Commit Graph

89 Commits

Author SHA1 Message Date
Ivaylo Draganov
bc676fbf78 Add text notifications to many in-game events 2022-04-30 12:39:29 +01:00
Mustafa Alperen Seki
60b123c641 Split NukePower MissileImage from MissileWeapon. 2022-04-12 21:52:29 +02:00
Matthias Mailänder
b3d290edd9 Rename support power field for consistency. 2021-12-05 14:56:01 +01:00
Paul Chote
be3412ee74 Fix depth offsets for sprite with non-zero ZRamp.
Bibs and other effects that should be drawn at ground level
can now simply define ZRamp: 1, Offset: <X>,<Y>,1, avoiding the
need to account for the Y offset or internal sprite offsets.
2021-08-20 20:17:55 +02:00
Paul Chote
99322cee8f Set the closest production to Primary when force-targeting rallypoints. 2021-07-29 16:19:53 +02:00
Paul Chote
08c7c80bb7 Render building lights as their own tint-ignoring animations. 2021-03-20 17:15:56 +01:00
Paul Chote
fcc3008b00 Implement proper TS Tiberium and Vein logic. 2021-03-20 16:45:41 +01:00
Paul Chote
76a10283c4 Fix TS effect translucency/lighting effects. 2021-02-24 19:20:48 +01:00
abcdefg30
919c670502 Update the rules of the default mods 2020-12-11 17:13:02 +01:00
tovl
92189e4b50 Let docking angle be determined by the host building. 2020-10-02 11:28:14 +02:00
Paul Chote
ac975f4139 Convert yaml-exposed facings to WAngle. 2020-07-19 10:41:05 +02:00
Matthias Mailänder
bd1760682f Rename WithNukeLaunch* traits to WithSupportPower*. 2020-04-30 01:37:05 -05:00
Paul Chote
45c6c6ba10 Fix Waste Refinery bib. 2020-03-24 13:13:18 -05:00
Paul Chote
0e436bc686 Move plugs and superweapons to Building queue. 2020-03-24 13:13:18 -05:00
Paul Chote
9f3254dbd1 Implement isometric selection boxes for TS structures. 2020-03-24 00:07:10 -05:00
Paul Chote
f9ca2114a9 Update TS decorations. 2020-03-24 00:07:10 -05:00
Paul Chote
585b8dc13c Set default rally point to an empty path. 2020-02-09 16:52:22 +01:00
Paul Chote
b2f0ac15e8 Generalize RallyPointInfo.Offset to support arbitrary length paths. 2020-02-09 16:52:22 +01:00
tovl
196d9670d3 Disallow units from idling on bibs in TS. 2020-01-04 16:04:27 +00:00
Paul Chote
dbe1d2d928 Add fallback exits to TS barracks. 2019-12-05 18:01:09 +01:00
tovl
a8b9562d74 Adjust waypoint linewidths. 2019-08-10 21:17:38 +01:00
abcdefg30
5e5183549c Overhaul ProductionBar:
- Is now a conditional trait
- Now respects multiple Production trait instances
- ProductionType is now required
2018-11-03 17:30:05 +01:00
Paul Chote
94088d37a6 Remove building lock from Sellable. 2018-11-03 15:09:14 +01:00
Paul Chote
e038b86742 Hook up make animation conditions for the default mods. 2018-10-07 19:29:34 +02:00
Andre Mohren
a68ea0fe2d RepairsUnits notification now optional. 2018-09-24 22:43:14 +02:00
Andre Mohren
90c2249317 PrimaryBuilding notification now optional. 2018-09-24 22:43:14 +02:00
reaperrr
f0ee87f078 Upgrade TS rules to SupportPower seconds -> ticks 2017-12-28 10:04:43 +00:00
Arular101
4ea6a3c18c Small adjustments 2017-12-28 10:12:52 +01:00
Arular101
ede72410ff Increase damage and HP by 100x 2017-12-28 10:12:52 +01:00
Paul Chote
c6ad768a76 Remove redundant powerdown conditions. 2017-12-27 20:18:27 +01:00
reaperrr
383840135f Replace IsDisabled checks in production with IsTraitPaused/Disabled checks
Note: We might want to separate IsTraitDisabled checks later (possibly make the latter cancel the currently produced item), but that can be done in a follow-up.
2017-12-17 21:18:44 +00:00
Paul Chote
c87409ed1a Remove legacy bounds code. 2017-12-11 19:45:07 +01:00
Mustafa Alperen Seki
ca1448c7ba Add Support of Types for GivesBuildableArea 2017-11-20 16:17:13 +02:00
reaperrr
7537daf74e Adapt TS to power-related trait refactorings 2017-11-13 03:09:05 +02:00
Paul Chote
646a6aa1e8 Fix TS target types. 2017-09-11 19:08:33 +02:00
reaperrr
11d6dc2d3a Add TS base-building hit-shapes 2017-08-09 21:25:05 +01:00
atlimit8
431f06cd49 Convert support powers from actor disabled to pausable-conditional. 2017-05-06 17:19:43 -05:00
atlimit8
0dfdea1826 Convert AffectedByPowerOutage from disabler to conditional condition granter. 2017-05-06 17:19:42 -05:00
atlimit8
61b84e0c5a Added ts power outage WithIdleOverlay polish. 2017-05-06 17:19:42 -05:00
atlimit8
1c5427c86f Convert WithIdleOverlay from actor disabled to pausable-conditional. 2017-05-06 17:19:42 -05:00
atlimit8
6075569659 Make RepairsUnits pausable-conditional 2017-04-30 09:48:02 -05:00
atlimit8
770efd710b Remove DisabledOverlay using WithColoredOverlay & remove IDisable from Husk 2017-04-30 09:46:21 -05:00
Paul Chote
0ddb631117 Add TS Laser Fences. 2017-04-23 00:44:11 +01:00
reaperrr
b0caa104f6 Merge pull request #13053 from MustaphaTR/ts-build-palette-orders
TS - Reorder the Cameos
2017-04-12 20:38:29 +02:00
Mustafa Alperen Seki
2ca3a1d120 Reorder the TS Cameos 2017-04-09 15:24:49 +02:00
reaperrr
fd717041ae Fix TS factory/barracks lights
In TS,
-GDI Factory lights were all idle and didn't have a damaged state
-GDI Barracks lights were all idle, and flag anim played more slowly
-Hand of Nod lights were all idle
-Nod Factory lights were idle
2017-04-01 16:30:20 +02:00
Mustafa Alperen Seki
66d50ba0b5 Add Tech Levels to Tiberian Sun 2017-03-18 20:08:44 +02:00
Paul Chote
1f44e91746 Migrate ProvidesRadar to conditions and remove JamsRadar. 2017-01-21 17:24:54 +00:00
Paul Chote
e0583af663 Convert PrimaryBuilding to conditions. 2016-12-13 19:30:39 +00:00
Paul Chote
32f0d570bf Rework UpgradeActorsNear -> ProximityExternalCondition. 2016-12-12 14:28:54 +00:00