Commit Graph

74 Commits

Author SHA1 Message Date
Paul Chote
935b829532 Tidy TargetableUnit and subclasses. 2013-07-10 19:22:11 +12:00
Paul Chote
7883b1bd7f Convert Combat.DoExplosion to world coords. 2013-07-08 21:52:27 +12:00
Chris Forbes
979ac4f91f Merge pull request #3407 from pchote/voxel-fbo
Voxel refactoring
2013-06-19 14:57:17 -07:00
Paul Chote
1eb04a70a5 Add TextRenderable for CashTick. Make ticks consistent. 2013-06-16 19:10:38 +12:00
Matthias Mailänder
bad3bd5fbb added the parabox animation when parabomb cates are collected 2013-06-15 08:35:21 +02:00
Paul Chote
656476991f Replace ColorRamp with HSLColor everywhere.
Fixes:
* Nuclear-purple color exploit.
* #3247.
* Removes a bunch of unnecessary color conversions every frame.

Caveats:
* The ramp range is now defined on the palette, so ramps can no longer be set per-player (may impact maps which define custom colors).
* It's no longer possible to perfectly recreate the original WW color ramps (I doubt we care).
* The old ColorRamp setting isn't migrated, so players will lose their color settings.
2013-05-10 19:23:30 +12:00
Chris Forbes
afa28dbc24 fix MCV crate not being given if normal SelectionShares was zero 2013-03-31 20:53:15 +13:00
Kenny
f41fb32d60 Introducing per-player shrouds.
- Each player has their own shroud and their visibility does not extend outside of the shroud. 
- Units and buildings can no longer target other units outside of their visibility. Buildings can still be targetted if they have been explored.
- GPS will provide visibility in the fog-of-war.
- Spies that infiltrate radar domes will gain their victim's exploration and reset it on all clients (if the victim does not have GPS)
2012-12-13 15:16:56 -08:00
Scott_NZ
56f36e45db New crate type 'HealUnitsCrateAction' which heals all of the units that the collecting player has. Very rare. New 'ContainsCrate' trait which goes along with this - could be used to hide crates inside churches for example like in the original RA missions. 2012-10-02 21:52:38 +13:00
James Dunne
ba1a36f26e Units heading in generally opposite directions are now considered blockers; this fixes pathing deadlocks. 2012-07-05 23:53:31 -05:00
James Dunne
9c9a16d80e Path planning no longer considers moving friendly units as blockers. 2012-07-05 23:52:34 -05:00
James Dunne
9c49143534 New types for cell and pixel coordinate position/vectors. 2012-06-21 15:36:59 -05:00
Chris Forbes
0904ac3a70 remove spurious trait lookup 2012-04-13 13:32:59 +12:00
Chris Forbes
8488223eee fix misspelling of Received 2012-04-13 13:28:31 +12:00
Chris Forbes
1de3db0903 Don't take a NRE in GiveUnitCrateAction.GetSuitableCells if not Mobile 2012-01-07 20:33:56 +13:00
Chris Forbes
bc6af1841b fix indents everywhere 2011-10-18 15:10:17 +13:00
Chris Forbes
0a88a6da8e fix #1083 -- allow rank crate to give multiple levels 2011-10-04 23:19:41 +13:00
Chris Forbes
55036cd58c fix trailing whitespace everywhere 2011-09-26 08:40:39 +13:00
Chris Forbes
954b0a617f don't consider HideMapCrateAction if the player has GPS 2011-08-13 15:01:41 +12:00
Chris Forbes
ca385e41ea fix bogus file name for HideMapCrateAction 2011-08-13 15:01:41 +12:00
Chris Forbes
aff3111eac internals for #919 2011-08-13 15:01:41 +12:00
Chris Forbes
5a9cb18881 fix #1070; allow GiveCashCrateAction to generate a cashtick 2011-08-09 08:51:35 +12:00
Chris Forbes
835d671752 fix 1036 -- GiveUnitCrateAction can give units which don't have BuildableInfo, to anyone 2011-07-17 10:29:00 +12:00
Paul Chote
64b88819a9 Add plumbing to support ownership checks in MobileInfo.CanEnterCell. 2011-07-14 21:00:50 +12:00
Paul Chote
11a9bc7e43 Remove ExcludedActors from crate actions. Use a tag trait for cloakable actors. Ban MCV from receiving cloak. 2011-07-01 00:07:04 +12:00
Paul Chote
f360559869 Remove some crap from Cloak. 2011-06-30 23:54:42 +12:00
Paul Chote
4f7074fdf9 Don't give a levelup crate if the unit can't gain experience 2011-05-22 19:32:53 +12:00
Chris Forbes
a3994df925 queries dies 2011-03-17 22:09:10 +13:00
Chris Forbes
149324ea92 remove most of the crap from queries 2011-03-17 22:09:08 +13:00
Paul Chote
094907c1a9 Update copyright header. Normalize line endings to LF. 2011-02-13 10:38:57 +13:00
Chris Forbes
9d768fa1c1 move some MobileInfo-related bits onto MobileInfo 2010-12-27 18:41:07 +13:00
Chris Forbes
31b98c0eb4 fix misleading name 2010-12-27 18:36:06 +13:00
Paul Chote
48b7cdad44 InfiltrateForSupportPower / Sonar pulse. 2010-12-07 22:00:20 +13:00
Paul Chote
c7500084df Parabomb crates. Multiple can be collected and queued. Support uncharged powers (0 charge time) with appropriate tooltip. 2010-12-07 21:50:33 +13:00
Paul Chote
76f792bfdf New special powers mechanism. Only cnc Airstrike has been reimplemented so far. Special power crates, and spy bonuses have also been disabled. 2010-12-07 21:45:03 +13:00
Paul Chote
434ea26950 Fix cloaked units. 2010-11-27 11:28:22 +13:00
Chris Forbes
aae7f56e7d extend RevealMapCrateAction to optionally reveal for allies 2010-11-06 20:18:18 +13:00
Bob
0d9cf63dd2 move Mobile et al into Mods/ 2010-10-22 11:31:13 +13:00
Chris Forbes
9ae452e8d6 make GiveMcvCrateAction less stupid, if the GiveUnitCrateAction says it can't do it. 2010-10-15 18:38:09 +13:00
Chris Forbes
3e547102d2 #217 avoid dumping tanks in the sea, and ships on dry land 2010-10-15 18:36:34 +13:00
Paul Chote
28f79533eb Customisable mcv crates 2010-10-14 19:27:43 +13:00
Chris Forbes
f8d537c0c5 notes 2010-09-05 16:18:10 +12:00
Paul Chote
1d7ca206f4 Clean up Buildable vs Tooltip vs Valued. cnc only. 2010-08-26 23:11:53 +12:00
Chris Forbes
79ced35010 make InfiltrateForSonarPulse work for any support power 2010-08-24 17:37:06 +12:00
Paul Chote
ab3c06cd04 Fail 2010-08-15 01:59:23 +12:00
Bob
ae703d50b2 Actor.traits is implementation detail 2010-08-14 17:39:49 +12:00
alzeih
578d42614b Convert all CreateActor calls to use TypeDictionary 2010-08-02 01:51:13 +12:00
Bob
dfc24233f7 fix broken rebase 2010-08-01 19:38:44 +12:00
Bob
10b7ece62e new mapactor init stuff 2010-08-01 19:38:39 +12:00
Chris Forbes
9e0f0d2074 fix cloaking crate 2010-08-01 10:40:26 +12:00