Commit Graph

161 Commits

Author SHA1 Message Date
Paul Chote
69e3c538d9 Implement ground-level bridge destruction and repair. 2016-12-10 11:52:04 +00:00
Paul Chote
f91307f4be Rename LowBridge to GroundLevelBridge. 2016-12-10 11:36:40 +00:00
Paul Chote
988778fe1f Add an introduction dialog for non-{DEV_VERSION} TS builds. 2016-11-11 17:03:18 +00:00
reaperrr
9dfddaf5d9 Move IRenderInfantrySequenceModifier to mod code and require explicit...
implementation.
2016-10-30 20:22:16 +01:00
abcdefg30
89187d1557 Merge pull request #12309 from reaperrr/DelayedAction-riddance2
Get rid of DelayedAction in Beacons and PlaceBuilding
2016-10-30 18:05:46 +01:00
reaperrr
101cc65876 Replace DelayedAction in Beacon effects with Tick-based solution 2016-10-26 20:17:24 +02:00
abcdefg30
713b970f24 Fully support unhardcoded sequences in the voxel render traits 2016-10-21 08:59:15 +02:00
Paul Chote
f66883c925 Merge pull request #11973 from Phrohdoh/csproj-afterbuild-targets
Fix AfterBuild tasks in csprojs
2016-10-11 02:51:47 +01:00
Oliver Brakmann
65b919a7ae Merge pull request #12062 from abc013/VoxelShadows
Added a flag ShowShadow in WithVoxelBarrel, WithVoxelBody, …
2016-09-30 16:04:30 +02:00
abc013
b9d1f373fe Added a flag ShowShadow in WithVoxelBarrel, WithVoxelBody, WithVoxelTurret, WithVoxelUnloadBody and WithVoxelWalkerBody 2016-09-20 13:34:05 +02:00
Matthias Mailänder
c7667f42b2 Disallow building placement on bridges and fix radar color. 2016-09-18 10:07:51 +02:00
Taryn Hill
cacb2a304a TS csproj: Use MSBuild tasks instead of shelling out 2016-09-05 16:35:43 -05:00
Matthias Mailänder
4717d3e190 Add static Tiberian Sun low bridges. 2016-08-29 13:29:01 +01:00
Paul Chote
5482fdb839 Fix duplicate import of multi-cell overlays. 2016-08-29 13:27:29 +01:00
Paul Chote
d2f5fe7380 Draw order generator renderables above the shroud. 2016-08-22 20:27:59 +01:00
Paul Chote
b016638ebe Allow beacons to be placed and drawn above the shroud. 2016-08-22 20:27:58 +01:00
Paul Chote
3df9efb95d Rework mod enumeration / caching.
- Replaced ModMetadata.AllMods with Game.Mods.
- Store / reference mod Manifest instead of ModMetadata.
- Removes engine dependency on ModContent class.
2016-08-08 22:36:07 +01:00
Paul Chote
45a596953e Add a Utility class and update command interface. 2016-08-08 22:23:16 +01:00
Paul Chote
c706e68b73 Rework zip file updating. 2016-07-01 21:58:26 +01:00
Matthias Mailänder
a7fa5e9fe1 Guess the correct sprite offset from building foundations. 2016-06-20 20:47:30 +02:00
Matthias Mailänder
8de6f1a18b Add a sprite sequence importer for infantry and buildings. 2016-06-20 20:47:26 +02:00
reaperrr
526f851489 Merge pull request #11426 from pchote/actorpreview-dynamic-facing
Support dynamic ActorPreview facings and creating previews from live actors.
2016-06-20 14:38:11 +02:00
teees
7916a0a55f Copy walker animation frame to generated previews. 2016-06-15 20:36:25 +01:00
teees
8724ed29bc Support dynamic offsets in ActorPreviews. 2016-06-15 20:36:08 +01:00
teees
b7bf7b6ec0 Move mod-level ActorInits out of the engine. 2016-06-15 20:35:22 +01:00
abcdefg30
b898e810bb Use INotifyCreated instead of INotifyAddedToWorld in AttackOrderPower 2016-06-14 20:18:51 +02:00
abcdefg30
c2c07d2451 Add Requires<AttackBaseInfo> to AttackOrderPowerInfo 2016-06-14 20:18:49 +02:00
abcdefg30
de14264ead Use the new INotifyBurstComplete interface instead of INotifyAttack 2016-06-14 20:18:48 +02:00
teees
86eabeea3f Add AttackOrderPower as Supportpower 2016-06-14 20:18:44 +02:00
Matthias Mailänder
87b829e767 Merge pull request #11434 from GraionDilach/withvoxelwater-to-upgradeonterrain
Replace WithVoxelWaterBody with UpgradeOnTerrain.
2016-06-12 11:10:38 +02:00
Matthias Mailänder
c239b2f9be Merge pull request #9334 from Mailaender/editor-categories
Add support for EditorTemplateOrder auto-generation
2016-06-11 19:59:28 +02:00
Matthias Mailänder
e9f3d26047 Add a tileset metadata header auto-generation. 2016-06-11 19:05:03 +02:00
Zimmermann Gyula
a08f325321 Deprecate WithVoxelWaterBody. 2016-06-11 18:01:39 +02:00
Matthias Mailänder
5029ac705f Update to .NET 4.5 2016-05-19 21:24:21 +02:00
Matthias Mailänder
b9ed065328 add captureable, infantry emitting on sell and transformation 2016-05-15 11:46:46 +02:00
Matthias Mailänder
6b1dc60d2e invisible, 0x0 foundation and sprite image auto-detection 2016-05-15 11:46:46 +02:00
Matthias Mailänder
26c0f1ebc0 terrain palette auto detection 2016-05-15 11:46:46 +02:00
Matthias Mailänder
ee482fee29 very basic building and tree support 2016-05-15 11:46:46 +02:00
Oliver Brakmann
ee82a8c3a9 Merge pull request #10756 from Mailaender/ts-beacon
Added the Tiberian Sun beacon
2016-04-26 21:28:22 +02:00
Matthias Mailänder
92e9cf2819 Add the Tiberian Sun beacon animation. 2016-04-24 23:28:29 +02:00
Paul Chote
8807a79c4a Add tile depth metadata to TS tileset yaml. 2016-04-21 17:23:09 +01:00
reaperrr
fd5a597966 Move Render traits to Traits.Render namespace 2016-04-15 20:43:04 +02:00
Paul Chote
ca2b712ad9 Clean up ImportTSMapCommand. 2016-03-21 23:08:43 +00:00
Paul Chote
65df25b1a4 Remove lazy loading of binary map data. 2016-03-18 20:16:24 +00:00
Paul Chote
a3b1baa654 Extract default TileSet/Sequence dictionaries to ModData. 2016-03-11 21:18:32 +00:00
Paul Chote
b0c0bf3151 Revert format upgrader and map importers saving rules to external file. 2016-03-11 16:46:22 +00:00
Paul Chote
b969d61466 Move advanced map yaml to their own files. 2016-03-08 20:54:54 +00:00
Paul Chote
d4f8fe1666 Move map configuration to rules. 2016-03-07 21:41:13 +00:00
Paul Chote
617113fa86 Rework IReadWritePackage interface. 2016-02-28 10:18:50 +00:00
Matthias Mailänder
ecbd1a0247 Merge pull request #9509 from penev92/upgradeTickTank
Convert Tick Tank to use DeployToUpgrade + some fixes
2016-02-23 23:33:38 +01:00