VonNah
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0e33d08384
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Fixed incorrect voice lines for Generic-, Vehicle-, Moebius- and CommandoVoice.
Signed-off-by: VonNah <vonnahora@gmail.com>
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2021-10-03 19:39:28 -05:00 |
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darkademic
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ca2bef3cd1
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Updated TD unit speeds to account for move jumpy-ness fix.
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2021-06-04 23:20:13 +02:00 |
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Paul Chote
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7c0e4b25ae
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Specify interaction bounds relative to the mod tile size.
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2021-03-27 16:31:50 +01:00 |
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Paul Chote
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f661d1ba48
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Remove OLDLST campaign overrides.
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2021-02-14 18:13:21 +01:00 |
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Paul Chote
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ac975f4139
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Convert yaml-exposed facings to WAngle.
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2020-07-19 10:41:05 +02:00 |
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reaperrr
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b5e9b7635e
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MoveClassicFacingFudge update rule
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2020-04-24 18:22:35 +02:00 |
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Paul Chote
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afc9c6ef85
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Update TD decorations.
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2020-03-24 00:07:10 -05:00 |
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tovl
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2e5e7c22f4
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Make Mobile a PausableConditionalTrait
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2019-03-07 02:50:43 +01:00 |
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Clément Bœsch
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a162cdda41
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CNC: set UpdatesPlayerStatistics.AddToArmyValue where appropriate
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2019-01-01 18:25:44 +00:00 |
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reaperrr
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1ae5a989bf
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Ensure selectable bounds of TD landing craft are consistent
Regardless of current frame's bounds.
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2018-07-01 19:57:37 +01:00 |
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reaperrr
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7441badc96
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Make TD use Locomotor
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2018-05-03 10:49:21 +02:00 |
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Arular101
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2e681ba674
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Increase damage and HP by 100x
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2017-12-12 22:18:41 +01:00 |
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Paul Chote
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c87409ed1a
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Remove legacy bounds code.
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2017-12-11 19:45:07 +01:00 |
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reaperrr
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8403adba37
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Implement damage-based slowdown on TD Gunboats
In line with original.
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2017-07-23 15:06:03 +02:00 |
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reaperrr
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94fa24088b
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Add dedicated TDGunboat traits
And get rid of Mobile.OnRails hack.
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2017-07-23 15:06:03 +02:00 |
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Paul Chote
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d7f9c2f852
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Update cnc AutoTarget definitions.
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2017-06-11 17:14:21 -05:00 |
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Paul Chote
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a4227757b6
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Move ^GainsExperience inherit to the actors.
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2016-12-23 11:29:24 +00:00 |
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Paul Chote
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45af024b15
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Convert Cargo to conditions.
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2016-12-12 19:43:57 +00:00 |
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Paul Chote
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bee7f14ae5
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Update TD rules.
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2016-11-19 17:19:28 +00:00 |
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reaperrr
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9915f34c99
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Reduce turret TurnSpeed on TD Gunboat
So it looks a bit more like in the original.
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2016-05-20 14:06:28 +02:00 |
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reaperrr
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3cc9706ac4
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Set high TurnSpeed on TD Gunboat
So it doesn't get stuck at map edge for over a second.
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2016-05-20 14:05:52 +02:00 |
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Biofreak1987
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1477da7ff0
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Add ship explosions to td mod
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2016-05-16 16:26:41 +02:00 |
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reaperrr
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cddf182996
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Renamed ROT to TurnSpeed on Mobile, Aircraft, Turreted and ThrowsParticle
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2016-03-04 15:13:55 +01:00 |
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Paul Chote
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4f1d8b7ac9
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Remove spurious final newline from mod files.
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2016-01-02 20:06:53 +00:00 |
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atlimit8
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c827dbe183
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Replace IDisableMove with upgradability
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2015-12-04 19:26:49 -06:00 |
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reaperrr
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ec48c411f0
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Added ^SpriteActor and streamlined TD defaults
To fix BodyOrientation regressions and reduce risk of future regressions.
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2015-09-03 22:40:00 +02:00 |
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Matthias Mailänder
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9c1eeafa08
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Merge pull request #9004 from reaperrr/quanbo
Introduce QuantizeFacingsFromSequence
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2015-08-28 22:46:29 +02:00 |
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reaperrr
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2293494c56
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TD yaml changes
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2015-08-24 00:48:57 +02:00 |
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Paul Chote
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eae41b1750
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Fix LST queue type.
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2015-08-17 19:37:24 +01:00 |
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reaperrr
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abec89fa26
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Replaced RenderGunboat with WithGunboatBody
Based on WithSpriteBody.
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2015-07-18 18:21:10 +02:00 |
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reaperrr
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332b7a374e
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Changed Bounds/added VisualBounds in TD mod
Where necessary/applicable.
Tweaked Refinery Offsets.
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2015-06-17 20:13:55 +02:00 |
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reaperrr
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2c139f326a
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Upgrade TD to replace RenderUnit with WithFacingSpriteBody
+RenderSprites + AutoSelectionSize.
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2015-06-04 14:44:18 +02:00 |
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reaperrr
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1cc900b269
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Yaml style fixes to reduce future --upgrade-mod "noise" a little
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2015-03-27 00:11:32 +01:00 |
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ScottNZ
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60a197f8d7
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Set PassengerFacing to 0 for ra/td lst
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2014-11-16 10:53:16 +13:00 |
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Paul Chote
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8b66162e99
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Fix landing craft reinforcements in GDI01 and GDI02.
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2014-10-26 09:21:43 +13:00 |
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reaperrr
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08c516a0ba
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Fix TD gunboat "turret" offsets
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2014-10-17 23:01:45 +02:00 |
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Matthias Mailänder
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74be133e40
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Use Prerequisites: ~disabled for unbuildable actors.
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2014-06-26 23:14:13 +12:00 |
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Chicken man
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718ddf9afd
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Updated mods to work with changes.
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2014-03-05 17:30:34 -05:00 |
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Matthias Mailänder
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b8c3ceee59
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buildable hovercraft in developer mode
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2014-02-22 12:58:53 +01:00 |
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Paul Chote
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61f5ab7167
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Remove redundant AttackMove definitions.
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2014-02-01 10:55:04 +13:00 |
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Paul Chote
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99cb698424
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Generalise AttackMove to support anything with IMove and AutoTarget.
Also removes the unnecessary JustMove parameter.
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2014-01-16 18:47:29 +13:00 |
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Paul Chote
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996877d9e5
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Upgrade mod rules to match engine changes.
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2013-12-26 20:42:13 +13:00 |
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Matthias Mailänder
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376a6c7a5d
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read the production icons from sequences
this allows d2k to read them from DATA.R8 without trouble
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2013-08-17 23:31:22 +02:00 |
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ScottNZ
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e4e92ec900
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Add RejectsOrders to disallow orders for offmap aircraft etc
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2013-07-12 16:04:14 +12:00 |
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Paul Chote
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5084b30f3f
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Simplify RenderGunboat.
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2013-06-20 21:53:31 +12:00 |
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Paul Chote
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9b7aaebcbc
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Rewrite RenderCargo -> WithCargo.
Now uses world coordinates and properly displays
cargo at all facings.
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2013-05-17 18:12:27 +12:00 |
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Matthias Mailänder
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99d4d07cd5
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removed now redundant debug auto-target traits
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2013-05-10 22:31:54 +02:00 |
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Paul Chote
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67df893fc3
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Convert C&C turrets/weapons to world coordinates.
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2013-03-29 20:42:57 +13:00 |
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Paul Chote
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27d852a425
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Rename legacy offset coordinates on Turrets and Armaments.
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2013-03-29 20:39:27 +13:00 |
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Matthias Mailänder
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10ba7ae1c3
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add the desync-debug traits to the actors of default mods
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2013-03-28 11:53:50 +01:00 |
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