Commit Graph

148 Commits

Author SHA1 Message Date
Pavel Penev
df71b42d13 Merge pull request #10104 from pchote/fix-d2k-tags
Fix the D2K building selection decorations
2015-11-25 21:58:45 +02:00
Paul Chote
555c02cd92 Fix D2K outpost artwork offsets and selection box. 2015-11-24 23:37:41 +00:00
Paul Chote
dffd2c87cd Add upgraded tag to D2K production structures. 2015-11-24 23:21:19 +00:00
Paul Chote
d626c7c568 Add new primary building tag artwork. 2015-11-24 23:03:06 +00:00
Oliver Brakmann
a6dadbe26e Merge pull request #9926 from reaperrr/d2k-spiceblooms3
Further improve D2k spiceblooms
2015-11-22 17:17:47 +01:00
reaperrr
c4ca5d6497 Add invisible spice bloom spawn
When real spiceblooms explode, they spawn an invisible
spicebloom.spawnpoint actor, which only 'grows' when the cell is of
GrowthTerrainType. When 'exploding', it then displays the animation of
blowing spice up into the air, and spawns a real spicebloom.

This replicates the original behavior where spice blooms would only grow
on sand cells that had been harvested and free of spice.
2015-11-22 16:43:16 +01:00
reaperrr
88430f3a33 Fix mpspawn, waypoint and camera art
All mpspawn, waypoint and camera editor art uses the correct shadow and remap colors.
Additionally added camera art to CnC, D2k and TS.
2015-11-17 21:09:29 +01:00
Paul Chote
1dca3f1206 Split D2K shroud/fog rendering and fix shroud blending. 2015-11-15 11:35:22 +00:00
Paul Chote
a081321790 Add copy/paste to the map editor. 2015-11-10 22:18:18 +00:00
reaperrr
f220a18fef Align thumper-sand overlay with thump anim 2015-10-31 13:43:59 +01:00
reaperrr
b6229fd456 Implement D2k thumper 2015-10-30 14:23:37 +01:00
Paul Chote
8c50f444ec Fix refinery flame animation. 2015-10-19 17:54:05 +01:00
Matthias Mailänder
c6eff7023a add spice blooms 2015-10-11 19:30:28 +02:00
Matthias Mailänder
f2663c18a3 add an empty sprite 2015-10-11 19:30:28 +02:00
Paul Chote
7e1dfa96be Merge pull request #9584 from obrakmann/fix-d2k-sequence-crash
Fix case sensitivity issue in d2k sequence definitions
2015-10-10 20:46:11 +01:00
Paul Chote
ad3714e9ec Merge pull request #9406 from reaperrr/d2k-weapon-offsets
Fixed D2k armament offsets and some cleanup
2015-10-10 20:34:02 +01:00
Oliver Brakmann
a26e1a1d52 Fix case sensitivity issue in d2k sequence definitions
Game would crash on systems with case-sensitive filesystems when a support-power beacon appeared.
2015-10-10 14:19:02 +02:00
Paul Chote
8ae01cf73b Move fremen and saboteur to palace powers. 2015-10-05 22:05:02 +01:00
Matthias Mailänder
9088a58756 Merge pull request #9408 from reaperrr/d2k-debris
Added original D2k debris
2015-09-26 13:56:51 +02:00
reaperrr
522e7d5d04 Add custom sequence support to WithSiloAnimation
Additionally add description to Stages property, and remove unnecessary var (information is only needed once anyway).
2015-09-25 14:26:21 +02:00
reaperrr
63344aafcb Remove duplicate d2k explosion sequences, increase explosion tick, fix deviator explosion offset 2015-09-24 14:43:00 +02:00
reaperrr
685be50168 Added original D2k debris 2015-09-23 19:07:07 +02:00
reaperrr
e36e4f97bb Fix Grenadier projectile 2015-09-19 20:47:27 +02:00
reaperrr
03413b9875 D2k weapon warhead changes 2015-09-19 17:39:57 +02:00
reaperrr
ab603827ca Remove paradrop remnants from D2k 2015-09-13 21:49:24 +02:00
reaperrr
be28da2a64 Remove paradrop power from Ix Lab 2015-09-13 21:49:22 +02:00
Paul Chote
96b8b8c1ce Rename actors to match original game rules. 2015-09-10 19:23:05 +01:00
reaperrr
10ab4cbe61 Fixed production overlay ZOffsets 2015-08-30 15:45:01 +02:00
Matija Hustić
25ce915a0c Fixes D2K regression due to unspecified sprite file name. 2015-07-15 10:32:42 +01:00
Matija Hustić
2f01c389cf Manually upgraded YAMLs. 2015-07-14 20:39:09 +01:00
reaperrr
b193d5195d Cleaned up d2k yaml rules.
Sanitized defaults.
2015-06-29 00:45:38 +02:00
reaperrr
11ce57523c Fixes d2k rifle infantry prone sequence 2015-06-21 11:03:49 +02:00
Matthias Mailänder
7faebe874a check for missing sequence entries using lint 2015-06-20 22:22:59 +02:00
Christopher Grant
81f05e7556 Added shrapnel sequences. 2015-06-06 13:18:09 -04:00
reaperrr
64fb38bd3e Cleaned and fixed D2k infantry rules a little
Moved Selectable Bounds to infantry default, fixed vertical offset.
Removed some TakeCover duplication.
Added engineer and medic/thumper prone sequences.
Made sure that TakeCover/WithInfantryBody sequence modifiers are applied
properly.

Fixed d2k grenadier sequences offset to match other infantry.
2015-06-01 23:27:49 +02:00
Paul Chote
dae5703c71 Add nuke flash to D2K. 2015-05-24 18:39:51 +01:00
Paul Chote
c5614d4c3a Merge pull request #8223 from Mailaender/fix-sequences
Fixed several broken YAML sequences
2015-05-24 13:12:22 +01:00
Matthias Mailänder
13a8f6f5bd remove duplicate and unused land animation 2015-05-23 16:10:55 +02:00
Paul Chote
80a54fe4fe Fix repair depot lights. 2015-05-23 08:50:29 +01:00
Paul Chote
4eb76046f4 Fix deviator gas blending. 2015-05-23 08:50:28 +01:00
Paul Chote
26fd858fc7 Use premultiplied alpha for all textures and blending. 2015-05-23 08:50:28 +01:00
abcdefg30
70e7b33fd7 Merge pull request #7979 from Mailaender/d2k-sand-blendmode
Fixed the Dune 2000 harvester sand out animation
2015-05-14 19:21:06 +02:00
Taryn Hill
cace31f5e9 Implement WithDecorationCarryable. 2015-05-08 09:55:40 -05:00
Matthias Mailänder
45ffac350f fix d2k harvester sand overlay 2015-04-26 09:22:23 +02:00
Matthias Mailänder
63e4d40770 add alpha channel to every possible blend mode 2015-04-26 09:22:19 +02:00
Paul Chote
1e30fdb333 Merge pull request #7909 from reaperrr/projectile-cleanup2
Projectiles cleanup Part 2
2015-04-25 18:41:06 +12:00
reaperrr
1655a1462d Made sure spice blooms are drawn below harvesters all the time 2015-04-19 19:54:28 +02:00
reaperrr
6b7ffdc1b7 De-hardcoded GravityBomb idle and opening sequence
Avoid checking for sequence if Image is null.
2015-04-10 00:39:34 +02:00
reaperrr
10f205b43d Reduce brightness of several D2k weapon effects via new blend modes 2015-04-01 22:01:24 +02:00
reaperrr
57dab6ccc1 Fix D2k gun tower to use tank muzzle 2015-03-29 14:23:09 +02:00