Matthias Mailänder
10ba7ae1c3
add the desync-debug traits to the actors of default mods
2013-03-28 11:53:50 +01:00
Matthias Mailänder
e795ab9174
Merge pull request #2770 from pchote/turret-cleanup
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Weapon / Turret refactoring
2013-03-26 14:38:56 -07:00
Paul Chote
0167bbfbaa
Move weapon/turret definitions out of AttackBase.
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Weapons are now defined with the Armament trait
and turret parameters live in Turreted.
This has the side effect of allowing any number
and distribution of weapons and turrets.
2013-03-24 11:58:45 +13:00
Matthias Mailänder
0880c1241d
fixes #2190 added announcer voice upon game start
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Thanks to @Nyerguds for mixing this together for the RA mod!
2013-03-22 22:54:45 +01:00
Matthias Mailänder
65455ee1ca
Merge pull request #2556 from ihptru/maptitle
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return mapTitle in ra and d2k lobby
2013-03-12 00:46:58 -07:00
Matthias Mailänder
8bb1d83fb7
add new lobby buttons to d2k chrome as well
2013-03-11 03:18:02 +01:00
Chris Forbes
b39f540e4b
Merge pull request #2736 from Mailaender/better-bots
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Better AI Bots
2013-03-09 21:11:29 -08:00
Matthias Mailänder
de30f0a917
make fog of war rendering optional for classic mods
2013-03-08 09:40:12 +01:00
Matthias Mailänder
59d0cff410
rename lists in HackyAI.cs and fix function
2013-03-06 11:49:40 +01:00
Matthias Mailänder
e0b7242f1b
adding new ai functional
2013-03-06 11:17:02 +01:00
Matthias Mailänder
4cf8f9a434
remove admin indicator icon to avoid confusion/overlapping
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print admin names in bold text instead
2013-03-02 15:01:11 +01:00
Chris Forbes
3ab4112631
Merge remote-tracking branch 'pchote/cleanup'
2013-02-28 08:45:47 +13:00
Scott_NZ
817e6f1ec1
Have Tanya not shoot her pistols at buildings, and have her shoot pistols at barrels instead of using C4 on them
2013-02-27 17:57:53 +13:00
Paul Chote
2d10f6b739
Remove unnecessary indirection from palette creation.
2013-02-22 17:06:29 +13:00
Paul Chote
db7887687b
Remove hardcoded list of palette mod exclusions.
2013-02-22 15:04:41 +13:00
Paul Chote
f593807617
Rework color picker palette modification.
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The old method had the lobby code dig around inside
the palette modification machinery, which was a giant
hack preventing necessary streamlining.
2013-02-22 15:04:41 +13:00
Scott_NZ
bfb07e9948
Add support for mission difficulties
2013-01-08 22:43:54 +13:00
Scott_NZ
0da911c9f8
Delete mods/d2k/bits/turret1.aud (not mods/d2k/bits/TURRET1.aud). This old, unused file was causing oddities for users with NTFS since we had two different files in the repository with filenames that differ only by case, and NTFS has case-insensitive filenames.
2013-01-08 22:42:34 +13:00
Igor Popov
3b77b04b95
return mapTitle in ra and d2k lobby
2013-01-06 23:25:24 +04:00
Kenny
4090be72d4
Adding Shroud trait to CNC / D2K mods
2012-12-16 20:00:17 -08:00
Kenny
f41fb32d60
Introducing per-player shrouds.
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- Each player has their own shroud and their visibility does not extend outside of the shroud.
- Units and buildings can no longer target other units outside of their visibility. Buildings can still be targetted if they have been explored.
- GPS will provide visibility in the fog-of-war.
- Spies that infiltrate radar domes will gain their victim's exploration and reset it on all clients (if the victim does not have GPS)
2012-12-13 15:16:56 -08:00
Matthias Mailänder
5249a17d48
d2k: add Tuck's Sietch remake
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by DraLUSAD from
http://www.sleipnirstuff.com/forum/viewtopic.php?f=83&t=16009
2012-12-12 09:46:26 +13:00
Chris Forbes
b9194e4305
d2k: fix crash on attackmove medic
2012-12-04 11:39:37 +13:00
Matthias Mailänder
96a088f998
merge Dune 2000 "Rounded Edges" mod
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Changes include:
- bibs have been removed
- building offset and selection boxes adapted
- units and turrets leave husks
- siege tank barrel won't rotate anymore
- AI capable of building all units using all queues
- bullet traces
- windtrap animations
- unit balance (mix of Dune II, Dune 2000 and Red Alert)
- repair pad animation
- no more obsessive "silos needed"
- defense building queue → heavy armor queue
- medics (using thumper graphics)
- no buildable aircrafts anymore
- harvesting has been slowed down
2012-12-04 10:08:14 +13:00
Chris Forbes
6d3a932453
Revert "Removed the "tip" jutting out of 3 buildings, so they are rectangular instead of awkwardly shaped."
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This reverts commit 22bddf9645 .
2012-08-25 15:32:29 +12:00
Igor Popov
5f47b7b7fc
add 3v3 d2k map by Combine; add 2 ra maps by Holloweye (conquest + minigame)
2012-08-20 13:54:11 +12:00
Matthias Mailänder
fbf68db0c0
change some d2k weapon sounds
2012-08-15 08:51:12 +12:00
Matthias Mailänder
81f035904e
remove TODO list, use bug-tracker
2012-08-15 08:48:48 +12:00
Matthias Mailänder
d98cdd5331
new d2k map: Venac ditch by Combine
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http://content.open-ra.org/?p=detail&table=maps&id=635
2012-08-14 11:01:18 +12:00
Matthias Mailänder
a659892227
added emperor palace icon, thanks to D2k Sardaukar and Grand Leo
2012-08-14 10:44:51 +12:00
psydev
53a7b0987b
Fixed structure build menus
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Made the building menu more logical. Rows according to tech tree.
power / refinery / silos 0/10/15
barracks / outpost / starport 20/30/40
light factory / heavy factory / repair bay 50/60/70
high-tech factory / ix tech center / palace 80/90/100
If you want to move silos to the Defense queue, then I would re-arrange it slightly.
2012-07-31 08:24:54 +12:00
psydev
a3897dbc15
Sonic tank moved to end of build menu (100)
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Sonic tank moved to bottom of vehicle build menu (set palette order to 100)
2012-07-31 08:23:08 +12:00
psydev
22bddf9645
Removed the "tip" jutting out of 3 buildings, so they are rectangular instead of awkwardly shaped.
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- heavy factory
- high tech factory
- ix research center
2012-07-25 08:58:18 +12:00
psydev
2a37e6233e
Added "AutoTargetIgnore:" to ^Building:
2012-07-25 08:57:50 +12:00
Matthias Mailänder
c1722e1270
remove broken sandworm and thumper, fixes #2332
2012-07-25 08:57:05 +12:00
Matthias Mailänder
95c27ef943
deviatortank should require tech building
2012-07-25 08:57:01 +12:00
Matthias Mailänder
3aafde7e18
slower infantry feet animation
2012-07-25 08:56:54 +12:00
Matthias Mailänder
85678de9f0
made silos more flexible for d2k mod
2012-07-24 08:29:18 +12:00
Matthias Mailänder
bda4bfa4f3
d2k: tooltip for $ icon is now starport instead of ship
2012-07-23 09:34:16 +12:00
Matthias Mailänder
481624e3f0
fixed d2k crash: Unit pips does not have a sequence pip-red
2012-07-23 09:34:06 +12:00
Matthias Mailänder
eae482d413
tweak d2k aircrafts a little
2012-07-23 09:33:53 +12:00
Matthias Mailänder
abd774d017
d2k: faster aircrafts, slower trikes, concrete buildings
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avoid capturing light buildings by deviator weapon
2012-07-23 09:33:51 +12:00
Matthias Mailänder
3e3977776d
fixes #2322 (stuck units when leaving repair pad)
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by adding bibs and defining a sane default rallypoint exit cell
2012-07-21 00:01:26 +02:00
Matthias Mailänder
36fbddbb5c
fix d2k production queues
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ClassicProductionQueue gets support for new notification system
d2k now uses the ClassicProductionQueue system to avoid spamming
Starport has cheaper threshold prices
adds a new production queue but has long delivery times
also no starport price fluctuation to improve balancing
2012-07-20 23:05:28 +02:00
Matthias Mailänder
e33d988301
d2k UI reskinning complete, thanks to @JOoGraphics
2012-07-20 20:00:09 +02:00
Matthias Mailänder
a55167c9ac
another d2k loadscreen made by @katzsmile
2012-07-19 23:16:05 +02:00
Matthias Mailänder
d0a4555a1f
new admin icon that does fit and some more icons for the future
2012-07-19 21:37:24 +02:00
Matthias Mailänder
4724ac6b00
experimenting with concrete plates
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pretty useless at the moment, removed by default
2012-07-19 20:08:59 +02:00
Matthias Mailänder
d998367d35
d2k UI improvements by @JOoGraphics
2012-07-19 17:56:41 +02:00
Matthias Mailänder
5e1e5903d6
reworked d2k dialog UI, thanks to @JOoGraphics
2012-07-18 19:11:06 +02:00