Commit Graph

13727 Commits

Author SHA1 Message Date
UberWaffe
4f18cb5fc0 IonCannonPower can now define how many ticks into animation the weapon impact happens (as opposed to at the end of the animation). 2014-08-04 16:12:18 +02:00
Matthias Mailänder
33655afe21 Merge pull request #6127 from cjshmyr/attackcharge
Fixes #5568
2014-08-03 17:51:28 +02:00
Taryn Hill
b6fd757672 Merge pull request #6030 from UberWaffe/CustomWarheads
Custom Warheads refactor
2014-08-03 10:35:36 -05:00
UberWaffe
c972b39687 Custom Warheads refactor
Changes included:

Warhead code split out of weapon code and refactored.
Warhead functionality now split into several classes, each handling one effect/impact.

Additional custom warheads can now be defined and called via yaml.
Custom warheads inherit the abstract class Warhead,
which provides target check functions.

Custom warheads have to define their own impact functions,
and can also define their own replacement for check
functions.
2014-08-03 17:10:44 +02:00
Matthias Mailänder
0502d90a05 Merge pull request #6084 from pchote/renderpreview
Improve actor preview rendering
2014-08-03 12:51:21 +02:00
Matthias Mailänder
7305216f7b Merge pull request #6129 from pchote/production-hotkeys
Closes #3915
Closes #4142
Closes #4181
Closes #6031
2014-08-03 12:28:54 +02:00
Matthias Mailänder
56765d5ca2 remove unneccessary build-top sequences. 2014-08-03 22:23:49 +12:00
Paul Chote
b5e4e0e074 Add support for voxels in actor previews. 2014-08-03 22:23:49 +12:00
Paul Chote
3903b9b2b5 Add support for rotors in actor previews. 2014-08-03 22:23:49 +12:00
Paul Chote
7c434507f1 Add support for idle overlays in actor previews. 2014-08-03 22:23:49 +12:00
Paul Chote
c6b6b5d153 Add support for turrets in actor previews. 2014-08-03 22:23:49 +12:00
Paul Chote
9b3a73860c Account for infantry in actor previews. 2014-08-03 22:23:48 +12:00
Paul Chote
79dabe01e8 Account for walls in actor previews. 2014-08-03 22:23:48 +12:00
Paul Chote
b91fe10cad Account for building turret facing in actor previews. 2014-08-03 22:23:48 +12:00
Paul Chote
7fb106e54a Introduce actor previews for PBOG and the editor. 2014-08-03 22:23:47 +12:00
Paul Chote
103cc65b5b Change legacy menu button labels. 2014-08-03 22:21:31 +12:00
Paul Chote
e827b343ab Disable multiple-queuing from the keyboard. 2014-08-03 19:28:10 +12:00
Paul Chote
0006f4dd2f Remaining hotkey changes. 2014-08-03 19:28:10 +12:00
Paul Chote
5d90b2016f Change status bar hotkeys to match C&C3. 2014-08-03 19:28:10 +12:00
Paul Chote
8b5fd454df Change unit selection hotkeys to match C&C3. 2014-08-03 19:28:10 +12:00
Paul Chote
9626654f87 Redefine orderbutton and menu hotkeys. 2014-08-03 19:28:09 +12:00
Paul Chote
6f19290aeb Add queue hotkeys to RA, and make TD consistent with C&C3. Fixes #6031. 2014-08-03 19:28:09 +12:00
Paul Chote
f64cdc52e1 Remove obsolete key definitions. 2014-08-03 19:28:09 +12:00
Paul Chote
43bd8a361e Implement new production hotkeys. Fixes #3915, #4142, #4181. 2014-08-03 19:28:07 +12:00
Paul Chote
ef2f909f65 Reorganize IBodyOrientation. 2014-08-03 19:20:40 +12:00
Paul Chote
8579ae956a ToLowerInvariant RenderSprites.GetImage.
Some mods (d2k) define bogus-case sequence names.
2014-08-03 19:20:39 +12:00
Paul Chote
61b7e63e77 Merge pull request #6133 from ScottNZ/power
Move Power out of Building and into its own trait
2014-08-03 19:09:42 +12:00
ScottNZ
692e3a9c88 Move Power out of Building and into its own trait
Conflicts:
	mods/ts/rules/structures.yaml
2014-08-03 18:53:51 +12:00
Paul Chote
9527d7c2f4 Merge pull request #6136 from ScottNZ/infiltration
Infiltration refactor
2014-08-03 18:29:23 +12:00
Paul Chote
5b8a70728d Merge pull request #6069 from atlimit8/LineBuild-1x1Only
Makes LineBuild logic require building dimensions of 1x1
2014-08-03 16:16:56 +12:00
ScottNZ
8e062864ce Merge pull request #6135 from pchote/support-fix
Fix instant-use and AllowMultiple support powers.
2014-08-03 16:12:50 +12:00
Paul Chote
2bfd1aa56a Merge pull request #6022 from Phrohdoh/MoveToShroud
Locomotion MovesToShroud bool.
2014-08-03 12:58:06 +12:00
Curtis Shmyr
52aedf4b75 Fix AttackCharge not picking a new target if the current became invalid 2014-08-02 12:26:06 -06:00
ScottNZ
ca4b947037 Rename IAcceptInfiltrator to INotifyInfiltrated 2014-08-02 22:36:44 +12:00
ScottNZ
058185754e Remove Infiltratable trait and refactor surrounding code to use target types 2014-08-02 22:31:46 +12:00
Paul Chote
efebb500f0 Fix instant-use and AllowMultiple support powers.
Fixes #2185, #6090.
2014-08-02 21:30:29 +12:00
Matthias Mailänder
9422285aa2 Merge pull request #6108 from havok13888/LobbyInfoNotification
Closes #6012
2014-08-02 07:19:23 +02:00
Taryn Hill
d6931f1d05 Added flag to Mobile/AircraftInfo: MoveIntoShroud.
Does not change the audio feedback given.
2014-08-01 20:43:29 -05:00
havok13888
65c77677d4 Inform client about changes in lobby options 2014-08-01 15:41:02 -05:00
atlimit8
0a9f54e0ab Makes LineBuild logic require building dimensions of 1x1 2014-07-31 16:47:44 -05:00
Matthias Mailänder
f84b1c145e Merge pull request #6098 from pchote/select-hotkey
Fix unit selection hotkeys for players.
2014-07-31 19:25:58 +02:00
Matthias Mailänder
6ef315217a Merge pull request #6113 from atlimit8/FieldLoadWVecArray
Load WVec[] from MiniYaml
2014-07-31 19:21:56 +02:00
Matthias Mailänder
5618960329 Merge pull request #6121 from ScottNZ/bleed
Add ITraitInfo constraint to Requires<T>
2014-07-31 19:08:18 +02:00
Taryn Hill
738c80bb2a Merge pull request #6102 from ihptru/masterplayers
send player names to master server
2014-07-31 06:59:25 -05:00
ScottNZ
9f2e0e181f Add ITraitInfo constraint to Requires<T> 2014-07-31 22:43:37 +12:00
Igor Popov
78c9585fbe Merge pull request #6111 from abcdefg30/fixmaptiles
Fixed 'seven-stairs' and 'room-warzone'
2014-07-31 09:08:29 +04:00
atlimit8
d1b0dce751 Applied VWec[] yaml loader 2014-07-30 22:59:15 -05:00
ihptru
b76d9ed2e4 send player names to master server 2014-07-30 23:42:34 +04:00
atlimit8
d79ab8070d Added the abiltity to load WVec[] from MiniYaml 2014-07-30 14:34:28 -05:00
abcdefg30
c4f37344a0 Fixed 'seven-stairs' and 'room-warzone' 2014-07-30 13:13:23 +02:00