Matthias Mailänder
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83ee6b758e
|
fix CD rip logic a little
will still fail on setup.z
|
2012-06-02 21:17:42 +02:00 |
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Matthias Mailänder
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accaf027fe
|
added (broken) content installer, moved instruction to GUI
still depends on the hacky bash script and CD extractor crashes
|
2012-06-02 17:46:31 +02:00 |
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Matthias Mailänder
|
9b1e798b35
|
added spice as a ressource
still needs work though
|
2012-06-02 15:36:31 +02:00 |
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Matthias Mailänder
|
cffaabb3bf
|
added d2k mouse pointer, fixed aircrafts
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2012-06-02 11:41:18 +02:00 |
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Matthias Mailänder
|
5ab5bc9f7c
|
removed need to define Harvester/BaseBuildingUnit manually
|
2012-05-28 23:36:46 +02:00 |
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Matthias Mailänder
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d9c4aada8a
|
updated the README
so people can try this on their own
|
2012-05-28 20:29:15 +02:00 |
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Matthias Mailänder
|
27fa99852b
|
add D2k crates, started fixing infantry
infantry directions are correct, but movement is still wrong
|
2012-05-28 20:14:56 +02:00 |
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Matthias Mailänder
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ec7795fa99
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added more Dune 2000 EVA voices
currently Atreides only
|
2012-05-28 14:00:43 +02:00 |
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Matthias Mailänder
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8e74df6155
|
fixing RALint.exe d2k and ordos missing defense buildings
|
2012-05-28 10:37:10 +02:00 |
|
Matthias Mailänder
|
4984d07960
|
made HackyAI more flexible for Dune 2000 mod
|
2012-05-28 10:36:17 +02:00 |
|
Matthias Mailänder
|
2a312911cb
|
fixes repair pad
and update TODO
|
2012-05-27 18:28:52 +02:00 |
|
Matthias Mailänder
|
a20e30312e
|
added Ordos
|
2012-05-27 15:17:03 +02:00 |
|
Matthias Mailänder
|
e0e1011d30
|
added Harkonnen
|
2012-05-27 12:45:35 +02:00 |
|
Matthias Mailänder
|
1fcf044980
|
added flags, worked on the UI
looks crappy, needs someone who is good at this
|
2012-05-27 10:40:08 +02:00 |
|
Matthias Mailänder
|
2287f1f662
|
inherit units that differ only slightly for each faction
|
2012-05-26 20:20:01 +02:00 |
|
Matthias Mailänder
|
ffbc76919e
|
make Dune 2000 an independent mod
Arrakis tileset now loads properly
|
2012-05-26 18:13:51 +02:00 |
|
Matthias Mailänder
|
083952a531
|
added Dune 2000 music, voices
|
2012-05-26 13:06:02 +02:00 |
|
Curtis Shmyr
|
bd29d382c7
|
fix #2080 - added option to toggle shellmap in CNC
|
2012-05-26 18:40:55 +12:00 |
|
Curtis Shmyr
|
8df09da816
|
Spy - add voice when sending infiltrate order
|
2012-05-26 18:40:55 +12:00 |
|
Curtis Shmyr
|
4778ef803e
|
Spy - don't reset exploration if team has GPS
|
2012-05-26 18:40:55 +12:00 |
|
Curtis Shmyr
|
37f91542a9
|
Change cargo ownership when capturing actors with cargo
|
2012-05-26 18:40:55 +12:00 |
|
Curtis Shmyr
|
e1907364e6
|
Fix #2086 - don't let player capture if that same player (or friendly ally) is already capturing
|
2012-05-26 18:40:55 +12:00 |
|
Matthias Mailänder
|
7f48a242db
|
fixed refinery, factories
a little hacky though
|
2012-05-25 22:27:26 +02:00 |
|
Matthias Mailänder
|
4362a215d9
|
fixed wall, silo; add ornithocopter, sonic tank, infantry
orni does not flap, no sonic wave weapon, infantry frames broken
|
2012-05-25 17:46:58 +02:00 |
|
Matthias Mailänder
|
72b2e03dd0
|
added tech buildings, repair pad, startport, tanks
|
2012-05-24 16:26:38 +02:00 |
|
Matthias Mailänder
|
f7c1eb2933
|
+heavy factory, radar outpost, brick wall
|
2012-05-23 20:04:45 +02:00 |
|
psydev
|
5dd46b1b16
|
Give Mammoth 8-sec. cooldown for heal, like in RA.
|
2012-05-23 09:35:34 +12:00 |
|
Matthias Mailänder
|
68a731ed5e
|
fixing MCV facings and flickering bug
|
2012-05-22 23:19:05 +02:00 |
|
Matthias Mailänder
|
4c667be946
|
fixed vehicles driving backwards
also fixed the bazooka for quad
|
2012-05-22 22:17:48 +02:00 |
|
Matthias Mailänder
|
66f82c6c2a
|
added harvester, trike/quad now working, fixed mod inheritances
RenderCargo: works, moved R8Reader to Utility namespace
|
2012-05-22 21:02:25 +02:00 |
|
Chris Forbes
|
ff32864b47
|
#2160 fixed - RenderCargo support for relative altitude
|
2012-05-22 19:42:51 +12:00 |
|
Chris Forbes
|
e9656795a2
|
RenderCargo depends on IMove on the containing actor
|
2012-05-22 19:24:53 +12:00 |
|
Chris Forbes
|
3fbb81b4fc
|
remove more spurious trait lookups in RenderCargo
|
2012-05-22 19:19:49 +12:00 |
|
Chris Forbes
|
442138e1f8
|
clean up spurious trait lookup in RenderCargo
|
2012-05-22 19:18:28 +12:00 |
|
Chris Forbes
|
2d39b1dfac
|
#2089 fixed - Explodes filtering on InfDeath
|
2012-05-22 19:14:25 +12:00 |
|
Chris Forbes
|
3b704e25fa
|
#2159 fixed -- missiles lose guidance and run out their remaining fuel if the target dies
|
2012-05-22 19:01:49 +12:00 |
|
Chris Forbes
|
c068be453a
|
#2119 fixed - better error message for multiple definitions of the same yaml field
|
2012-05-22 18:17:03 +12:00 |
|
Chris Forbes
|
6f8f940f31
|
#2130 fixed -- #comments can be used at the end of any lines
|
2012-05-22 18:05:04 +12:00 |
|
Chris Forbes
|
c000640928
|
remove dead function from LobbyLogic
|
2012-05-22 17:42:19 +12:00 |
|
earthpig
|
059347af40
|
bots (once again) build pillboxes.
|
2012-05-22 17:20:23 +12:00 |
|
earthpig
|
f0001856bc
|
To go along with introducing the 'cloaked hbox', ensure that the cloak is disabled if at low power.
|
2012-05-22 17:18:54 +12:00 |
|
earthpig
|
8c218b67ab
|
Bring back hbox, with both the new garrison stuff and with stealth until firing.
|
2012-05-22 17:18:26 +12:00 |
|
Matthias Mailänder
|
5426a5fd3c
|
put d2k mod stuff into it's own branch
|
2012-05-20 15:50:39 +02:00 |
|
psydev
|
d1241c438a
|
Helicopters targetable when landed
|
2012-05-18 10:45:39 +12:00 |
|
Chris Forbes
|
bc7aa9a491
|
make Health.MaxHP not readonly; some people want to frob it at runtime
|
2012-05-17 10:04:06 +12:00 |
|
Remco van der Zon
|
ae94d7ecc7
|
Chat-text displayed when the game is paused and unpaused.
: The game is (un-)paused by <PLAYERNAME>
|
2012-05-16 19:11:46 +02:00 |
|
Remco van der Zon
|
7e1986ecbc
|
Timer shows text "(paused)" when game is in pause.
|
2012-05-16 19:04:43 +02:00 |
|
Remco van der Zon
|
a07697be03
|
Pause the game option.
Game is paused when PAUSE on the keyboard has been hit. It can also be unpaused this way.
|
2012-05-16 17:35:10 +02:00 |
|
Remco van der Zon
|
b99e664726
|
A Game-tick can execute viewport.Tick itself,
removed this dependency from World.
|
2012-05-10 19:54:57 +02:00 |
|
psydev
|
881b4ba277
|
cnc - changed various unit speeds; gave increased sight to MCV and MSAM.
|
2012-05-07 07:42:48 +12:00 |
|