender/d2k-captureable-tech
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Added captureable tech for Dune 2000
2014-08-31 09:10:35 +12:00
ScottNZ
b70395e27c
Refactor more power and infiltration stuff. Create new power sabotage ability for spies in ra and ts.
2014-08-27 18:45:09 +12:00
Matthias Mailänder
e6a1a2632e
add captureable tech for Dune 2000
2014-08-24 08:41:54 +02:00
Paul Chote
ef7d198ca8
Merge pull request #6244 from havok13888/PalaceStarPortBib
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Fixes #6013 D2K - Tiles that should unmoveable at Palaces bib
2014-08-24 11:51:52 +12:00
WolfGaming
d619fbfbbe
Added a trait that removes an actor when prereqs are met, with delay.
2014-08-21 18:42:37 +00:00
havok13888
d44e01e232
Fixed starport and palace
2014-08-19 18:24:46 -05:00
Matthias Mailänder
0502d90a05
Merge pull request #6084 from pchote/renderpreview
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Improve actor preview rendering
2014-08-03 12:51:21 +02:00
Matthias Mailänder
56765d5ca2
remove unneccessary build-top sequences.
2014-08-03 22:23:49 +12:00
Paul Chote
f64cdc52e1
Remove obsolete key definitions.
2014-08-03 19:28:09 +12:00
ScottNZ
692e3a9c88
Move Power out of Building and into its own trait
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Conflicts:
mods/ts/rules/structures.yaml
2014-08-03 18:53:51 +12:00
Matthias Mailänder
efeba3ec4f
Merge pull request #5898 from MustaphaTR/d2k-techlevel
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D2k Tech Level
2014-07-10 19:05:35 +02:00
Mustafa Alperen Seki
ec69e05433
Added D2K Tech Levels
2014-07-10 17:17:11 +03:00
Paul Chote
3918c992c4
Fix D2K turret placement crash.
2014-07-08 17:12:51 +12:00