Commit Graph

125 Commits

Author SHA1 Message Date
Paul Chote
65df25b1a4 Remove lazy loading of binary map data. 2016-03-18 20:16:24 +00:00
abcdefg30
f3c8dd0397 Merge pull request #10886 from reaperrr/fix-gravitybomb
Fix GravityBomb crash when Image is null
2016-03-12 18:36:44 +01:00
reaperrr
d3ca9e1733 Fix Smoke facings to not track spawner's facing 2016-03-12 13:12:42 +01:00
reaperrr
03dd192de8 Make shadow palette of GravityBomb configurable 2016-03-12 12:16:40 +01:00
reaperrr
2378b427fe Fix GravityBomb crashing when Image is null 2016-03-06 20:04:41 +01:00
abcdefg30
b1b4c0bbd4 Merge pull request #10856 from reaperrr/smoke-facings
Added facings support to sprite trails
2016-03-06 12:18:29 +01:00
reaperrr
717a5063d9 Add facings support to projectile trails and SmokeTrailWhenDamaged 2016-03-05 13:49:07 +01:00
reaperrr
d063087de9 Add TrailSequences to Bullet
And use that instead of Sequences.
2016-03-05 13:45:06 +01:00
reaperrr
d3ab8dbd01 Add facing support to Smoke effect 2016-03-01 23:37:27 +01:00
Matthias Mailänder
a7a6815f99 Lint test the nuke missile sprites. 2016-02-28 20:54:10 +01:00
abcdefg30
85ee351d96 Merge pull request #10636 from reaperrr/missile-speed
Refactor naming of Missile's speed-related properties
2016-02-24 17:39:25 +01:00
Paul Chote
e71225496b Clarify GPL version. 2016-02-21 16:30:48 +00:00
Paul Chote
b396965fd9 Update licence header year. 2016-02-21 16:27:31 +00:00
abcdefg30
b27950b517 Unhardcode the palette the missile weapon of the NukePower uses 2016-02-14 22:32:53 +01:00
reaperrr
462b8583a2 Refactor Missile speed nomenclature 2016-02-14 13:41:27 +01:00
reaperrr
8729f39154 Fix Missile projectile crashing with NRE if it has no Image 2016-02-13 01:06:22 +01:00
Paul Chote
b0bd252343 Move Util to Mods.Common. 2016-01-19 23:35:18 +00:00
RoosterDragon
8e89a6a696 Simplify names, remove unused usings, remove redundant casts. 2016-01-17 21:35:36 +00:00
Paul Chote
3b18c7815d Remove Util.GetFacing. 2016-01-16 22:38:17 +00:00
Paul Chote
8a8368b97b Use .Yaw.Facing in Missile. 2016-01-16 22:38:17 +00:00
reaperrr
671f5af723 Unhardcode Missile freefall gravity 2016-01-01 15:52:12 +01:00
Matthias Mailänder
cd730914db Merge pull request #10119 from RoosterDragon/sort-effects-with-actors
Interleave renderables for effects and actors
2015-12-31 12:31:47 +01:00
Paul Chote
8771562e37 Reduce projectile search radius to match warheads. 2015-12-30 19:32:00 +00:00
Paul Chote
871d328c35 Fix collision detection for Missiles and Bullets. 2015-12-30 19:15:17 +00:00
reaperrr
c7b61799dc Make Bullet and Missile contrail ZOffset customizable
And give them a high default to avoid contrails "hiding" below large sprites.
2015-12-28 21:28:32 +00:00
reaperrr
2c5998e5d2 Make actor Contrail ZOffset customizable 2015-12-28 21:28:30 +00:00
RoosterDragon
e7f127976a Fix floating text ZOffset. 2015-12-28 21:28:29 +00:00
reaperrr
a7b5800d6f Make AreaBeam and LaserZap Z sorting customizable 2015-12-28 21:28:27 +00:00
Paul Chote
310222eb0e Use RgbaColorRenderer for rendering contrails. 2015-12-19 12:28:10 +00:00
Paul Chote
50dfa6df8f Fix Contrail field description. 2015-12-19 12:28:08 +00:00
atlimit8
bee590a057 Merge pull request #10208 from RoosterDragon/perf-comments
Added some performance comments
2015-12-13 20:46:07 -06:00
RoosterDragon
912a0630e2 Tweak some Render methods for efficiency. 2015-12-12 20:42:43 +00:00
Paul Chote
92d0261005 Overhaul LazerZap and AreaBeam rendering. 2015-12-10 23:25:59 +00:00
Oliver Brakmann
c02881e51e Merge pull request #9735 from RoosterDragon/animation-refactor
Refactor animation classes
2015-12-06 18:53:45 +01:00
RoosterDragon
082ea6ba73 Refactor animation classes.
Specify pause function in constructors of Animation if required, and remove the unused pause function from AnimationWithOffset.

Cleanup Animation.cs and reduce code duplication.
2015-12-05 16:58:26 +00:00
UberWaffe
f7f0dde4bb Added LineImpactProjectile. 2015-12-05 00:23:55 +02:00
RoosterDragon
bfe1804bf6 Fix some spellings. 2015-11-27 16:19:59 +00:00
Huw Pascoe
e92ccdf808 TargetLine for Rally Points
Also enabled allied players to see waypoints.
2015-11-23 19:30:24 +00:00
reaperrr
1d020872ec Increase the default range of angles that missiles can launch at 2015-11-19 15:02:19 +01:00
atlimit8
faa1a49604 RallyPoint palette tracks owner 2015-10-30 20:09:39 -05:00
Matija Hustić
7ca8d85771 Revert explosion condition to strictly less than zero 2015-10-24 18:20:18 +02:00
Matija Hustić
5fe7c4af4d Temporary fix for missiles launched from zero height 2015-10-16 10:22:58 +02:00
Matija Hustić
cd8a15271c Downward lookahead.
Added downward lookahead capability.
2015-10-11 22:15:30 +02:00
Matija Hustić
b9e57d33c3 Added lookahead, launch speed & angle computation.
The missiles should be more intelligent, avoiding cliffs,
surmounting inclines and flexibly selecting appropriate
launch speed and angle to avoid a close incline or miss
a close target.
2015-10-11 22:02:02 +02:00
Matija Hustić
41f57f2a15 Missile projectile refactor.
Introduces:

Vertical rate of turn
Customizable vertical launch angle
Delayed activation of the homing mechanism / propulsion
Freefall while propulsion deactivated
Customizable explosion altitude (for airburst)
Customizable cruise altitude (when target out of range)
Height checks for terrain impact and shadow rendering
Acceleration (instead of constant speed from launch to impact)
2015-10-11 22:02:01 +02:00
atlimit8
49d7604bd9 Cache WeaponInfo look-ups 2015-10-03 22:29:40 -05:00
reaperrr
4cf27fc207 Replace duplicate BlockedByActor with BlocksProjectiles.AnyBlockingActorAt 2015-09-30 23:54:21 +02:00
reaperrr
7e1f29d4c5 Made BlocksProjectiles upgradable 2015-09-30 21:54:35 +02:00
RoosterDragon
1b1e4f1dd2 Merge pull request #9174 from reaperrr/radius-explode
Customizable impact victim scan radius
2015-09-30 20:28:17 +01:00
Pavel Penev
7fa7ebe657 Merge pull request #9384 from Mailaender/lint-player-palettes
Added a lint check for player palette references.
2015-09-27 18:44:55 +03:00