Commit Graph

17375 Commits

Author SHA1 Message Date
Pavel Penev
0574843b58 Merge pull request #8643 from reaperrr/crate-select
Removed bogus Selectable from RA crate
2015-07-05 14:25:05 +03:00
Pavel Penev
89d17f0a96 Merge pull request #8644 from Mailaender/upgrade-rule-nesting
Fixed missing braces breaking the upgrade rules
2015-07-05 13:29:34 +03:00
Paul Chote
7a4c461692 Remove unused code from Minimap.cs. 2015-07-05 11:15:14 +01:00
Paul Chote
f1e6f01e44 Use the standard radar shroud updating when switching to observer. 2015-07-05 11:14:59 +01:00
Matthias Mailänder
aab6d6d170 add addititional value null checks 2015-07-05 08:47:05 +02:00
Matthias Mailänder
5549bab073 fix nesting level does not match indentation 2015-07-05 08:30:15 +02:00
Dmitri Suvorov
d625cbe1de Updated commands layout 2015-07-05 02:38:09 +03:00
Dmitri Suvorov
2bc6bd74be Display commands in alphabetical order 2015-07-05 02:37:55 +03:00
Dmitri Suvorov
0457e58fe9 Added exception handling to ExportCharacterSeparatedRules 2015-07-05 02:32:24 +03:00
reaperrr
b8014b7d4d Increased CustomSelectionSize of crates to make them easier to target 2015-07-05 00:48:54 +02:00
reaperrr
9af2dcfaba Removed Selectable from RA ^Crate default 2015-07-05 00:47:50 +02:00
reaperrr
26a202600d Make WithAttackAnimation work with WithSpriteBody as well 2015-07-05 00:17:01 +02:00
reaperrr
8ae541339b Make WithMoveAnimation work with WithSpriteBody as well 2015-07-05 00:09:46 +02:00
reaperrr
632d8cd898 Allow setting separate close sequence for landing crafts 2015-07-05 00:09:15 +02:00
Matija Hustić
fe2c0b3b08 RA Upgrade YAMLs. 2015-07-04 22:25:13 +01:00
unknown
206ed8ebb8 Veteran unit production & unlocking through spies. 2015-07-04 22:25:12 +01:00
abcdefg30
a77e0782cf Merge pull request #8640 from Mailaender/unarmed-delphi
Fixed Warning: Sprite image delphi from actor DELPHI does not define sequence shoot
2015-07-04 23:23:14 +02:00
Matthias Mailänder
87a847b4e9 DELPHI is actually unarmed 2015-07-04 22:47:01 +02:00
Pavel Penev
8ee26738a9 Merge pull request #8553 from reaperrr/rem-renderunit
Removed RenderHarvester, RenderLandingCraft and RenderUnit
2015-07-04 23:23:06 +03:00
reaperrr
2be06e610a Removed RenderUnit
Used this opportunity to unhardcode several sandworm-related sequences.
2015-07-04 22:08:07 +02:00
reaperrr
76aaafe37c Added WithHarvestAnimation + WithDockingAnimation
Removed RenderHarvester.
2015-07-04 22:08:06 +02:00
reaperrr
de72db83db Added WithLandingCraftAnimation and removed RenderLandingCraft 2015-07-04 22:08:05 +02:00
reaperrr
1abe7ab2dc Renamed WithHarvestAnimation to WithHarvestOverlay 2015-07-04 22:08:04 +02:00
reaperrr
cd6c96db82 Fixed WithAttackAnimation namespace 2015-07-04 22:08:03 +02:00
Pavel Penev
a871a28ece Merge pull request #8527 from pchote/split-vis-origins
Introduce new options for shroud visibility and revealing.
2015-07-04 23:00:42 +03:00
Matthias Mailänder
3cb4ac49e9 Merge pull request #8634 from obrakmann/fix-allies01-lua-crash
Fix issues with civilian infantry in RA
2015-07-04 21:48:56 +02:00
clemty
26c271f80d TD: various map and script fixes 2015-07-04 19:05:46 +02:00
Paul Chote
e87e8ae632 Add a lint rule for VisibilityType. 2015-07-04 17:07:08 +01:00
Paul Chote
6bc4fae084 Upgrade RA rules. 2015-07-04 17:07:07 +01:00
Paul Chote
250481657e Upgrade TD rules. 2015-07-04 17:07:07 +01:00
Paul Chote
abdd6ca1d7 Upgrade D2K rules. 2015-07-04 17:07:06 +01:00
Paul Chote
0ac64da55a Upgrade TS rules. 2015-07-04 17:07:06 +01:00
Paul Chote
0bbfeb5653 Add upgrade rules. 2015-07-04 17:07:06 +01:00
Paul Chote
8206c3c453 Enable VisibilityType for shroud revealing.
VisibilityType.Footprint reveals from each footprint cell.

VisibilityType.CenterPosition reveals from the
actor’s CenterPosition only (as the original
games did).
2015-07-04 17:07:05 +01:00
Dmitri Suvorov
6e4ab810d8 Fixed multiple enumeration of IEnumerable 2015-07-04 18:22:28 +03:00
Oliver Brakmann
3b79f7b64b Fix Lua script crash in Allies01 2015-07-04 17:21:41 +02:00
Dmitri Suvorov
ad97fe850f Removed redundant using 2015-07-04 18:18:11 +03:00
Dmitri Suvorov
88ffa3836e Removed unused method GetNamedArg 2015-07-04 18:16:31 +03:00
Paul Chote
7053e59acb Expose a parameter for reveal behaviour.
VisibilityType.CenterPosition reveals the actor
only if its CenterPosition is inside a cell that
is visible.

VisibilityType.Footprint reveals the actor if any
of its footprint cells are visible (this includes
Mobile actors moving between two cells).
2015-07-04 16:14:47 +01:00
Oliver Brakmann
27f492b793 Merge pull request #8631 from Mailaender/parseyesno-nre
Fixed a null reference exception in FieldLoader.ParseYesNo
2015-07-04 15:36:47 +02:00
Oliver Brakmann
51f05f2f2e Fix wrong attack sequence being used for civilian infantry 2015-07-04 15:29:39 +02:00
Matthias Mailänder
10d76da61b fix a null reference exception 2015-07-04 09:43:31 +02:00
Paul Chote
af6f1ef675 Merge pull request #8628 from GraionDilach/fix-ps1
Fix make.ps1.
2015-07-03 23:13:05 +01:00
Zimmermann Gyula
c111836ae3 Fix make.ps1. 2015-07-04 00:09:37 +02:00
RoosterDragon
54e7c0bf44 Refactor TypeDictionary.
- When removing entries, ensure the dictionary entry is removed is the list is emptied, to prevent incorrect lookups later.
- Prevent NRE when calling GetOrDefault<T> where T is a value type and the default is returned.
- Use a single dictionary for simplicity and improved lookup performance (since there is only one dictionary to check).
- De-duplicate code in Get and GetOrDefault.
2015-07-03 20:54:34 +01:00
RoosterDragon
3f39744a9a Create delegates to access hotkeys, to avoid reflection during gameplay. 2015-07-03 20:28:47 +01:00
Paul Chote
5056e7bfc3 Merge pull request #8460 from Mailaender/make-debug
Enabled and documented DEBUG option on Unix startup scripts
2015-07-03 19:10:24 +01:00
Pavel Penev
00b2f0a4b5 Merge pull request #8581 from GraionDilach/emp-sparkles
Enable the EMP overlay animation in TS.
2015-07-03 20:14:40 +03:00
Paul Chote
d3c193e199 Merge pull request #8610 from Mailaender/hotkey-tryparse-nre
Fixed a possible NRE in Hotkey.TryParse
2015-07-03 17:10:55 +01:00
Zimmermann Gyula
4933a88c64 Enable the EMP overlay animation in TS. 2015-07-03 18:05:23 +02:00