Commit Graph

1315 Commits

Author SHA1 Message Date
Matthias Mailänder
a829baa82a Merge pull request #10521 from pchote/facing-cleanup
Remove Util.GetFacing.
2016-01-17 20:21:50 +01:00
Pavel Penev
861d1368a4 Unhardcode internal terrain palette name from all over the codebase 2016-01-17 19:02:16 +02:00
RoosterDragon
c98df23b57 Create FrozenActor.RefreshState method for better encapsulation and reuse of this logic. 2016-01-17 00:13:06 +00:00
RoosterDragon
3026bdcea5 Implement equality on TraitPair. 2016-01-17 00:13:06 +00:00
Paul Chote
3b18c7815d Remove Util.GetFacing. 2016-01-16 22:38:17 +00:00
Oliver Brakmann
addbe6d564 Merge pull request #10472 from Mailaender/guard-refactor
Cleaned up the Guard code
2016-01-16 23:09:19 +01:00
Matthias Mailänder
6900e4bad3 rename DemoTruck to AttackSuicides
generalize move to add Aircraft support
give it a description
don't require Explodes as it is just a soft dependency
use a regular self kill
2016-01-16 19:38:23 +01:00
Matthias Mailänder
f3210755c0 rename WithDockingOverlay to WithDockedOverlay 2016-01-16 13:51:06 +01:00
Paul Chote
d235dad754 Fix voxel barrel rendering. 2016-01-15 17:05:00 +00:00
Matthias Mailänder
0317c984cb fix parachute palette configuration 2016-01-13 22:34:40 +01:00
Paul Chote
62c222ebd2 Fix Cloak modifying the palette of decoration renderables. 2016-01-11 00:40:05 +00:00
Matthias Mailänder
13f20a4b56 cache the trait lookup 2016-01-10 07:28:28 +01:00
Matthias Mailänder
a74aaf73c5 Guard requires IMove 2016-01-10 07:28:19 +01:00
Matthias Mailänder
5b263e3cdb put GuardOrderGenerator in the correct namespace 2016-01-10 07:22:42 +01:00
RoosterDragon
21fd4df586 Invalidate shroud when enabling/disabled the shroud.
This ensures when shroud is toggled during a replay, the shroud renderer and radar update correctly.
2016-01-09 23:07:32 +00:00
RoosterDragon
1bc3a7395f Prevent items without size from being added to SpatiallyPartitioned.
Items with no size act unexpectedly as they can fail to be returned when querying partition bins as they do not intersect along the top or left edges of the bin. We prevent such items being added in the first place to avoid this scenario.

As a side effect - we must now prevent any Immobile items that do not have size from being added to the screen map.
2016-01-09 16:51:13 +00:00
teees
b7a3a446e1 Unload passengers on death 2016-01-08 08:50:35 +01:00
Matthias Mailänder
27eeaf3d41 Merge pull request #10112 from DnAp/PowerTooltip
Closes #6011
2016-01-07 20:57:14 +01:00
teees
f46185b85f Reworked cloaking behaviour 2016-01-07 13:44:16 +01:00
Matthias Mailänder
aa9ef48737 Revert "Don't attack actors that you can't see"
This reverts commit d235ea3a52.
2016-01-04 23:02:03 +01:00
abcdefg30
e9d76011c5 Merge pull request #10388 from RoosterDragon/auto-target-perf
Speed up AutoTarget.ChooseTarget among groups of allied units.
2016-01-04 17:48:33 +01:00
atlimit8
e4f4c578f6 Merge pull request #10376 from RoosterDragon/repulse-perf
Speed up Aircraft.Repulse.
2016-01-04 01:26:03 -06:00
RoosterDragon
adc7e902e3 Speed up AutoTarget.ChooseTarget among groups of allied units.
Most auto target scans will be conducted among groups of allied units unable to target each other because they are allied and their weapons only target enemies. Since they cannot target each other, the scan will be repeated constantly. Realising this, we can significantly reduce the performance impact of auto target scanning by bailing early in this scenario to avoid carrying out expensive targeting checks on friendly units which we know will fail anyway.
2016-01-04 07:07:26 +00:00
Paul Chote
8ce274ed79 Overhaul and rename WithActiveAnimation -> WithIdleAnimation. 2016-01-03 01:17:29 +00:00
Paul Chote
adaa1fa70e Add multiple sequence and upgrade support to LeavesTrails. 2016-01-03 01:17:29 +00:00
Paul Chote
6af377030c Add sequence parameter to SpriteEffect. 2016-01-03 01:17:29 +00:00
Paul Chote
f8b0674ccc Add extra configuration options for trails. 2016-01-02 12:25:52 +00:00
Matthias Mailänder
fb62b40848 Merge pull request #10252 from penev92/removeToP
Remove obsolete TransformOnPassenger trait
2016-01-02 12:49:01 +01:00
RoosterDragon
53ede338de Speed up Aircraft.Repulse.
Avoid LINQ in the repulsion force calculation, and cache a trait lookup used when determining movement speed.
2016-01-02 06:48:12 +00:00
Pavel Penev
51281e2546 Remove obsolete TransformOnPassenger trait
The upgrade system has made this obsolete. Units like the RA2 IFV are better done that way.
2016-01-02 02:01:46 +02:00
teees
ce5c8fde5c fix hovers trait to use heightmap 2016-01-01 21:04:17 +01:00
Matthias Mailänder
be235eb9fb Merge pull request #10210 from pchote/other-enter-traits
Add enter behaviour field to Infiltrates/EngineerRepair/RepairsBridges.
2016-01-01 12:01:26 +01:00
Matthias Mailänder
b3c474ebf9 Merge pull request #9452 from atlimit8/CreateFrozenActorsInFrozenUnderFogConstructor
Move FrozenActor creation to Created in FrozenUnderFog
2016-01-01 11:45:08 +01:00
DnAp
c4b925ffc3 Make trait PowerTooltip 2015-12-31 18:20:55 +03:00
atlimit8
4744f436d3 Move FrozenActor creation to Created in FrozenUnderFog 2015-12-31 00:53:26 -06:00
RoosterDragon
208b51feb1 Speed up GlobalLightingPaletteEffect.
Perform everything in integer arithmetic using some bit twiddling to avoid the performance cost of converting to and from floating point values.
2015-12-31 06:26:05 +00:00
abcdefg30
f364a306f3 Merge pull request #10201 from teees/discardexcessresources
Optionally discard resources when silo capacity has been reached
2015-12-30 22:43:15 +01:00
Paul Chote
5b99a0c2da Implement enter behaviour for building/bridge repair. 2015-12-30 19:54:18 +00:00
atlimit8
68fd5dfd58 Merge pull request #10272 from RoosterDragon/player-dict
Speed up dictionaries keyed on Player
2015-12-29 19:27:11 -06:00
Pavel Penev
1d69669b05 Merge pull request #10168 from teees/heightmap-fixes
Use heightmap to get correct groundlevel, use AircraftInfo for correct ground level
2015-12-29 21:45:55 +02:00
abcdefg30
0c23648899 Merge pull request #10225 from reaperrr/disable-turret
Disable WithSpriteTurret until build/transform complete
2015-12-29 16:27:38 +01:00
abcdefg30
d5cfc1672c Merge pull request #9800 from huwpascoe/hitshape
Hitshape
2015-12-29 16:16:05 +01:00
abcdefg30
3c171569a7 Merge pull request #10193 from atlimit8/ITraitInfoInterface
TraitInfoInterface base for interfaces implemented by trait infos
2015-12-29 15:04:57 +01:00
Huw Pascoe
a8299221db Integrated HitShapes
Integrated hit shapes with field loader and warhead calculations.
2015-12-28 23:25:35 +00:00
Paul Chote
0d07fe4b78 Merge pull request #10066 from Mailaender/last-resource-sprite-frame
Fixed highest density sprite frame never being rendered
2015-12-28 19:32:34 +00:00
Paul Chote
b7b48e71ef Merge pull request #10222 from teees/withvoxelturret-fix
Disable WithVoxelTurret until build/transform complete
2015-12-28 18:55:48 +00:00
Paul Chote
12df496f5b Merge pull request #10015 from atlimit8/MapEditorTooltips
Add map editor only tooltips
2015-12-28 18:46:07 +00:00
Oliver Brakmann
5e04c45dd9 Merge pull request #10163 from teees/cruising
Added cruising upgrade to aircraft
2015-12-28 15:25:41 +01:00
Oliver Brakmann
3cd708d2bb Merge pull request #10302 from Phrohdoh/attrib-require-traits
Allow ActorReferenceAttribute to list required traits
2015-12-28 14:30:01 +01:00
Sean Hunt
8f4ec87b63 Factor silos needed warning to a new trait. 2015-12-27 14:40:37 -05:00