Commit Graph

81 Commits

Author SHA1 Message Date
Paul Chote
dca5f8d27b Tidy up Mobile yaml / loading 2010-09-03 21:47:24 +12:00
Chris Forbes
a917086969 cnc: fix htnk not being able to collect crates 2010-08-28 13:56:32 +12:00
Chris Forbes
34913ab077 polish both rocket trucks 2010-08-28 13:54:03 +12:00
Paul Chote
1d7ca206f4 Clean up Buildable vs Tooltip vs Valued. cnc only. 2010-08-26 23:11:53 +12:00
alzeih
70a92b80cf Gunboat non-orderable (move)
- Give Mobile OnRails property
- Make hax Move not cancellable
2010-08-25 20:15:49 +12:00
Paul Chote
b0608936d8 Let Gunboat autotarget 2010-08-25 20:15:48 +12:00
Paul Chote
5ce531f2d5 Begin fleshing out mission scriping 2010-08-25 20:15:48 +12:00
Paul Chote
c7e76cc26d Visible cargo for LST 2010-08-25 20:15:48 +12:00
Paul Chote
73dadbc873 Fix gunboat 2010-08-25 20:15:47 +12:00
Paul Chote
50d5936846 Scripted gdi1 mission intro 2010-08-25 20:15:47 +12:00
Chris Forbes
b4068f0ac7 msam polish -- contains some dirty hacks 2010-08-15 21:11:38 +12:00
Chris Forbes
55afcddce0 fix alignment on gdi rocket truck 2010-08-15 20:50:21 +12:00
Paul Chote
6377269a14 BOAT and LST work ingame (need special render hax, but don't crash) 2010-08-15 18:00:27 +12:00
Paul Chote
210e847904 cnc BOAT template 2010-08-15 16:59:14 +12:00
Paul Chote
58fb7178ad cnc Balance tweaks 2010-08-15 07:14:10 +12:00
Paul Chote
6c651e9d02 Halve fact/mcv value 2010-08-15 03:03:05 +12:00
Chris Forbes
aa6e671d89 cnc tran unloadfacing=initialfacing 2010-08-14 17:44:36 +12:00
Paul Chote
6fc945ac91 Fix cargo/passenger interaction 2010-08-08 19:16:37 +12:00
Paul Chote
8e82f6fa1a Fix a retarded crash with husks; remove some debug 2010-08-03 01:16:24 +12:00
Paul Chote
7d044a9e1b Remove custom cnc behavior 2010-08-02 20:43:56 +12:00
Chris Forbes
19c5c56ab2 ra.ss, ra.msub, cnc.stnk all spawn cloaked/submerged 2010-08-01 14:07:15 +12:00
Paul Chote
bd979f65b8 Kill Unit trait; Radar signature tweaks 2010-08-01 01:26:59 +12:00
Chris Forbes
cd40b27357 fix bitrot in cnc and ra 2010-07-31 12:23:06 +12:00
alzeih
33b6f590e9 move ROT, InitialFacing and Speed to Mobile and Aircraft. 2010-07-31 02:06:30 +12:00
Paul Chote
9280dd9f2f Add some polish 2010-07-30 21:00:23 +12:00
Paul Chote
119f85dbf4 Unfail mcv deploy 2010-07-30 21:00:23 +12:00
Paul Chote
6fba888d45 Shift Actor.Health onto a trait.
Known regressions:
 - cnc only
 - health bar colors
 - can't repair buildings
2010-07-30 00:33:44 +12:00
Paul Chote
7a4fa93ce9 Introduce a Targetable trait; Subs can attack bridges; May introduce subtle bugs due to previous stupid assumption that !selectable == !attackable. 2010-07-28 22:57:14 +12:00
Paul Chote
eaa80fab74 Shift Sight onto its own trait. Only cnc for now. 2010-07-28 21:37:43 +12:00
Paul Chote
6854d9853b Kill Crewed and move WaterBound onto building 2010-07-28 20:48:50 +12:00
Chris Forbes
e4639adc3e cnc: much nicer msam 2010-07-19 18:02:49 +12:00
Paul Chote
57a315a243 cnc tweaks 2010-07-15 23:24:54 +12:00
Paul Chote
b7eb4193d4 Don't target c17 2010-07-10 13:36:18 +12:00
Paul Chote
7c3a10396c New crush code, now with less bs 2010-06-25 20:57:06 +12:00
Paul Chote
29fa9e3aeb Shift movement cost/speed into IMove; regressions in a few areas 2010-06-25 17:05:56 +12:00
Paul Chote
7ac8d0cf59 Units automatically path around known hazards (eg static base defenses). Test using SAM and TRAN.
Todo: Ignore hazards when force-moving; Apply only to known enemy hazards; Implement more hazard classes

Also add a few files I forgot from previous patches
2010-06-25 13:53:37 +12:00
Paul Chote
0aeca2aadc Helicopters use pathfinder 2010-06-24 21:51:22 +12:00
Chris Forbes
75bfedecb2 more heli polish (paul) 2010-06-19 15:06:02 +12:00
Paul Chote
4b124950b9 Unlimit heli ammo; may make orca OP 2010-06-17 23:19:34 +12:00
Paul Chote
212b3259fe Try some tweaks 2010-06-17 22:25:30 +12:00
Paul Chote
e3de3cc0d2 Make c17 invulnerable 2010-06-15 11:17:36 +12:00
Paul Chote
06a78cd73d Deathweapon capability, refactoring, and Pip polishing on Silo, Proc, Harv. Lose ore on silo death. 2010-06-14 22:15:43 +12:00
Paul Chote
fbeadb9869 Increase vehicle sight; don't crash on production 2010-06-13 22:00:39 +12:00
Paul Chote
a771e63603 Revamp tech tree and build palette ordering 2010-06-13 22:00:39 +12:00
Paul Chote
77510b4bef STNK desc 2010-06-13 17:00:18 +12:00
Chris Forbes
6774486027 cnc: htnk.husk looks like a htnk now, not ltnk. 2010-06-13 15:57:56 +12:00
Paul Chote
e5ee2b9479 Heli pips and separation 2010-06-13 15:39:00 +12:00
Paul Chote
b50ad94efb Tweak helicopter movement / attack 2010-06-13 11:34:33 +12:00
Chris Forbes
5c7838bafa sub stays uncloaked for 2s; submarine/cloak traits merged, since they do the same thing 2010-05-19 18:39:08 +12:00
Chris Forbes
9d5eab74b1 cnc: htnk tuning 2010-05-16 21:38:24 +12:00