Commit Graph

1017 Commits

Author SHA1 Message Date
Paul Chote
cfdbc06a31 Add fade in/out effects to RA and TS.
The palette effect interacts badly with the multiplicative blending in D2K.
2014-05-19 10:32:51 +12:00
Matthias Mailänder
09e5cf2d03 whitespace cleanup 2014-05-18 08:16:51 +02:00
Matthias Mailänder
09fb435d45 automatic rule upgrade 2014-05-18 08:12:22 +02:00
Saticmotion
1ead9bb7fd Added a description to the pillbox 2014-05-17 22:17:59 +02:00
Paul Chote
9a0248bbb9 Merge pull request #5302 from Mailaender/console-commands
Added pause and surrender console commands
2014-05-18 00:28:10 +12:00
Matthias Mailänder
8e79879ee8 merged Pause/Surrender into PlayerCommands 2014-05-17 14:13:44 +02:00
Paul Chote
2acba2ce47 Merge pull request #5242 from reaperrr/deathsounds-followup
Made DeathSounds and their InfDeath relation fully customizable
2014-05-17 23:24:44 +12:00
Matthias Mailänder
86c0614558 fix neighbored walls connecting to everyhing
closes #5232
2014-05-16 16:39:04 +02:00
Matthias Mailänder
667f92bc75 add a console command to surrender the game 2014-05-14 15:59:53 +02:00
Matthias Mailänder
83a3835802 add a new /pause command 2014-05-14 15:59:53 +02:00
reaperrr
98e48ae991 Converts InfDeath from integer to string.
Wire up updated DeathSounds for all mods.
2014-05-14 15:24:06 +02:00
reaperrr
edceb4e502 Fixes harvester husk Z sorting on refinery. 2014-05-13 20:29:12 +02:00
Chicken man
1389313e46 Added default behaviour to all mods 2014-05-12 16:30:54 -04:00
Jordan Glue
ea32390700 closes #3091 Have Helis take off after repair/rearm 2014-05-05 19:31:57 +10:00
reaperrr
18e37e4216 Drags death sounds out of RenderInfantry into a separate DeathSounds trait.
Play death sounds with a new PlayVoiceLocal so they don't use full volume regardless of position relative to camera.
Adds option for alternative burn and zap death sounds.
Renames RenderInfantry's UseInfantryDeath trait to SpawnsCorpse.

Removes hack from ra desert shellmap.
2014-05-02 15:14:29 +02:00
Paul Chote
06f162ad57 Add initial standard library, and port shellmaps. 2014-05-02 22:18:34 +12:00
ScottNZ
d545759ca1 Nerf ra 4tnk a bit; it was too unstoppable 2014-04-29 17:08:50 +12:00
Paul Chote
b595001364 Merge pull request #5096 from Cr0s/bleed
Fixed #3826
2014-04-21 22:48:11 +12:00
Matthias Mailänder
d9626597b3 removed unmaintained AI definitions optimized for legacy AI code
closes #4543
2014-04-21 11:30:19 +02:00
Matthias Mailänder
1dfdeb8d8b bring it in line with the other naming 2014-04-21 11:26:26 +02:00
Matthias Mailänder
2320a7d571 avoid easy/hard classification as they are identical 2014-04-21 11:24:04 +02:00
Matthias Mailänder
a8a3036bc4 moved StartGameNotification into its own trait 2014-04-20 15:25:43 +02:00
Paul Chote
048289e6a9 Merge pull request #5138 from Mailaender/disable-idle-overlay
Fixed the Dune 2000 outpost radar dish rotating when powered down
2014-04-21 00:59:38 +12:00
Matthias Mailänder
01a3162725 allow animations to pause on low power
closes #2949
2014-04-20 14:47:53 +02:00
Matthias Mailänder
00ca5516fc add crane animation to Dune 2000 and Tiberian Sun
closes #3754
2014-04-19 13:12:32 +02:00
Paul Chote
59da851d71 Improve ProductionBar performance.
Also adds an explicit second bar for construction yards.
2014-04-19 00:01:59 +12:00
Paul Chote
86f5a39d86 Persist the nuke beacon until detonation. 2014-04-18 18:55:34 +12:00
Paul Chote
56586cb4b5 Add a camera to the nuke. 2014-04-18 18:55:34 +12:00
Cr0s
f5f9436c8b Update structures.yaml
Removed CanPowerDown trait
2014-04-13 11:11:21 -07:00
Cr0s
b7241924f9 Fixed #3826 2014-04-12 20:38:12 +04:00
Matthias Mailänder
27d78574f8 Merge pull request #5091 from reaperrr/ra-vehicle-explosions
Add RA vehicle explosions
Fixes #5077
2014-04-12 15:05:58 +02:00
reaperrr
fd0d97e55d Fix typos in vehicles.yaml 2014-04-12 12:50:43 +02:00
reaperrr
5576e72b65 Fix stupid typo, use UnitExplodeSubmarine for MSUB. 2014-04-12 12:10:43 +02:00
reaperrr
87fa857a60 Adds Explosions to all vehicles that didn't have one. 2014-04-12 01:52:46 +02:00
reaperrr
ae700bf6bf Adds visible explosions to ships and submarines 2014-04-12 01:49:33 +02:00
ScottNZ
2e3293dba8 Increase ra husk hp from 140 to 280 and increase burn damage 2014-04-11 19:35:04 +12:00
ScottNZ
d66c005253 Reduce hijacker hp from 80 to 50 2014-04-11 18:14:48 +12:00
Paul Chote
81d7c3a038 Merge pull request #5069 from cjshmyr/shok
Revert removing TakeCover from Shock Trooper and make them Crushable
2014-04-09 20:34:23 +12:00
ScottNZ
c9d81934a5 Make mrj not jam allied missiles 2014-04-07 11:24:11 +12:00
Curtis Shmyr
8a660b5ed6 Revert removing TakeCover from Shock Trooper and make them Crushable 2014-04-06 11:52:06 -06:00
Matthias Mailänder
8de154573b renamed old system.yaml descendened files 2014-04-06 08:15:13 +02:00
Curtis Shmyr
a15e4f675b Fix Gem Mine footprint 2014-04-05 11:05:07 -06:00
Matthias Mailänder
6a879cda8c Merge pull request #5029 from ScottNZ/mechanic
Fix some AttackMedic/mech bugs/regressions
2014-04-05 09:25:26 +02:00
ScottNZ
4ae72f5f5d Fix the wrong cursor being used for AttackMedic when out of range 2014-04-05 19:51:02 +13:00
ScottNZ
f6dd2c2c68 Fix mechanics being able to repair husks and defensive buildings 2014-04-05 19:50:59 +13:00
Matthias Mailänder
1be67ec4d3 Merge pull request #5024 from ScottNZ/balance
Closes #3272
2014-04-05 08:09:46 +02:00
ScottNZ
5eb91d2811 Add hijacker 2014-04-05 13:58:40 +13:00
Curtis Shmyr
1be6339590 RA - moved husk capturing from engineer to mechanic 2014-04-03 22:46:23 -06:00
Paul Chote
94b2debaa4 Merge pull request #4941 from Mailaender/kill-husks
Made husks targetable with force fire only
2014-04-04 03:56:33 +13:00
Matthias Mailänder
c76ebbdc46 exclusive force fire on husks and bridges 2014-04-03 15:57:41 +02:00