Matthias Mailänder
e0b7242f1b
adding new ai functional
2013-03-06 11:17:02 +01:00
Chris Forbes
3ab4112631
Merge remote-tracking branch 'pchote/cleanup'
2013-02-28 08:45:47 +13:00
Scott_NZ
817e6f1ec1
Have Tanya not shoot her pistols at buildings, and have her shoot pistols at barrels instead of using C4 on them
2013-02-27 17:57:53 +13:00
Paul Chote
2d10f6b739
Remove unnecessary indirection from palette creation.
2013-02-22 17:06:29 +13:00
Paul Chote
db7887687b
Remove hardcoded list of palette mod exclusions.
2013-02-22 15:04:41 +13:00
Paul Chote
f593807617
Rework color picker palette modification.
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The old method had the lobby code dig around inside
the palette modification machinery, which was a giant
hack preventing necessary streamlining.
2013-02-22 15:04:41 +13:00
Kenny
4090be72d4
Adding Shroud trait to CNC / D2K mods
2012-12-16 20:00:17 -08:00
Chris Forbes
b9194e4305
d2k: fix crash on attackmove medic
2012-12-04 11:39:37 +13:00
Matthias Mailänder
96a088f998
merge Dune 2000 "Rounded Edges" mod
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Changes include:
- bibs have been removed
- building offset and selection boxes adapted
- units and turrets leave husks
- siege tank barrel won't rotate anymore
- AI capable of building all units using all queues
- bullet traces
- windtrap animations
- unit balance (mix of Dune II, Dune 2000 and Red Alert)
- repair pad animation
- no more obsessive "silos needed"
- defense building queue → heavy armor queue
- medics (using thumper graphics)
- no buildable aircrafts anymore
- harvesting has been slowed down
2012-12-04 10:08:14 +13:00
Chris Forbes
6d3a932453
Revert "Removed the "tip" jutting out of 3 buildings, so they are rectangular instead of awkwardly shaped."
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This reverts commit 22bddf9645 .
2012-08-25 15:32:29 +12:00
Matthias Mailänder
81f035904e
remove TODO list, use bug-tracker
2012-08-15 08:48:48 +12:00
psydev
53a7b0987b
Fixed structure build menus
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Made the building menu more logical. Rows according to tech tree.
power / refinery / silos 0/10/15
barracks / outpost / starport 20/30/40
light factory / heavy factory / repair bay 50/60/70
high-tech factory / ix tech center / palace 80/90/100
If you want to move silos to the Defense queue, then I would re-arrange it slightly.
2012-07-31 08:24:54 +12:00
psydev
a3897dbc15
Sonic tank moved to end of build menu (100)
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Sonic tank moved to bottom of vehicle build menu (set palette order to 100)
2012-07-31 08:23:08 +12:00
psydev
22bddf9645
Removed the "tip" jutting out of 3 buildings, so they are rectangular instead of awkwardly shaped.
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- heavy factory
- high tech factory
- ix research center
2012-07-25 08:58:18 +12:00
psydev
2a37e6233e
Added "AutoTargetIgnore:" to ^Building:
2012-07-25 08:57:50 +12:00
Matthias Mailänder
c1722e1270
remove broken sandworm and thumper, fixes #2332
2012-07-25 08:57:05 +12:00
Matthias Mailänder
95c27ef943
deviatortank should require tech building
2012-07-25 08:57:01 +12:00
Matthias Mailänder
85678de9f0
made silos more flexible for d2k mod
2012-07-24 08:29:18 +12:00
Matthias Mailänder
bda4bfa4f3
d2k: tooltip for $ icon is now starport instead of ship
2012-07-23 09:34:16 +12:00
Matthias Mailänder
481624e3f0
fixed d2k crash: Unit pips does not have a sequence pip-red
2012-07-23 09:34:06 +12:00
Matthias Mailänder
eae482d413
tweak d2k aircrafts a little
2012-07-23 09:33:53 +12:00
Matthias Mailänder
abd774d017
d2k: faster aircrafts, slower trikes, concrete buildings
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avoid capturing light buildings by deviator weapon
2012-07-23 09:33:51 +12:00
Matthias Mailänder
3e3977776d
fixes #2322 (stuck units when leaving repair pad)
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by adding bibs and defining a sane default rallypoint exit cell
2012-07-21 00:01:26 +02:00
Matthias Mailänder
36fbddbb5c
fix d2k production queues
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ClassicProductionQueue gets support for new notification system
d2k now uses the ClassicProductionQueue system to avoid spamming
Starport has cheaper threshold prices
adds a new production queue but has long delivery times
also no starport price fluctuation to improve balancing
2012-07-20 23:05:28 +02:00
Matthias Mailänder
4724ac6b00
experimenting with concrete plates
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pretty useless at the moment, removed by default
2012-07-19 20:08:59 +02:00
Matthias Mailänder
25fae5d109
fixed d2k harvester dock animation
2012-07-17 22:03:30 +02:00
Matthias Mailänder
44b8630c71
support reversed remapping for d2k
2012-07-17 17:01:37 +02:00
Matthias Mailänder
1355a9f837
added extra d2k buildings for creeps/neutral
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new SHPs, needs update for d2k-packages.zip
2012-07-17 14:02:22 +02:00
Matthias Mailänder
db8f22cdbf
d2k harvester unload a little less ugly, RALint fixes
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frames were swapped, offset and turnaround still wrong
remember: this changes unload.shp (copy to dl-mirrors)
2012-07-16 22:23:56 +02:00
Matthias Mailänder
860ec9d85f
added passenger seat to trike/raider
2012-07-16 21:11:27 +02:00
Matthias Mailänder
5f2f25b758
added d2k superweapons, fixed c4/nuke cursor
2012-07-16 21:02:55 +02:00
Matthias Mailänder
21f2b0df43
fixed a crash when siege tanks are built
2012-07-15 18:39:17 +02:00
Matthias Mailänder
9258ba3ec7
new spice shp with 20 densities
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hopefully nicer looking spices tiles
and less insane growth rate
avoided edge tiles because of #2247
2012-07-06 14:36:56 +12:00
Matthias Mailänder
24e6e23000
fixed building dimensions as d2k now has bibs
2012-07-03 09:21:54 +12:00
Matthias Mailänder
498adc86a9
add bibs for d2k
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copy & paste with gimp and OpenRA.Utility
2012-07-03 09:21:54 +12:00
Matthias Mailänder
e89ee2c131
new AttackLoyalty, range and stay alive option for Capture
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AttackLoyalty for d2k Deviator which captures units
also shooting a fake missile (see issue #2251 )
CaptureActor now supports Generals styles gameplay
but is disabled by default (see issue #2274 )
fixes the annoyance that engineers will not take
the shortest root to the building by the way
removing ProvidesCustomPrerequisite because it's
tooltip messages relies on hardcoded hacks
2012-07-01 20:26:25 +12:00
Matthias Mailänder
c75c72b525
made palette shadowindex configurable
2012-07-01 19:37:57 +12:00
Matthias Mailänder
6681382819
unclock factory exits
2012-07-01 14:53:45 +12:00
Matthias Mailänder
7a578a0679
notifications (formerly EVAalerts) centralized and race specific
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outsourced into notifications.yaml
triggered with PlayNotification(...)
(v2: less redundant code for PlayVoice/Notifications)
added harvester under attack and battlecontrol terminated
2012-07-01 14:39:30 +12:00
Matthias Mailänder
5ecf8d3b7f
added real allyrepair, fixed flagfly shadow
2012-06-28 13:10:41 +12:00
Matthias Mailänder
8041b17032
fixed turret facing order, added rocket turret
2012-06-28 13:10:41 +12:00
Matthias Mailänder
b9cda8fcca
relative altitude for carryall cargo
2012-06-28 13:10:41 +12:00
Matthias Mailänder
d498ff1085
+RenderBuildingSeparateTurret
2012-06-28 13:10:40 +12:00
James Dunne
8e602104af
Harvesters - made search radius configurable for both initial search from proc and search from harvest location.
2012-06-27 18:00:42 -05:00
Matthias Mailänder
d3915ad291
string AcceptsSmudgeType replaces boolean AcceptSmudge
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because Dune 2000 has different craters for rock and sand
2012-06-27 13:19:52 +12:00
Matthias Mailänder
a64629f1c5
remove ready/hold/group pip from BuildPaletteWidget
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and render as text instead
2012-06-27 13:19:52 +12:00
James Dunne
4373f577d8
Added ResourceClaimLayer trait to World for cnc and d2k.
2012-06-24 21:41:16 -05:00
Matthias Mailänder
54c35e3721
fixed some selection boxes
2012-06-25 09:07:44 +12:00
Chris Forbes
a2b92d0fe4
Merge commit 'matt/dune^'
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Conflicts:
.gitignore
mods/d2k/rules/system.yaml
2012-06-25 09:05:49 +12:00
Matthias Mailänder
0b6eda0815
replaced RA sounds by Dune 2000 ones
2012-06-23 16:00:20 +02:00