Commit Graph

125 Commits

Author SHA1 Message Date
tovl
92189e4b50 Let docking angle be determined by the host building. 2020-10-02 11:28:14 +02:00
abcdefg30
86698e7822 Exclude C17, A10 and carryall.reinforce from the assets value 2020-09-11 23:44:30 +02:00
Matthias Mailänder
2d36d0a659 Reflect in naming that negative SelfHealing is a thing. 2020-08-02 22:15:13 +02:00
Paul Chote
ac975f4139 Convert yaml-exposed facings to WAngle. 2020-07-19 10:41:05 +02:00
Pavel Penev
3723939c99 Adjusted D2k build times to match the original game
Removed custom production queue speedups and custom actor build time slowdowns and adjusted BuildDurations based on the specifications in issue 18051.
2020-05-27 10:32:35 +02:00
Paul Chote
4b446d100e Update D2k decorations. 2020-03-24 00:07:10 -05:00
reaperrr
bfcdb3a8a2 Add IdleBehavior enum to Aircraft 2019-07-21 16:29:38 +02:00
reaperrr
747e60d8b1 Revert FlightDynamics yaml changes
- TD and RA were straight up reverted.

- D2k was manually reverted with following changes:
-- Frigate staying VTOL.
-- Carryall staying CanSlide: true but CanHover: false.
-- bogus VTOL/CanHover flags on Ornithopter staying removed.

- TS was manually reverted to keep the behavior
improvements of the original FlightDynamics PR.
2019-07-18 10:26:43 +02:00
reaperrr
990087d434 FlightDynamics yaml changes
Rules updates for official mods.
2019-07-05 00:03:36 +02:00
tovl
5920de1384 Airborne transports only land to (un)load. 2019-06-30 18:04:43 +02:00
tovl
adecd4ca87 Overhaul Land activity:
- Landing on an actor is no longer blocked by the underlying terrain
- Land in a nearby cell if the requested location is blocked
- Internally manages the fixed-wing landing sequence
- ProductionAirdrop transport waits until the exit is free before landing
2019-06-30 18:04:43 +02:00
abcdefg30
bf6fa94224 Remove unnecessary comments from aircraft.yaml 2019-06-05 00:54:55 +02:00
abcdefg30
26ec5946b3 Add LandableTerrainTypes to D2k's frigate 2019-06-05 00:54:55 +02:00
Mustafa Alperen Seki
0c540cd41e Remove actors with AttackBomber trait from map editor. 2019-01-02 19:57:24 +01:00
reaperrr
d8220b390a Add IdleTurnSpeed to Aircraft
Instead of hardcoding 1/3 of normal TurnSpeed on HeliFlyCircle.
2018-12-05 09:20:58 +13:00
Mustafa Alperen Seki
1b451a34ca Spawn Aircraft Husks owned by owner of the aircraft
Rather than neutral with EffectiveOwner of aircraft's owner
2018-05-28 10:42:45 +01:00
CH4Code
5b24649c44 Add vision and VTOL husk to the carryall while in process of lifting harvesters. 2018-03-25 13:16:20 +02:00
abcdefg30
0da8efd9b4 Make Aircraft spawn husks with a neutral owner 2018-02-17 12:21:55 +01:00
Arular101
64a3187fd1 Increase damage and HP by 10x 2017-12-12 23:56:25 +01:00
Paul Chote
c87409ed1a Remove legacy bounds code. 2017-12-11 19:45:07 +01:00
reaperrr
28ffcfea3c Upgrade rule for setting VTOL to true for CanHover actors 2017-08-31 18:03:59 +02:00
reaperrr
cc3b46b580 Merge pull request #12808 from reaperrr/d2k-revealonfire
Enable enemy reveal when attacking friendly units in D2k
2017-02-27 21:29:52 +01:00
reaperrr
447269c020 Tweak D2k aircraft altitudes
The Frigate and Ornithopter were flying too low compared to the original.
2017-02-25 21:03:53 +01:00
reaperrr
492efcc9cd Enable RevealOnFire in D2k 2017-02-20 20:13:11 +01:00
abcdefg30
f5a8afa506 Merge pull request #12644 from MustaphaTR/d2k-fremen-desc
D2K - Some description work
2017-01-30 20:04:48 +01:00
Mustafa Alperen Seki
ed2d98b275 Edit some D2K descriptions 2017-01-30 17:18:10 +02:00
abcdefg30
83d6100c18 Merge pull request #12619 from MustaphaTR/d2k-orni-target-types2
D2K - Remove the unused "TargetTypes: Air" from ornithopter
2017-01-24 15:49:01 +01:00
Mustafa Alperen Seki
61b0d46155 Remove unused "TargetTypes: Air" from ornithopter 2017-01-24 12:33:20 +02:00
Mustafa Alperen Seki
bcee1fafd8 Add "Concrete" to Carryall's "LandableTerrainTypes:" 2017-01-22 20:31:59 +02:00
Paul Chote
60cd12874e Convert Aircraft to conditions. 2016-12-13 19:30:37 +00:00
Paul Chote
56fa3db051 Update D2K rules and shellmap. 2016-11-19 17:19:27 +00:00
Tyson Liddell
8a760fedf2 Yaml files updated with Description moved from Tooltip to Buildable 2016-10-16 12:10:07 +11:00
Paul Chote
1ae86f34f8 Overhaul Carryall behaviour, adding support for manual control. 2016-08-27 15:42:18 +01:00
Zimmermann Gyula
5eec9ef463 Automatically upgrade rules. 2016-08-21 12:05:34 +02:00
reaperrr
3a97757bfa Migrate SelfHealing.HealIfBelow from float to int percentage 2016-03-28 17:20:49 +02:00
colonelpopcorn
24f010b673 Upgraded rules for Dune 2000 mod. 2016-03-22 16:58:38 -04:00
reaperrr
cddf182996 Renamed ROT to TurnSpeed on Mobile, Aircraft, Turreted and ThrowsParticle 2016-03-04 15:13:55 +01:00
reaperrr
930aeb71c4 Some misc D2k cleanup
C. Yard doesn't need DamagedWithoutFoundation, aircraft aren't selectable so they don't need a voice, ordos tank ROT matches default, RepairBuildings on carryall is redundant.
2016-01-29 23:18:09 +01:00
Paul Chote
4f1d8b7ac9 Remove spurious final newline from mod files. 2016-01-02 20:06:53 +00:00
teees
c1c386a994 Removed default definitions for repair and rearmbuildings in Aircraft.cs 2015-12-15 18:44:05 +01:00
OmegaBolt
16af35289e D2k, fix #10037 terrain regressions 2015-11-22 18:02:16 +00:00
Pavel Penev
5cf34f926b Fix the C17 delivery plane doing a steep dive when trying to land 2015-11-04 23:40:26 +02:00
reaperrr
6f2292d14b Increase D2k aircraft speed 2015-10-21 06:55:31 +02:00
reaperrr
efde2ab8ff Enable Carryall self-healing 2015-10-11 16:27:36 +02:00
Paul Chote
6c0a4e0722 Merge pull request #9453 from reaperrr/d2k-cost
Change D2k Cost and CustomBuildValues to match original
2015-10-10 20:44:33 +01:00
Pavel Penev
1ab2a781f1 Add an upgrade rule for Helicopter removal 2015-10-01 20:15:45 +03:00
Pavel Penev
d55541c5f8 Add an upgrade rule for Plane removal 2015-10-01 20:15:43 +03:00
reaperrr
9cdaf6114d D2k original cost and build speed 2015-09-27 04:56:38 +02:00
reaperrr
f762bcb252 Fix D2k aircraft HP and armor
This seems to have been overlooked or lost during rebase.
2015-09-24 13:46:06 +02:00
reaperrr
f955e83797 Apply original D2k base speeds
10.666667 in OpenRA with 32x32px tiles equals 1 in original RA1 and 64 in original D2k (ground actors).
For aircraft, I applied original D2k speed / 64 * 7, which should be correct for 32x32px.
2015-09-23 20:51:49 +02:00