reaperrr
|
c1cba4ecc1
|
Make Gate more independent from Building and pausable-conditional
Replace Gate IsDisabled checks with IsTraitDisabled/Paused checks
|
2017-12-17 21:18:44 +00:00 |
|
Paul Chote
|
49f0e4ebcf
|
Fix incorrectly named lobby option properties.
|
2017-12-17 14:51:10 +02:00 |
|
FrameLimiter
|
72a11ec2a5
|
Removed duplicate values in defaults.yaml
|
2017-12-16 17:45:33 +00:00 |
|
FrameLimiter
|
60633dfdf2
|
Removed duplicate values in civilian.yaml
|
2017-12-16 17:45:33 +00:00 |
|
GSonderling
|
488cec64b8
|
Added support for filtering exits by production type.
|
2017-12-13 04:08:52 +01:00 |
|
Arular101
|
a1b3fe2bda
|
Parabombs tooltip for airfield
with selection grouping
|
2017-12-12 23:14:30 +01:00 |
|
Arular101
|
56634564f2
|
Parabomb tooltip fixes
|
2017-12-12 23:14:30 +01:00 |
|
Paul Chote
|
36fccbc453
|
Add Checkbox/Dropdown to lobby options yaml fields.
|
2017-12-12 22:43:11 +01:00 |
|
Paul Chote
|
97cdce7448
|
Add additional metadata to lobby options.
|
2017-12-12 22:43:11 +01:00 |
|
Arular101
|
261126194c
|
Balance changes from #14471
|
2017-12-12 20:50:27 +01:00 |
|
Arular101
|
a429a62bf9
|
Adjust values to match current damage
|
2017-12-12 20:50:27 +01:00 |
|
Arular101
|
e049452f22
|
Increase damage and HP by 100x
|
2017-12-12 20:50:27 +01:00 |
|
Paul Chote
|
6633483d12
|
Increase infantry mouse bounds to improve usability.
|
2017-12-11 19:45:07 +01:00 |
|
Paul Chote
|
c87409ed1a
|
Remove legacy bounds code.
|
2017-12-11 19:45:07 +01:00 |
|
FrameLimiter
|
da036c5728
|
Fixes EditorTilesetFilter for T04 cactus
|
2017-12-05 21:32:28 +01:00 |
|
Smittytron
|
3d8ab75faf
|
RA Balance changes (December 2017)
|
2017-12-05 12:38:13 +01:00 |
|
Arular101
|
1b94378f71
|
Disable the new build radius lobby option for minigames
|
2017-12-02 20:26:23 +01:00 |
|
Arular101
|
3ed18f51e3
|
Fix V2 Rocket Launcher facings
Now with AmmoPool
V2 changes for Fort Lonestar
|
2017-11-26 15:01:43 +01:00 |
|
reaperrr
|
e215c5019e
|
Fix regressions introduced by #13998
|
2017-11-25 03:55:56 +02:00 |
|
Mustafa Alperen Seki
|
8ce460ad8c
|
Fix badgers showing owner row on RA mod.
|
2017-11-22 18:24:50 +01:00 |
|
reaperrr
|
56b6aabbb8
|
Use new IAutoRenderSize for determining actor render bounds
|
2017-11-21 01:00:09 +02:00 |
|
Mustafa Alperen Seki
|
ca1448c7ba
|
Add Support of Types for GivesBuildableArea
|
2017-11-20 16:17:13 +02:00 |
|
Arular101
|
586dd6541b
|
More Changes
|
2017-11-19 23:23:24 +01:00 |
|
Arular101
|
9c61f524f0
|
Tooltip fixes
|
2017-11-19 23:23:24 +01:00 |
|
Mustafa Alperen Seki
|
01c1e08bd8
|
Add Original Remap Palette for RA Mod Campaign
and Shellmap
|
2017-11-19 15:08:42 +01:00 |
|
Mustafa Alperen Seki
|
29ec16f15d
|
Some changes to crate unit bonuses
|
2017-11-19 12:58:34 +00:00 |
|
FrameLimiter
|
773a619d2d
|
Palette fix for desert tree husks
|
2017-11-19 01:26:13 +01:00 |
|
Smittytron
|
070c54d069
|
Disable DetectCloaked on low power Tesla Coil
|
2017-11-17 13:42:51 +01:00 |
|
Arular101
|
fd9cd78810
|
Fix spy voices
|
2017-11-15 15:20:34 +01:00 |
|
reaperrr
|
d328b9b7d8
|
Adapt RA to low power/power-down refactor
|
2017-11-13 03:09:05 +02:00 |
|
reaperrr
|
9dabc9d672
|
Upgrade rule for adapting to removal of Armament.OutOfAmmo
|
2017-11-12 19:48:06 +00:00 |
|
reaperrr
|
a017018bee
|
Fix official mods Aircraft.RearmBuildings setups
Only aircraft that a) have an AmmoPool and b) don't auto-reload should define RearmBuildings.
|
2017-11-12 19:48:06 +00:00 |
|
abc013
|
3092927a7f
|
Added a visual explosion to e4
|
2017-11-12 18:34:03 +00:00 |
|
Arular101
|
fdac023a8d
|
Rename V2 Rocket to V2 Rocket Launcher
|
2017-11-12 18:26:46 +00:00 |
|
Mustafa Alperen Seki
|
3aa91a08cc
|
Fix Fake Naval Yard's Name
|
2017-11-12 12:30:28 +00:00 |
|
Mustafa Alperen Seki
|
dadfc0b09c
|
Fix AutoTargetPriority traits of ra infantry
|
2017-11-09 22:38:52 +02:00 |
|
Paul Chote
|
faf2634e3d
|
Upgrade mod rules.
|
2017-11-04 16:08:58 +01:00 |
|
Mustafa Alperen Seki
|
77feb3f76d
|
Add GPS Dots for Comm Center and Forward Command
|
2017-11-03 13:36:40 +01:00 |
|
Mustafa Alperen Seki
|
817449c018
|
Fix Inconsistency with AcceptsDeliveredCash on RA mod
|
2017-11-01 20:41:00 +01:00 |
|
Andrii Yukhymchak
|
6e1c1eaa94
|
Submarine fix
|
2017-10-26 01:48:36 +02:00 |
|
Smittytron
|
5471a3e729
|
Assign Gunboat and Sub to Techlevel Low
|
2017-10-15 23:15:43 +02:00 |
|
abc013
|
c8b2a7dc04
|
Changed Aircraft explosion
|
2017-10-14 13:59:59 +02:00 |
|
gkaretka
|
97e0f17e15
|
Add notification sound when paratroopers land
|
2017-10-14 13:40:53 +02:00 |
|
Paul Chote
|
249e813444
|
Fix submarine autotarget behaviour.
|
2017-10-08 20:11:30 +02:00 |
|
Paul Chote
|
e3e5dc1b49
|
Fix Defend stance auto-targeting naval structures.
|
2017-10-08 20:11:30 +02:00 |
|
abc013
|
dfe2076826
|
Fix passive vehicles can become ranks
|
2017-10-06 22:24:24 +02:00 |
|
reaperrr
|
eea14ec922
|
Fix DepthCharge dealing no damage to surfaced subs
|
2017-09-23 20:06:23 +01:00 |
|
reaperrr
|
1d402d4f8b
|
Fix submerged sub vulnerability to most weapons
|
2017-09-23 20:06:23 +01:00 |
|
Smittytron
|
a1ef581749
|
Remove EjectOnDeath from Vehicles
|
2017-09-16 14:10:54 +01:00 |
|
reaperrr
|
dbcfb0c92e
|
Rename and move WithTurretedSpriteBody
The name wasn't in line with our implicit naming convention and ambigous on top of that.
Also, only used by RA and TD so moved to Mods.Cnc.
|
2017-09-15 18:10:13 +01:00 |
|