Paul Chote
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5822caf7a8
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Fix cancellation issues and animation flicker
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2010-06-16 10:37:54 +12:00 |
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Paul Chote
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88df9ecaa2
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Implement cnc harv/proc dock sequence and kill unnecessary duplication. Bad things happen if sequence is interrupted by another order (eg invisible harv).
Still todo: Make sequence non-interruptible; engineer steals harv docked with proc; the "right thing" if proc is sold/destroyed with harv docked.
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2010-06-16 00:33:09 +12:00 |
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Paul Chote
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5f83f97747
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Link harvesters with refineries.
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2010-06-15 20:05:49 +12:00 |
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Paul Chote
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48cf08dc7d
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proc comes with 2 free silos; fix silo/proc prereq
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2010-06-15 11:17:36 +12:00 |
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Paul Chote
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e3de3cc0d2
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Make c17 invulnerable
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2010-06-15 11:17:36 +12:00 |
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Paul Chote
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06a78cd73d
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Deathweapon capability, refactoring, and Pip polishing on Silo, Proc, Harv. Lose ore on silo death.
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2010-06-14 22:15:43 +12:00 |
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Paul Chote
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d36c8deb97
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Fix Explodes
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2010-06-14 21:36:52 +12:00 |
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Paul Chote
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24edba34a7
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Remove thief; transfer ore along with stolen silo/proc.
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2010-06-14 20:59:35 +12:00 |
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Paul Chote
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de6434c0f1
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Use the same model for ra (but let proc hold ore as before)
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2010-06-13 22:00:39 +12:00 |
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Paul Chote
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640ac9b8e6
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Trial a new resource model in cnc
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2010-06-13 22:00:05 +12:00 |
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Paul Chote
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3b4753d9a8
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Fix aircraft targeting; add veterancy
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2010-06-13 17:00:18 +12:00 |
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Paul Chote
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b0802466b2
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tib tree animations
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2010-06-13 17:00:18 +12:00 |
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Paul Chote
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e5ee2b9479
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Heli pips and separation
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2010-06-13 15:39:00 +12:00 |
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Paul Chote
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b50ad94efb
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Tweak helicopter movement / attack
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2010-06-13 11:34:33 +12:00 |
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Chris Forbes
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3870be5122
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fix various breakage in nuke code
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2010-06-11 17:55:42 +12:00 |
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Chris Forbes
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1bd7a9b590
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visualize minefields in OG
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2010-06-11 17:53:35 +12:00 |
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Matthew Bowra-Dean
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aa239d172d
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Log channels, PHP script diffs when told.
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2010-06-10 12:50:22 +12:00 |
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Chris Forbes
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540a2da82a
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fix stupid desync in minelayer
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2010-05-30 13:44:59 +12:00 |
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Chris Forbes
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d824373853
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housekeeping in paradrop
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2010-05-29 11:59:55 +12:00 |
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Chris Forbes
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94e8edb1cd
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fix crash in TeslaInstantKills
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2010-05-29 09:43:07 +12:00 |
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Chris Forbes
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9b11e79592
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blame nuke damage on the player actor, not the silo, to prevent retaliation
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2010-05-28 19:48:34 +12:00 |
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Chris Forbes
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2ca9a936a3
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hack in facing management of turrets on husks, + some angular velocity
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2010-05-28 19:43:45 +12:00 |
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Chris Forbes
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04dceb4417
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turn down veterancy bonus a bit
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2010-05-27 22:04:25 +12:00 |
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Chris Forbes
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996344ea6e
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fix crash in EmitInfantryOnSell when destroying things that are not Valued
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2010-05-27 22:02:36 +12:00 |
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Chris Forbes
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a259a0aca0
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hack in rank overlay; fix last rank; add an extra (elite) rank
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2010-05-27 21:40:45 +12:00 |
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Chris Forbes
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a399e0b682
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strip 'locate game root' crap from game & editor; chrono both CAs
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2010-05-27 21:13:35 +12:00 |
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Chris Forbes
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230625897a
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hack CrateEffect to have a custom offset; add levelup.shp; change > to >= in GainsExperience
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2010-05-27 19:02:07 +12:00 |
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Chris Forbes
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1bd9dc7536
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increase default thresholds
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2010-05-27 18:43:30 +12:00 |
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Chris Forbes
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294240de7f
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fix missing prereq on GainsExperience; List -> array; float -> int
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2010-05-27 18:35:44 +12:00 |
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Chris Forbes
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0c8e8b5658
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fix tk detection; fix crash on lacking ValuedInfo; fix traits being fetched twice; fix needless mutation of 'exp'
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2010-05-27 18:31:42 +12:00 |
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Paul Chote
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a070820695
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Hack in trait modifiers. Probably not the best approach.
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2010-05-27 17:22:26 +12:00 |
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Paul Chote
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c15d721884
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Units gain exp for kills and level up
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2010-05-27 16:53:21 +12:00 |
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Paul Chote
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49b1870eaa
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Nuke flash (fixes #16)
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2010-05-26 21:26:49 +12:00 |
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Paul Chote
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a35d6207a9
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Scriptable chronosphere + desaturate effect
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2010-05-26 21:07:13 +12:00 |
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Paul Chote
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9dc8422adf
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Scriptable MSLO and shellmap win
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2010-05-26 20:40:50 +12:00 |
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Paul Chote
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b286a71487
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Add some combat to the shellmap; unfail init slightly
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2010-05-26 20:40:49 +12:00 |
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Chris Forbes
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270941cfde
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fix some fail desyncs in chronoshift code
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2010-05-26 19:02:43 +12:00 |
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Paul Chote
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7ef2ed1434
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Actors as dict
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2010-05-24 21:18:54 +12:00 |
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Paul Chote
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78455a3dce
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IsSpecial -> NonCombatant
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2010-05-24 21:18:53 +12:00 |
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Paul Chote
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35ca5f80b2
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Nits.
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2010-05-24 21:18:53 +12:00 |
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Paul Chote
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a6f5b12a55
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world.NeutralPlayer has been defeated
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2010-05-24 21:14:36 +12:00 |
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Chris Forbes
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b8b3ef61aa
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fix dumb oversight when choosing a suitable fix
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2010-05-24 21:10:13 +12:00 |
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Chris Forbes
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e850937022
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make minelayer require force-attack to start minefield (otherwise move); return to fix and rearm/repair before heading out again
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2010-05-24 21:10:13 +12:00 |
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Chris Forbes
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5ca590a16a
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working smart minelayer; needs auto-rearm though
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2010-05-24 21:10:12 +12:00 |
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Chris Forbes
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431bbe2764
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remove spurious IProducer interface; add IBlocksBullets and move Wall
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2010-05-24 21:10:11 +12:00 |
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Chris Forbes
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027d7e2c2b
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filtering of unusable cells in minefield support; rationalize mobile a bit
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2010-05-24 21:10:10 +12:00 |
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Chris Forbes
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9dd1032683
|
generate a vaguely reasonable minefield locus
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2010-05-24 21:10:10 +12:00 |
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Chris Forbes
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baf37f7d04
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start of smart minelayer
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2010-05-24 21:10:09 +12:00 |
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Chris Forbes
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630aee7b98
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fix namespaces on stuff bob moved
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2010-05-20 19:44:38 +12:00 |
|
Bob
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e9799ffdfa
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move CanPowerDown, PowerDownButton, and 3 IOGs
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2010-05-20 19:33:10 +12:00 |
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