Paul Chote
37ce5e447f
Replace custom factpdox sprite with dynamically rendered vortex.
2023-10-27 10:37:28 +03:00
Gustas
2f696b2ce7
Increase Iron Curtain's footprint
2023-09-09 18:45:04 +02:00
Paul Chote
5b8f148c50
Simplify tileset-specific sequence definitions.
...
All magic behaviour for constructing sprite filenames
has been removed in favour of an explicit Filename
(and TilesetFilenames for tileset-specific sequences)
property.
2023-01-22 22:10:48 +02:00
reaperrr
50b484df56
Fix RA/TD defense turrets facing issues
...
By using WithSpriteTurret instead of
WithEmbeddedTurretSpriteBody.
2020-10-18 20:39:22 +02:00
reaperrr
b5e9b7635e
MoveClassicFacingFudge update rule
2020-04-24 18:22:35 +02:00
Punsho
9ac3d7507c
Add Fake Allied Barracks to RA
2019-07-21 23:59:14 +02:00
Paul Chote
3f9e4a313f
Improve visibility of building placement preview.
2019-05-31 15:44:09 +02:00
Ivaylo Draganov
db64dc82c3
Fix damaged-idle sequence of RA refinery
2018-11-16 21:33:23 +01:00
reaperrr
e05baf6ec7
Reduce RA helipad reload animation speed
...
Matching TD helipad.
2018-10-28 17:22:41 +00:00
Paul Chote
d5399aaf6b
Fix MCV deploy erasing Chronoshift history.
...
If the MCV is deployed as a Construction Yard when
the timer expires the structure will take a 50%
damage hit from a chrono-vortex.
If the MCV is in the process of (un)deploying it
will be returned in MCV form.
2018-07-22 13:45:37 +01:00
Paul Chote
afc5a54ab5
Remove unused gate sequences.
...
The artwork no longer exists, so these cause
errors to be written to debug.log.
2018-06-03 18:21:23 +02:00
abc013
6e8dd5058e
Changed SAM launch offset
2017-08-13 12:49:04 +02:00
reaperrr
97bbfd34fd
Shrink shape of RA SAM
...
To adress balancing concerns.
Also tweaked sprite offsets to make it more centered.
2017-08-07 14:49:24 +02:00
reaperrr
7cadbcb8f6
Set custom hit shapes for civilian buildings
2017-06-10 11:38:04 +01:00
reaperrr
07e6708b88
Align RA base building hitshapes with their sprites
2017-06-10 11:38:04 +01:00
abcdefg30
e1121e6cbe
Fix the muzzle sequence offset of the AA Gun (set it to 0,0)
2017-02-04 00:26:16 +01:00
reaperrr
a392780c93
Tweaked RA airfield + soviet barracks offsets
...
Barracks art is now more centered and aligned with allied tent. Airfield is now more centered, which also makes the custom spawn position obsolete and fixes the misalignment between spawn and landing position.
This is also done to reduce misalignment between art and footprint-sized hit shapes that will follow later.
2016-06-20 18:55:54 +02:00
reaperrr
ad44c51898
Removed empty top rows from RA base structure footprints
...
Removed top row of buildings where it only consisted of _ cells and adjusted the art offset instead. This fixes the issue that CenterPosition was located in the middle between the occupied and passable cell for defenses like tesla coils, makes their placement a bit more intuitive and makes setting up proper HitShapes easier.
2016-06-20 18:55:54 +02:00
D'Arcy Rush
b3b355dd6f
Add fake service depot.
2016-05-30 15:44:14 +01:00
Matthias Mailänder
8fcb31407d
Add gates to the Red Alert mod.
2016-05-15 15:52:11 +02:00
Mustafa Alperen Seki
f7be6d4d51
Added Fake Power Plants
2016-03-23 21:10:15 +02:00
Paul Chote
66df822412
Enable ClassicFacingFudge in RA.
2016-01-27 21:39:51 +00:00
reaperrr
522e7d5d04
Add custom sequence support to WithSiloAnimation
...
Additionally add description to Stages property, and remove unnecessary var (information is only needed once anyway).
2015-09-25 14:26:21 +02:00
Paul Chote
8f93d7b5d7
Simplify and fix animation glitches.
2015-04-25 22:52:14 +02:00
reaperrr
557b479f40
Makes ra tent art tileset-specific again
2015-03-28 12:43:12 +01:00
reaperrr
b7fc275067
RA sequence cleanups.
...
Note: Removing Length: * from interior boxes and larvae as well as barrels
is intentional, boxes have just 1 frame, and frames 2+3 of larvae and
barrels are just duplicates of the first, added by Westwood to work around
damage stage issues.
Fixes fence palette on desert maps.
2015-03-27 17:35:16 +00:00
Paul Chote
08aa1e86a9
Disable legacy sequence parsing in RA.
2015-03-27 17:35:15 +00:00
Paul Chote
29bf625887
Remove DeadBuildingState from RA.
2015-02-20 16:56:41 +00:00
ScottNZ
1986b31bcb
Add fake atek (atef), mslo (mslf) and pdox (pdof) structures to ra.
...
Thanks to MicroBit for the icons.
2015-01-23 23:44:59 +13:00
ScottNZ
2a4d8a33b9
Move dog to kenn and make kenn buildable
2014-07-26 16:29:23 +12:00
Squiggles211
52bc05c1b5
Fixes #5654 by removing false damage states which caused invisible walls
...
Removes final set of 16 sequences for all walls as it appears that these
are not actually supposed to be used as damage states for the actual
wall, but as end pieces for each wall. One of the pieces in particular
caused a single wall to be seen as invisible. Fixes #5654
2014-07-06 02:09:10 -05:00
Kanar
bf47543a0a
Adds/reworks some minibibs
2014-06-07 09:24:08 +02:00
reaperrr
edceb4e502
Fixes harvester husk Z sorting on refinery.
2014-05-13 20:29:12 +02:00
Kanar
fc2d0510d8
Adds minibibs for bibless buildings in RA and C&C.
2014-03-25 13:23:05 +01:00
reaperrr
6db8952ce2
Added some remap to bottom platform edge of sam site.
2014-03-19 00:16:51 +01:00
Matthias Mailänder
3aad269ac2
added a hospital icon by Allen262
...
http://cnc-comm.com/community/?topic=1685.msg8393#msg8393
2014-01-31 19:04:24 +01:00
Matthias Mailänder
44f00dc48e
setup all hospital frames
2014-01-17 08:18:42 +01:00
Matthias Mailänder
da59468fa5
setup all biolab frames
2014-01-17 08:18:42 +01:00
Matthias Mailänder
493de23527
use all tech center frames
2014-01-17 08:18:37 +01:00
Matthias Mailänder
efb55d4cb9
read support power icons from sequences
...
so that d2k can grab them from DATA.R8
2013-08-17 23:31:22 +02:00
Matthias Mailänder
376a6c7a5d
read the production icons from sequences
...
this allows d2k to read them from DATA.R8 without trouble
2013-08-17 23:31:22 +02:00
Paul Chote
b02fd0d002
Remove BibLayer and use sequences / RenderSprites instead.
2013-08-11 00:25:53 +12:00
Paul Chote
810a52af36
Remove BelowUnits from RA bibbed structures and crates.
2013-08-11 00:25:53 +12:00
reaperrr
78b4f17baf
Adds muzzle flash to all vehicles and ships with cannons.
...
Muzzle animation is a customized version of the original gunfire.shp. Not using all frames for light tank, flak truck and flak cannon is intentional.
2013-08-04 18:27:10 +02:00
ScottNZ
d930aee65d
Apply offset to iron so it graphically fits on its footprint properly
2013-07-14 11:52:34 +12:00
ScottNZ
fd454d86fc
Fix Tesla Coil zap and sequence timings
2013-07-02 14:15:08 +12:00
Paul Chote
88fd5ba094
Move SatelliteLaunch offsets into sequences.
2013-06-20 22:28:57 +12:00
reaperrr
592c76eb6e
sequences.yaml split-up
...
Implementing cjshmyr's suggestions.
2013-05-27 21:03:12 +02:00