Commit Graph

23832 Commits

Author SHA1 Message Date
rob-v
78bedb0513 Fix IsSinglePlayer 2017-06-27 22:43:15 +01:00
C. Helmig
8a508ecafa Change concrete radar color to match rock.
This is/was problematic, because right now players can spot expansions through the fog-of-war instantly.
This replicates original game behavior, too. Concrete in original dune2k doesn't show up on the radar.
2017-06-27 23:31:09 +02:00
Paul Chote
dbe16bfdb5 Add faction tooltips to TS. 2017-06-27 23:27:53 +02:00
Paul Chote
88ab77ce0f Polish Random faction tooltips. 2017-06-27 23:27:53 +02:00
Paul Chote
714b24329c Use standard button tooltip for faction descriptions. 2017-06-27 23:27:53 +02:00
Paul Chote
3996aadcb6 Add description yaml to D2K button tooltip. 2017-06-27 23:27:53 +02:00
reaperrr
2650973d51 Add ForceDisplayAtGroundLevel to CreateEffectWarhead
Allows to force the effect to always play at ground level, regardless of explosion altitude.
2017-06-27 23:19:32 +02:00
reaperrr
d283231d94 Fix TS Cyborg explosion and Tiberium explosion palette
Otherwise these would appear darker than the other explosions on maps with darker ambient color and have now translucency.
2017-06-27 23:19:32 +02:00
reaperrr
f7aac24c43 Fix TS Grenade explosion size
Now matches original.
2017-06-27 23:19:32 +02:00
rob-v
3e7bf1880f Fix Map editor total ore money 2017-06-27 22:05:40 +01:00
reaperrr
266b5d194f Fix TS visceroid and tib floater weapons
They'll need to target closest targetable position to be able to attack larger buildings, which conflicts with the TargetDamage warhead.
2017-06-27 21:07:39 +01:00
ltem
115c72aa4b Fixed the positioning of the performance graph. 2017-06-26 23:11:32 +01:00
Paul Chote
d81a07931f Fix D2K units not auto-targeting defenses in Defend stance. 2017-06-25 22:49:37 +02:00
reaperrr
ba1279aa93 Disable some effect warhead victim scans in TS 2017-06-25 22:40:12 +02:00
reaperrr
32e7ab7a30 Disable effect warhead victim scans in TD
They are meant to play regardless of whether an actor was hit anyway.
2017-06-25 22:40:12 +02:00
reaperrr
4823d5454d Disable effect warhead victim scans in D2k
They are always displayed unconditionally anyway.
2017-06-25 22:40:12 +02:00
reaperrr
e0abf8ed27 Disable effect WH victim scans in RA where sensible
AA missiles, flame weapons and nukes, pretty much, because they always
display the effect regardless of what they hit.
2017-06-25 22:40:12 +02:00
reaperrr
1d2361cdd3 Change default and auto-calc of victim scans to -1
For all projectiles and warheads.

Not really a must for everything else, but for CreateEffectWarhead, the
ImpactTypes refactor (separate PR) makes it a bit harder to make the
warhead valid in every situation, so setting the victim scan to zero is the easiest way to disable scanning for actors completely.
2017-06-25 22:40:12 +02:00
reaperrr
ca475fe133 Projectile style fixes 2017-06-25 22:40:12 +02:00
reaperrr
dc5818d035 Warhead style fixes
Implement interfaces explicitly
2017-06-25 22:40:12 +02:00
Paul Chote
a755070d76 Fix VisualHeight of RA commandbar buttons. 2017-06-25 22:37:36 +02:00
rob-v
f29d2028fe Fix missing-failing logging of Ruleset (Yaml)Exceptions 2017-06-25 18:45:12 +02:00
rob-v
6e1b2333f3 Fix ClientTooltip disables tooltip delay 2017-06-24 11:52:27 +01:00
rob-v
1b3422db2d Fix flickering tooltip 2017-06-24 11:52:27 +01:00
rob-v
7772ebedf4 Check for Carryall, RevealOnFire FrozenActor.Actor is null 2017-06-24 11:42:50 +01:00
rob-v
78bf530a4e Check for EnterTunnel FrozenActor.Actor is null 2017-06-24 11:42:50 +01:00
rob-v
6df7f18a3b Fix Initialize sounds (dispose of null SoundSource) 2017-06-24 11:29:55 +01:00
reaperrr
0a1083e554 Merge the Valid(...)Weapons methods 2017-06-24 11:24:17 +01:00
reaperrr
33e8bf9928 Adapt Attack logic to Weapon.TargetActorCenter 2017-06-24 11:24:17 +01:00
reaperrr
edffaa4987 Introduce Weapon.TargetActorCenter and adapt projectiles
This also fixes issues with attackers that don't have their own Attack
trait.
2017-06-24 11:24:17 +01:00
reaperrr
6b3c04a584 Fix old shape scaling 2017-06-24 11:15:12 +01:00
reaperrr
7d3cf7894b Fix upgrade rule dates
These were merged into bleed after prep was branched off, so they need a date newer than last release.
2017-06-24 11:15:12 +01:00
reaperrr
522a29f1e4 Reduce Ornithopter damage vs buildings
Especially larger ones.
2017-06-24 11:11:56 +01:00
abcdefg30
c58db84d35 Fix the harvesting sequence being invisible in TS 2017-06-23 12:45:16 +02:00
abcdefg30
1760a12428 Replace the wrong CURRENTENGINE description by OLDENGINE 2017-06-23 11:42:44 +02:00
abcdefg30
118039ded3 Add a missing i 2017-06-22 14:35:26 +02:00
abcdefg30
839945cf57 Fix a crash in CheckSequences when the sprite image is null 2017-06-22 14:35:26 +02:00
rob-v
da5c70184e Refactor RefreshServerListInner's games+lanGames argument 2017-06-22 11:59:04 +02:00
rob-v
3c323a8672 Extract loading of game rows into LoadGameRows method. 2017-06-22 11:59:04 +02:00
rob-v
53c7954f84 MP Browser - display current mod+version first 2017-06-22 11:59:04 +02:00
rob-v
7237fd83c6 Fix error handling of failed MP server refresh 2017-06-22 11:59:04 +02:00
reaperrr
8e9f20cf4b Cache traits implementing INotifyAttack 2017-06-22 04:13:47 -05:00
reaperrr
779218f381 Cache traits implementing modifiers 2017-06-22 04:13:47 -05:00
reaperrr
243ed3d76a Cache traits implementing INotifyBurstComplete 2017-06-22 04:13:47 -05:00
Forcecore
100abe3246 Requested changes applied
* private this.info --> public Info for GCOnDeploy
* Parameter change for (un)deploy activities
2017-06-20 23:42:14 -05:00
Forcecore
a7cedc54ff Deploy activities for mods and future AI scripting 2017-06-20 23:42:14 -05:00
Paul Chote
300a7222f3 Don't autotarget structures in Defend stance. 2017-06-18 21:07:21 +02:00
Paul Chote
2e2e1cae7f Fix MSAM/MLRS autotargeting. 2017-06-18 21:07:21 +02:00
Paul Chote
57df34dcbf Fix auto-targeting vs TD/TS/D2K creeps. 2017-06-18 21:07:21 +02:00
Paul Chote
0a1f2b7275 Fix auto-targeting vs submerged but detected RA submarines. 2017-06-18 21:07:21 +02:00