Matthias Mailänder
1d0538526d
Merge pull request #6040 from pchote/more-renderables
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Convert RenderAfterWorld to use Renderables.
2014-07-26 07:28:53 +02:00
Paul Chote
fffffb8c7c
Merge pull request #6014 from atlimit8/FixBuildingsLockedOnWorldLoad
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Fix buildings locked on world load
2014-07-26 16:01:28 +12:00
atlimit8
4d23b71f2c
Fixed D2K turrets.
2014-07-25 19:53:23 -05:00
atlimit8
0ba1fdcea3
Allow actors that are not buildings to be sold.
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The more humane way to refund units (as opposed the grinding them).
2014-07-25 18:00:50 -05:00
atlimit8
72a30e2157
Appears to fix sticky locking of preplaced buildings
2014-07-25 17:07:15 -05:00
ihptru
3ef8d76bfe
remove .php prefixes related to master server
2014-07-25 19:55:54 +04:00
Paul Chote
0884722c4b
Change IOrderGenerator.RenderAfterWorld to return Renderables.
2014-07-25 21:14:39 +12:00
Paul Chote
da6ecbf92e
Change IPostRenderSelection and IPlaceBuildingDecoration to return renderables.
2014-07-25 21:14:39 +12:00
Paul Chote
1beff77c6a
Split selectable rendering into *Renderables.
2014-07-25 21:14:39 +12:00
Paul Chote
c4bcf0af46
Introduce RangeCircleRenderable.
2014-07-25 21:14:39 +12:00
Taryn Hill
b4cecff74e
ClonesProductionUnits:
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string[] CloneableTypes checks Cloneable.Types
Cloneable:
string[] Types checked by ClonesProductionUnits.CloneableTypes
Added INotifyOtherProduction
for notifying self when another actor
produces a unit.
2014-07-24 19:08:08 -05:00
Matthias Mailänder
e24b9323c8
Merge pull request #6053 from deniz1a/chat-focus
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Closes #4722
2014-07-24 22:40:42 +02:00
Matthias Mailänder
79a9b531ea
Merge pull request #5941 from reaperrr/spread-upgrade
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Added MaxSpread for more control over maximum area of damage
2014-07-24 22:18:03 +02:00
Deniz Ayıkol
17ea6e1ec2
Make lobby chat field have keyboard focus by default.
2014-07-24 14:59:11 +03:00
Paul Chote
c164ec8c8c
Add Buildable.BuildAtProduction.
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This allows actors to be restricted to specific production structures.
2014-07-24 20:45:28 +12:00
Paul Chote
51f69110d0
Merge pull request #6046 from ihptru/masterserver
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send 'spectators' and 'protected' to master server
2014-07-24 20:31:35 +12:00
Paul Chote
a2e6feac2a
Merge pull request #5850 from pavlos256/game-loop
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Improve the game loop
2014-07-24 20:24:08 +12:00
ihptru
26a6f45b8f
send 'spectators' and 'protected' to master server; fixes #6041
2014-07-23 23:41:46 +04:00
Matthias Mailänder
778931f650
document ReturnOnIdle
2014-07-23 07:09:07 +02:00
Matthias Mailänder
249be6d9a7
separate and document FlyAwayOnIdle
2014-07-23 07:09:07 +02:00
Matthias Mailänder
d830a0a7ae
Merge pull request #6029 from pchote/gametomods
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Move *Renderables and Render* out of Game.
2014-07-23 06:54:42 +02:00
Paul Chote
6b1cecc6b4
Add a workaround for the legacy map editor.
2014-07-23 11:40:30 +12:00
Paul Chote
1d77cd5391
Merge pull request #5851 from RoosterDragon/shroud-perf
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Speed up shroud checks
2014-07-23 11:02:27 +12:00
Paul Chote
dab94bcc00
Merge pull request #5904 from ScottNZ/c4-flashtarget
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Add target flashing for C4.
2014-07-23 10:36:54 +12:00
Chris Forbes
945455f15e
Merge pull request #5973 from reaperrr/renderinf-unhardcode
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Unhardcoded RenderInfantry sequence names
2014-07-23 09:58:07 +12:00
Chris Forbes
f68de0bbd8
Merge pull request #5921 from UberWaffe/CrateMultiUnits
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Crate updates.
2014-07-23 09:50:54 +12:00
Chris Forbes
e023ad6a36
Merge pull request #5999 from Mailaender/trait-documentation-update-july-2014
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Updated the trait documentation for modders
2014-07-23 09:49:02 +12:00
Paul Chote
3744a1af25
Revert "Make Shift+<Hotkey> queue five units/buildings. Fixes #5544."
2014-07-22 20:16:47 +12:00
Paul Chote
029da5116b
Move VoxelRenderable into Mods.RA.
2014-07-22 16:43:39 +12:00
Paul Chote
4589e93180
Move TextRenderable into Mods.RA.
2014-07-22 16:43:39 +12:00
Paul Chote
1cb6026c38
Move ContrailRenderable into Mods.RA.
2014-07-22 16:43:39 +12:00
Paul Chote
6005262992
Move BeamRenderable into Mods.RA.
2014-07-22 16:43:39 +12:00
Paul Chote
51abbad5ff
Move RenderSprites and RenderSimple into Mods.RA.
2014-07-22 16:43:39 +12:00
Paul Chote
f62bec0530
Remove bogus Require<>s.
2014-07-21 23:50:15 +12:00
UberWaffe
cb6a724e48
Rename Race to ValidRaces.
2014-07-20 21:40:10 +02:00
UberWaffe
94b1f53ebf
Rebased. (+1 squashed commits)
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Squashed commits:
[43010a0] Fixes. (+1 squashed commits)
Squashed commits:
[94ee90e] Fixes. (+1 squashed commits)
Squashed commits:
[ef827c7] Style cop updates. Updates to LevelUp, Cloak, and UnitUpgrade to allow multiple units within range, plus maximum extra unit limit. (+1 squashed commits)
Squashed commits:
[2103b01] Dupe crate action updates and fixes. (+2 squashed commit)
Squashed commit:
[0f4df4a] Added DuplicateUnitCrateAction.
[2787fa1] Clarity update. (+1 squashed commits)
Squashed commits:
[93ddc3b] Crate updates.
+Multiple units per crate allowed.
+Allow time delay on crate actions.
2014-07-20 21:37:40 +02:00
Matthias Mailänder
1071a94d1d
document traits
2014-07-20 14:50:37 +02:00
Matthias Mailänder
907188ccba
configurable and self-documenting font name
2014-07-20 14:31:15 +02:00
Matthias Mailänder
547730c195
don't just repeat the name of the trait, but explain
2014-07-20 14:31:15 +02:00
Matthias Mailänder
40d0e20fe1
configurable and self-documenting idle sequence name
2014-07-20 14:31:13 +02:00
Matthias Mailänder
eec36b6d0c
configurable and self-documenting color
2014-07-20 13:54:52 +02:00
Matthias Mailänder
ea478e8e7f
configurable and self-documenting BuildPaletteWidgetName
2014-07-20 13:54:29 +02:00
Matthias Mailänder
7901c06e4c
differentiate new/old Lua APIs
2014-07-20 13:53:12 +02:00
Matthias Mailänder
6c1efac235
Merge pull request #5977 from pchote/oi-keep-moving
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Don’t cancel MoveAdjacentTo / MoveWithinRange when target becomes invalid
2014-07-19 09:39:32 +02:00
Matthias Mailänder
d2aa97c1d1
Merge pull request #5990 from pchote/repair-fix
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Play the correct race notification when repairing an ally’s structure.
2014-07-19 08:08:05 +02:00
Paul Chote
850fcd5100
Fix a typo.
2014-07-19 18:03:21 +12:00
Paul Chote
5b0cee78cf
Calculate a new path (and possibly new target cell) if the original path is blocked.
2014-07-19 18:03:21 +12:00
Paul Chote
e805461be7
Don’t cancel MoveAdjacentTo / MoveWithinRange when target becomes invalid.
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Move to the last known position instead. Fixes #5968 .
2014-07-19 15:42:52 +12:00
Paul Chote
c2ba2fe12b
Play the correct race notification when repairing an ally’s structure.
2014-07-19 15:33:06 +12:00
Paul Chote
87e425042f
Fix scripted paradrops.
2014-07-19 14:40:29 +12:00