Chris Forbes
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5bd6c32aff
|
don't allow healing of fully-healed stuff
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2010-01-28 00:13:18 +13:00 |
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Paul Chote
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cc4c137038
|
Crates: Part 2
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2010-01-27 23:10:41 +13:00 |
|
Paul Chote
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abe1b3c1ea
|
Default MCV AllowUndeploy to true
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2010-01-27 23:10:40 +13:00 |
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Paul Chote
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d474f06ea9
|
Crates: Part 1
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2010-01-27 23:10:38 +13:00 |
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Chris Forbes
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5916cb473c
|
allow chrono and iron curtain to work on other players' units
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2010-01-27 20:20:46 +13:00 |
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Chris Forbes
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d9a1b4c807
|
disabled buildings no longer count as prereqs for using fully-charged powers
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2010-01-27 18:02:50 +13:00 |
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Bob
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99e59e8fb2
|
chat no longer sets Order.Player (or Subject); clientId is used instead.
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2010-01-26 16:25:27 +13:00 |
|
Bob
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f3f8fdef90
|
added Sound.PlayToPlayer. changed existing if(localPlayer) Play() idiom to use it. fixed two places that used Play where PlayToPlayer was correct (mcvUndeploy and "spyplane ready")
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2010-01-26 12:43:42 +13:00 |
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Chris Forbes
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c3e8a900dc
|
#44 fixed
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2010-01-25 22:07:33 +13:00 |
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Chris Forbes
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054cfa6862
|
#38 more pedantry wrt who hears sounds
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2010-01-25 20:57:52 +13:00 |
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Chris Forbes
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890ff42c70
|
fixed various sound bugs
|
2010-01-25 20:40:04 +13:00 |
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Paul Chote
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f0ae162fb0
|
New extendable mechanism for disabling units
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2010-01-25 20:19:02 +13:00 |
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Chris Forbes
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96cc1502d0
|
you can't do that. it evals differently on each client.
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2010-01-25 18:41:07 +13:00 |
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Chris Forbes
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0998e1f17b
|
making that a bit more readable.
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2010-01-25 12:44:25 +13:00 |
|
Paul Chote
|
e6ded0e491
|
Mostly implemented Sonar Pulse
|
2010-01-25 00:28:43 +13:00 |
|
Paul Chote
|
8ffb000e2e
|
Half implemented Nuke
|
2010-01-24 23:49:58 +13:00 |
|
Paul Chote
|
d3994bf198
|
Use an inner class for Iron Curtain ordergenerator
|
2010-01-24 23:15:40 +13:00 |
|
Paul Chote
|
3c25bcef74
|
Disabled buildings pause special powers
|
2010-01-24 18:02:49 +13:00 |
|
Paul Chote
|
86df2cd0d5
|
Fix Chronoshift / Demotruck interaction
|
2010-01-24 17:34:09 +13:00 |
|
Paul Chote
|
90d20e32a9
|
Fix iron curtain activate anim
|
2010-01-24 16:28:10 +13:00 |
|
Paul Chote
|
37f305748f
|
Merge GPS traits into one file
|
2010-01-24 16:14:56 +13:00 |
|
Paul Chote
|
c44679cc94
|
Refactor chronosphere power
|
2010-01-24 16:04:36 +13:00 |
|
Chris Forbes
|
da40ab449e
|
spyplane works
|
2010-01-24 14:53:18 +13:00 |
|
Chris Forbes
|
74af815f24
|
spyplane activate
|
2010-01-24 13:46:59 +13:00 |
|
Bob
|
67319eac11
|
move McvDeploy from rules into yaml. fix buttons on chronoSelect. removed extraneous PlayAnimation order.
|
2010-01-24 13:47:06 +13:00 |
|
Chris Forbes
|
a43787d0cb
|
skeleton of SpyPlanePower
|
2010-01-24 13:36:21 +13:00 |
|
Chris Forbes
|
6b84d102cd
|
chrono uses traitinfo rather than general rules
|
2010-01-24 13:07:09 +13:00 |
|
Chris Forbes
|
311bb670a2
|
fixed up some chronoshift consistency crap
|
2010-01-24 12:55:35 +13:00 |
|
Chris Forbes
|
d7a2691db3
|
new support power impl
|
2010-01-24 12:25:46 +13:00 |
|
Chris Forbes
|
0d7a1ef251
|
Added CallFunc activity
|
2010-01-23 13:14:12 +13:00 |
|
Chris Forbes
|
38e7590422
|
MRJ works; moved ProvidesRadar.IsActive update to Tick to avoid desync if any other actor code relies on it.
|
2010-01-23 10:37:53 +13:00 |
|
Bob
|
02ce7990c0
|
more refs to Game.world (PathSearch)
|
2010-01-21 13:51:09 +13:00 |
|
Bob
|
4fa56f16c0
|
pass World to Effects/*
|
2010-01-21 13:27:44 +13:00 |
|
Bob
|
6688716aa5
|
find/replace "Game.world." -> "self.World." in all traits and activities.
|
2010-01-21 13:15:05 +13:00 |
|
Bob
|
8729d049f1
|
naming.
|
2010-01-21 13:07:49 +13:00 |
|
Bob
|
d07b782044
|
moved Game.players, LocalPlayer, localPlayerIndex to World. Setting LocalPlayer via settings is broken.
|
2010-01-21 13:05:13 +13:00 |
|
Chris Forbes
|
19ff382b7f
|
mod manifest loading
|
2010-01-20 21:48:47 +13:00 |
|
Chris Forbes
|
6e19865661
|
#34 repairing for boats
|
2010-01-20 18:02:15 +13:00 |
|
Chris Forbes
|
8994671352
|
offer Move on bridges
|
2010-01-19 15:36:36 +13:00 |
|
Chris Forbes
|
e627c420d4
|
merged
|
2010-01-19 15:17:02 +13:00 |
|
Chris Forbes
|
bf8a947c9e
|
bridge pieces connect
|
2010-01-19 15:07:33 +13:00 |
|
Chris Forbes
|
29728bb6fb
|
allow alternate names (''/'h'/'d') so we can do short bridges
|
2010-01-19 13:45:32 +13:00 |
|
Chris Forbes
|
e07f4c926e
|
almost. got a problem with missing tiles, though
|
2010-01-19 13:05:20 +13:00 |
|
Chris Forbes
|
61a543db3c
|
FinalizeBridges hooked up
|
2010-01-19 12:55:30 +13:00 |
|
Chris Forbes
|
84a6bfaca0
|
unhacking most of that mess.
|
2010-01-19 12:54:16 +13:00 |
|
Bob
|
5d272f272b
|
line endings
|
2010-01-19 12:49:48 +13:00 |
|
Chris Forbes
|
eb81076bce
|
require force-fire to attack bridges
|
2010-01-19 11:54:10 +13:00 |
|
Chris Forbes
|
6345f7baee
|
spawn bridges with correct HP
|
2010-01-19 11:50:12 +13:00 |
|
Chris Forbes
|
0aeef8c3f7
|
bridge pathing works
|
2010-01-19 11:49:01 +13:00 |
|
Chris Forbes
|
500772519d
|
GOOD, the crash i *wanted*
|
2010-01-19 11:22:50 +13:00 |
|