Commit Graph

53 Commits

Author SHA1 Message Date
Paul Chote
e71225496b Clarify GPL version. 2016-02-21 16:30:48 +00:00
Paul Chote
b396965fd9 Update licence header year. 2016-02-21 16:27:31 +00:00
Oliver Brakmann
a6e98620c0 Merge pull request #10650 from pchote/remove-fragile-diplomacy
Remove fragile diplomacy.
2016-02-06 22:55:55 +01:00
Paul Chote
73b3f20921 Remove fragile alliances feature. 2016-01-30 20:47:50 +00:00
Matthias Mailänder
a11a183cad GpsWatcher.Owner is not used anywhere else 2016-01-24 19:25:37 +01:00
Matthias Mailänder
91041fbea3 no need to cast this 2016-01-24 19:25:37 +01:00
Matthias Mailänder
a2398d2e00 annotate spy satellite related palettes and sprites 2016-01-24 19:25:37 +01:00
Matthias Mailänder
38625ec6f8 avoid an unneccessary abbreviation 2016-01-24 19:25:37 +01:00
Matthias Mailänder
29e6f53a78 document interdependencies 2016-01-24 16:52:37 +01:00
Matthias Mailänder
6c56ac39c6 split GpsWatcher into it's own file 2016-01-24 16:48:44 +01:00
abcdefg30
ab7907c5a1 Unhardcode the chronoshift cursor sequences 2016-01-21 17:43:41 +01:00
abcdefg30
03ed54b3fb Merge pull request #10537 from pchote/move-util
Move OpenRA.Traits.Util to Mods.Common
2016-01-21 17:13:03 +01:00
Paul Chote
275be64f05 Remove Util.QuantizeFacing from support powers. 2016-01-19 23:34:13 +00:00
Matthias Mailänder
a8a1fafbc9 unhardcode ChronoShift palettes and sequences 2016-01-18 21:31:06 +01:00
RoosterDragon
8e89a6a696 Simplify names, remove unused usings, remove redundant casts. 2016-01-17 21:35:36 +00:00
Oliver Brakmann
aaeb715006 Merge pull request #10246 from penev92/terrainPalettes
Allow tile templates to define their own palette
2016-01-17 21:39:28 +01:00
Pavel Penev
861d1368a4 Unhardcode internal terrain palette name from all over the codebase 2016-01-17 19:02:16 +02:00
RoosterDragon
3c930c3ef9 Introduce FrozenUnderFogUpdatedByGps and IOnGpsRefreshed.
This trait uses the new interface to register with the GpsWatcher to get notified when the GPS state changes. It needs to register as if the actor is destroyed, the GpsWatcher can no longer query actors in the world to get the trait. This is no good as the trait needs to perform actions after the death of its parent actor.

When the GPS is enabled, the trait will track ownership changes and update the frozen actor (just like if there was only a GPS dot, it would change colour) and it will also remove frozen actors if the real actor dies or is sold.
2016-01-17 00:13:06 +00:00
Taryn Hill
5b5a45b0a4 Place constraints on ActorReferences in ParatroopersPower to improve linting 2015-12-27 11:24:16 -06:00
atlimit8
b07cd683e8 Easier actor selection in game by actor bounds center 2015-12-23 12:09:08 -06:00
RoosterDragon
62a932272c Fix GPS refreshing for incorrect player.
GpsWatcher.RefreshGps was wrongly using the render player in simulation code.
2015-12-12 19:57:08 +00:00
Pavel Penev
78e2eabd17 Remove byPlayer parameter from IFogVisibilityModifier.HasFogVisibility() 2015-11-21 01:11:38 +02:00
Pavel Penev
217c3881c6 Add IFogVisibilityModifier.IsVisible(Actor) 2015-11-21 01:11:37 +02:00
atlimit8
b6f17df260 Add ActorsHavingTrait<TTrait>([Func<TTrait, bool]) 2015-10-28 16:36:45 -05:00
reaperrr
2f69711341 Rename ActorMap *UnitsAt* occurences to *ActorsAt*
These enumerate actors in general, not just mobile actors (which the term 'unit' usually refers to).
2015-10-16 00:07:06 +02:00
Paul Chote
9b6dba02a8 Improve customisation of support power targeting. 2015-10-05 22:05:01 +01:00
Pavel Penev
8a44366667 Merge Plane and Helicopter into Aircraft 2015-10-01 20:15:41 +03:00
Paul Chote
ef55d646f7 Unstatic the Sound class. 2015-09-20 14:11:06 +01:00
atlimit8
09984683a7 Add ActorInfo.TraitInfo[OrDefault]<T>() requiring ITraitIfo types 2015-09-19 09:56:14 -05:00
atlimit8
8162fa27ab Add ActorInfo.HasTraitInfo<T>() requiring ITraitInfo types 2015-09-19 09:49:24 -05:00
atlimit8
85fab45451 Remove Actor.HasTrait<T>() 2015-09-19 09:49:23 -05:00
abcdefg30
87580d0aab Add a GpsRemoveFrozenActor trait 2015-08-22 21:36:30 +02:00
Matthias Mailänder
413baf9d8b rename WDist.Range to WDist.Length 2015-07-09 10:55:38 +02:00
Matthias Mailänder
7447e0bf93 rename WRange to WDist 2015-07-09 10:55:38 +02:00
Paul Chote
0677c309f3 Move Shroud.IsTargetable to Player. 2015-06-19 22:02:08 +01:00
reaperrr
a3bd007ac7 Moved SelectionDecorations to Mods.Common
And added more settings.

Moved SelectionBoxRenderable to Mods.Common, too.
2015-06-17 20:13:52 +02:00
Oliver Brakmann
32ed63727d Revert "Expose Plane turn-to-attack delay to yaml."
This reverts commit 02da41e5c5.
2015-04-03 23:42:35 +02:00
Oliver Brakmann
a8d7140c1a Merge pull request #7815 from Phrohdoh/aircraft-turn-timing
Expose Plane turn-to-attack delay to yaml.
2015-04-03 23:15:41 +02:00
Taryn Hill
4ed53c5952 Simplify return statements.
Remove redundant ‘this’.
Remove unused using directives.
Simplify LINQ chains.
Add some trait property descriptions.
Add readonly where viable.
Add fullstops to some yaml descriptions.
2015-04-01 12:33:17 -05:00
Taryn Hill
02da41e5c5 Expose Plane turn-to-attack delay to yaml.
Require Plane in some ctors.
2015-04-01 00:12:20 -05:00
Taryn Hill
51e470e64c Add some documentation to support powers. 2015-03-10 00:13:24 -05:00
Bynnar18
0abe8f9b2b Fixes issues with support powers and adds property to all IOrderGenerator classes to determine priority over selection in the left-click order scheme. 2015-03-01 14:58:19 -06:00
abcdefg30
6155928678 Don't display beacons in the air 2015-02-18 22:06:28 +01:00
RoosterDragon
82bea961ba Checked LINQ queries and collections for inefficiencies.
- Made Array.IndexOf available via extension method.
- Made ToHashSet extension method.
- Change collections queried often via Contains into sets.
- Avoid Count() extension if Count or Length property exist.
- Made Count() > 0 checks and variations calls to Any() instead.
- Don't call ToList/ToArray if there is no benefit to materializing the sequence.
- If the sequence does benefit from materialization, follow this general pattern:
  - Collection queried often via Contains use ToHashSet to speed up lookups.
  - Short lived variables use ToList. This is because ToArray requires an extra copy to output the final size.
  - Collections persisted into fields or for a long time use ToArray to minimize memory overhead.
2015-01-29 19:20:11 +00:00
reaperrr
be9d37f30e Moves SupportPowers and related Widgets to Mods.Common 2015-01-15 13:18:11 +01:00
abcdefg30
a4f051ad6b Added a lua function for paratroopers 2015-01-13 17:48:11 +01:00
abcdefg30
8ca61aa917 Updated all year numbers 2015-01-09 21:18:05 +01:00
RoosterDragon
a6cda967c2 Formatted all files.
Automatically formatted all files via VS. This generally corrects indentation, removes trailing whitespace and corrects misplaced tabs or spaces. Manually tweaked a few files where required.
2015-01-06 21:28:50 +00:00
reaperrr
573c26145e Move Render*Circle, ThrowsParticle and ParatroopersPower to appropriate locations 2015-01-04 18:12:11 +01:00
Matthias Mailänder
1b0e3a7a7f StyleCop clean OpenRA.Mods.RA 2015-01-04 17:02:46 +01:00