Curtis Shmyr
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bc8c433a72
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Modified Capturable to have a capture time; fixes #2002
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2012-04-06 14:47:04 +12:00 |
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Chris Forbes
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b88a32759c
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fixed #800 - infantry can walk on AT mines
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2011-11-01 22:16:35 +13:00 |
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Chris Forbes
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b9ac25e044
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split sprite-based and line-based things in Selectable into two traits
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2011-10-23 12:13:11 +13:00 |
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Curtis S
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16aec6ba90
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Enabled tank squish in RA for 2tnk/3tnk/4tnk/ttnk/harv/mcv
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2011-10-10 20:02:04 -06:00 |
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Curtis S
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ce336b46fd
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fix #1196: can't capture civ buildings
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2011-10-06 18:30:47 -06:00 |
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Chris Forbes
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4fd3e6a390
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fix #1151 -- husks should not be selectable
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2011-10-04 21:57:20 +13:00 |
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Chris Forbes
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67b4ef3084
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#1108 changed BuildingInfo.WaterBound to a list of terraintypes. makes it possible to have buildings with custom terrain requirements
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2011-08-17 07:52:35 +12:00 |
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Chris Forbes
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ddc1311d87
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Make RenderUnit require IFacing; RenderSimple can be used for crates, mines, etc; fix husk facing init
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2011-08-09 08:51:35 +12:00 |
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Chris Forbes
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5f315bc404
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split unit smoke out into WithSmoke trait; remove duplication
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2011-07-17 11:27:20 +12:00 |
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Chris Forbes
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43d8750aad
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fixed #728: BuildableInfo.BaseNormal -> GivesBuildableArea
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2011-06-28 23:11:20 +12:00 |
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Paul Chote
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64497c9b2f
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Fix exploding walls
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2011-06-20 13:03:23 +12:00 |
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Chris Forbes
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d8ff3b8d3a
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fix 704 -- parachute offsets are configurable, and sensible now for infantry
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2011-05-22 21:33:46 +12:00 |
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Chris Forbes
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0bc427c683
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make helicopters actually inherit the plane stuff as intended. oops.
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2011-05-03 08:21:56 +12:00 |
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Chris Forbes
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dd4c5508fa
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gpsdot has sprites
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2011-05-02 19:51:15 +12:00 |
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Mike Bundy
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bcbac667db
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Changes how GPS is watched. Changes GPS ability.
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2011-05-02 19:31:40 +12:00 |
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Paul Chote
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43f81501a8
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Split Capturable into its own trait
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2011-04-10 10:07:00 +12:00 |
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Mike Bundy
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3e04b17b46
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Feature: Bounties added to Buildings/Units at 10% of value + 1.25 for each lvl
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2011-04-09 11:04:59 +12:00 |
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Chris Forbes
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7d29d90338
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from mirey: pilot parachutes from shot down plane, sometimes
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2011-04-09 11:01:17 +12:00 |
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Curtis S
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88d63d07e6
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Adds TRUK to both sides - donates cash to others
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2011-04-06 09:16:42 +12:00 |
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Curtis S
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f6b8e36f36
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v2rl arty bridge behaviour fix
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2011-04-04 11:22:00 +12:00 |
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Chris Forbes
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7e25947689
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yaml changes for sellable
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2011-03-17 19:14:20 +13:00 |
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Chris Forbes
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604c8c590b
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fix vehicle speed on ore being insane
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2011-03-02 22:51:05 +13:00 |
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Paul Chote
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0bd733d7a0
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Fix bogus rebase
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2011-02-07 20:10:52 +13:00 |
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geckosoft
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0f17fa34a8
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Added ProximityCaptor and filtering of possible captors for KOTH
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2011-02-05 19:22:06 +13:00 |
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Paul Chote
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504fe9e427
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Fix infantry group damage
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2011-02-04 18:39:04 +13:00 |
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Paul Chote
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73a08624ef
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Hacky fix for group movement
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2011-02-04 18:39:03 +13:00 |
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Paul Chote
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58f1589f95
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Add debug traits to Aircraft so we can see what is desyncing.
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2011-01-25 18:19:36 +13:00 |
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Paul Chote
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76216b8dd9
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Move damage sounds and shaking from Building/RenderBuilding into their own traits. Fix wall damage/death sounds under cnc.
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2011-01-04 14:34:00 +13:00 |
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Chris Forbes
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94715a1561
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add AutoTargetIgnore to ^Wall in ra and cnc
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2010-12-05 11:41:14 +13:00 |
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Paul Chote
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748a055a24
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Disable FrozenUnderFog for this release.
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2010-11-28 10:29:05 +13:00 |
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Chris Forbes
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6dcc401342
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add missing EditorAppearance for trees & cnc rocks
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2010-11-21 10:59:36 +13:00 |
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Chris Forbes
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13d76f8e9c
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removed editor -> ra dep; added EditorAppearance for inconvenient bits that the editor must have _some_ understanding of, but can't see
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2010-11-06 15:10:29 +13:00 |
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Bob
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39b09780f6
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refactor Targetable into Targetable{Unit,Building} and ITargetable
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2010-11-05 19:50:15 +13:00 |
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Bob
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50b1ba3acc
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attack if in range of any cell of a building
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2010-11-05 19:50:15 +13:00 |
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max621
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c150fd9475
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Added attack move
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2010-10-13 08:13:20 +13:00 |
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Chris Forbes
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9c0e3ac4c9
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allow AppearsOnRadar to use Location rather than OccupiedCells, for things that don't occupy any cells
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2010-10-11 18:54:13 +13:00 |
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pdovy
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761f62292f
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missing files from previous commit
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2010-10-07 22:46:44 +13:00 |
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Bob
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2f6315b816
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make the pathfinder use integers
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2010-09-22 08:04:52 +12:00 |
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Paul Chote
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9ea3a404a3
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Tidy ra dir
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2010-09-09 20:31:54 +12:00 |
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