Commit Graph

19 Commits

Author SHA1 Message Date
Pavel Penev
489ee9fc54 Add support for multiple impact sounds to CreateEffectWarhead
Have the engine pick one impact sound at random from the provided list.
2016-01-31 16:22:47 +02:00
teees
55fd75edce Use correct armor type 2016-01-27 14:19:41 +01:00
Alexandre Oliveira
5ce454ce7b Decrease Engineer, Medic and Mechanic priority
Fixes the issue that engineers would just run straight at the target while
mixed with a group and attack moved.
2016-01-15 14:18:10 -02:00
teees
b7a3a446e1 Unload passengers on death 2016-01-08 08:50:35 +01:00
teees
3a83e0cb92 Changes to ts cloaking behaviour to closer resemble the original 2016-01-07 13:44:17 +01:00
Paul Chote
4f1d8b7ac9 Remove spurious final newline from mod files. 2016-01-02 20:06:53 +00:00
atlimit8
c827dbe183 Replace IDisableMove with upgradability 2015-12-04 19:26:49 -06:00
teees
11cdd84606 Added nawast 2015-11-23 20:26:39 +01:00
Oliver Brakmann
1a879009f1 Change InitialStance to Defend for human players 2015-10-27 19:41:49 +01:00
Matija Hustić
69696fc154 UpgradeRules YAMLs 2015-10-06 02:00:39 +02:00
reaperrr
5b5164211e Rename WithMuzzleFlash to WithMuzzleOverlay 2015-09-24 20:23:31 +02:00
abcdefg30
a5b9442170 Fix a crash when the stnk of TS is cloaking 2015-09-16 17:54:06 +02:00
reaperrr
8da5f5b7ab Cleaned TS yaml rules.
Streamlined actor defaults, removed a lot of duplication.
2015-06-21 17:07:29 +02:00
Matthias Mailänder
4681e22bdc miniyaml junk removal and add missing new lines 2015-06-20 12:13:22 +02:00
Matthias Mailänder
50e5e9df24 check voice actor references 2015-06-20 12:09:58 +02:00
abcdefg30
158659abcf Add descriptions for all buildable actors 2015-04-24 16:32:15 +02:00
Matthias Mailänder
dbfd8da6c4 fix the artillery voxel lighting 2015-04-19 21:51:54 +02:00
Matthias Mailänder
450b427d98 fix transform offsets 2015-04-19 16:23:18 +02:00
reaperrr
bc7af30ae9 Split TS vehicles.yaml into gdi-, nod- and player-vehicles.yaml 2015-04-12 18:59:55 +02:00