Matthias Mailänder
e22126ca02
added ice floes to ra
2012-07-03 09:21:54 +12:00
Matthias Mailänder
c75c72b525
made palette shadowindex configurable
2012-07-01 19:37:57 +12:00
Matthias Mailänder
7a578a0679
notifications (formerly EVAalerts) centralized and race specific
...
outsourced into notifications.yaml
triggered with PlayNotification(...)
(v2: less redundant code for PlayVoice/Notifications)
added harvester under attack and battlecontrol terminated
2012-07-01 14:39:30 +12:00
Chris Forbes
3a87b934a6
fixed #2257 - reenable PrimaryBuilding support for afld/hpad
2012-06-30 16:10:13 +12:00
James Dunne
8e602104af
Harvesters - made search radius configurable for both initial search from proc and search from harvest location.
2012-06-27 18:00:42 -05:00
James Dunne
1f0da42a15
Refineries now show which harvesters are linked by holding down ALT key.
2012-06-24 20:26:01 -05:00
James Dunne
80123b6aa4
Many harvester behavior improvements; summary below.
...
Implemented Harvester territory marking with a simple resource claim system in ResourceClaimLayer trait added to World.
Added customCost for PathSearch to support new Harvester search preferences.
Explicit delivery order forces harvester to always deliver to that refinery.
Explicit harvest order frees harvester from forced delivery refinery and allows for auto-balancing.
Harvesters auto-balance refinery choice such that no more than 3 harvesters are linked to any one refinery at a time.
Harvesters try very hard to not block the refinery dock location.
Harvesters try to avoid enemy territory when searching for resources.
Group-select harvest order intelligently disperses harvesters around the order location.
Fixed PathFinder caching to not be a sliding window. This is a correctness issue. Sliding window causes no-route paths to be cached permanently in tight move loops and doesn't allow eventual progress to be made. This may have negative performance implications.
2012-06-24 20:26:00 -05:00
Chris Forbes
2ed12f1d95
Merge remote-tracking branch 'scott/bleed'
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Conflicts:
OpenRA.Mods.RA/Missions/Allies01Script.cs
2012-06-25 08:45:16 +12:00
Matthias Mailänder
380875ad3e
added Einstein
2012-06-24 19:24:26 +03:00
Matthias Mailänder
84d623397b
made PaletteFormat configurable
...
as suggested in issue #2219
2012-06-19 21:36:10 +02:00
Chris Forbes
f3d68f4944
remove some junk ai profiles
2012-06-10 19:52:25 +12:00
Matthias Mailänder
b96158adcb
new AI with optimized build order
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Eisenhower builds less refineries, more units and techs faster
2012-06-10 16:34:31 +12:00
Chris Forbes
1bb1e00a0d
fix #2195 - barrels should not be capturable or sellable
2012-06-05 19:41:30 +12:00
earthpig
059347af40
bots (once again) build pillboxes.
2012-05-22 17:20:23 +12:00
earthpig
8c218b67ab
Bring back hbox, with both the new garrison stuff and with stealth until firing.
2012-05-22 17:18:26 +12:00
earthpig
c8c4507acf
Few things with Zhukov AI.
2012-05-01 14:51:21 -07:00
Chris Forbes
609d5bd611
ra: fix Flame Turret -> Flame Tower in unit name
2012-05-02 08:32:43 +12:00
earthpig
e7a8cdf951
Normal AI: Gone.
...
Zhukov AI: Bit of a turtle, but sends large attacks with arty/v2.
Rommel AI: Modified Hard AI.
2012-04-30 21:51:46 +12:00
Curtis Shmyr
9185dc65d5
Initial pbox pax changes
2012-04-30 21:18:10 +12:00
earthpig
d625e2624a
Fixed #2010 - arty in line now only has only 75% chance of exploding
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When an arty in a group of them dies, each individual arty only has a 75% chance of perpetuating the genocide of arty.... so usually, it'll stop before killing your whole line but not before seriously hurting it.
2012-04-29 19:20:46 +12:00
Chris Forbes
16e00c1f12
shimmering cloak in cnc
2012-04-25 22:24:38 +12:00
Chris Forbes
f86332fd99
change pillbox hotkey to p
2012-04-20 14:41:45 +12:00
Chris Forbes
eab0e7ddf9
add range circle for gap generator
2012-04-06 18:35:04 +12:00
Curtis Shmyr
891cba456b
give Gap Generator to allies
2012-04-06 18:23:30 +12:00
Chris Forbes
8dec48fee3
add spy reward for infiltrating refinery
2012-04-06 18:07:39 +12:00
Chris Forbes
b081103866
add infiltrate for exploration(reset) ability
2012-04-06 17:47:17 +12:00
Chris Forbes
b39eeddb45
adjust priority of Spy actions to prefer disguise/infiltrate when they match
2012-04-06 16:37:12 +12:00
Curtis Shmyr
bc8c433a72
Modified Capturable to have a capture time; fixes #2002
2012-04-06 14:47:04 +12:00
Chris Forbes
4d5f89909e
tanya is only available to allies
2012-04-03 09:54:29 +12:00
Chris Forbes
6376615781
make 4tnk use damage cooldown for heal
2012-03-04 12:44:44 +13:00
Chris Forbes
703d6648d7
fix C2 ProximityCaptor sillyness
2012-03-04 12:31:02 +13:00
Curtis Shmyr
f19807f0ca
Changed TTNK cost to 1500, hit points to 150
2012-03-03 16:18:11 -07:00
Curtis Shmyr
a523510922
Changed E4 (flamethrower) build prerequisite to FTUR
2012-03-03 16:12:13 -07:00
Curtis Shmyr
3375a5de51
Oil derricks are not required to be destroyed when eliminating a player
2012-03-03 18:07:29 +13:00
Curtis Shmyr
3b94728869
Reduced amount of mines MNLY.AT carries from 5 to 3
2012-02-13 09:11:32 +13:00
Chris Forbes
4bcd19f57c
remove bogus SurrenderOnDisconnect feature
2011-12-23 16:46:40 +13:00
Chris Forbes
480c35ab58
add base attack notification
2011-12-23 16:31:29 +13:00
Chris Forbes
45c41b6696
allow building repair always
2011-11-24 15:23:08 +13:00
Chris Forbes
053d661ed7
#1251 fixed - ss,msub,stnk have correct initial stance and can autotarget
2011-11-04 16:40:43 +13:00
Chris Forbes
b88a32759c
fixed #800 - infantry can walk on AT mines
2011-11-01 22:16:35 +13:00
Chris Forbes
7cc0a45727
give migs 4 salvos x 2 missiles, slightly increase damage per missile
2011-10-23 12:55:13 +13:00
Chris Forbes
b9ac25e044
split sprite-based and line-based things in Selectable into two traits
2011-10-23 12:13:11 +13:00
Curtis S
03b3649e54
changed MEDI cost to 300; changed SHOK cost to 500
2011-10-10 20:02:45 -06:00
Curtis S
16aec6ba90
Enabled tank squish in RA for 2tnk/3tnk/4tnk/ttnk/harv/mcv
2011-10-10 20:02:04 -06:00
Nukem
d2740847cf
new AI configuration -- supports 3 difficulty levels
2011-10-11 08:06:06 +13:00
Curtis S
ce336b46fd
fix #1196 : can't capture civ buildings
2011-10-06 18:30:47 -06:00
Chris Forbes
6de9c0b432
remove PrimaryBuilding support from afld/hpad; it doesnt make much sense for 1-unit-per-building
2011-10-04 22:18:36 +13:00
Chris Forbes
4fd3e6a390
fix #1151 -- husks should not be selectable
2011-10-04 21:57:20 +13:00
Chris Forbes
44f65f15ea
increase SYRD cost to 1000
2011-09-12 09:53:35 +12:00
Chris Forbes
25e257f2fa
increase SPEN cost to 800
2011-09-12 09:53:26 +12:00