Paul Chote
7a1d1092bd
Replace "Debug" prefix with "Battlefield Control" for win/loss messages.
2017-01-29 18:59:56 +00:00
Paul Chote
22fad046a0
Fix units warping to 0,0 when doing a 180 degree turn.
2017-01-29 18:58:35 +00:00
Paul Chote
85630501e1
Work around lint test limitations.
2017-01-29 18:58:35 +00:00
Paul Chote
38bd88e874
Hook up elevated bridges in Drawbridges.
2017-01-29 18:58:35 +00:00
Paul Chote
c00af2a85b
Hook up tunnels and elevated bridges in "A River Runs Near It".
2017-01-29 18:58:35 +00:00
Paul Chote
6f9a32ec3f
Hook up bridges on Tread Lightly.
2017-01-29 18:58:34 +00:00
Paul Chote
d79b2c0869
Hook up tunnels on Hot Springs.
2017-01-29 18:58:34 +00:00
Paul Chote
4f41b6e9ce
Implement elevated bridge placeholders.
2017-01-29 18:58:34 +00:00
Paul Chote
5c77c0dc28
Implement jumpjets.
2017-01-29 18:58:34 +00:00
Paul Chote
572c1cb89f
Implement subterranean units.
2017-01-29 18:58:33 +00:00
Paul Chote
bb5f25e0dc
Disable actor sight while inside tunnels.
2017-01-29 18:58:33 +00:00
Paul Chote
41213ad2d1
Implement tunnels.
2017-01-29 18:58:33 +00:00
Paul Chote
38ea7dbc5a
Fix units climbing tunnel faces.
2017-01-29 18:58:33 +00:00
Paul Chote
2bd5a392d1
Add plumbing for custom movement layers.
2017-01-29 18:58:33 +00:00
Paul Chote
695a572dc3
Move ActorMap to mod code.
2017-01-29 18:57:36 +00:00
Paul Chote
a518f07e25
Remove CPos.Max/Min.
2017-01-29 18:57:36 +00:00
Paul Chote
171e558c0a
Remove damaged bridge artwork from random tile selection.
2017-01-29 18:57:36 +00:00
Paul Chote
ba9927d34e
Add Condition support to WithDeathAnimation / DeathSounds.
2017-01-29 18:57:36 +00:00
Paul Chote
7249ca7f88
Add cell height display to map editor.
2017-01-29 18:57:35 +00:00
Paul Chote
544e40ecab
Fix CliffBackImpassibilityLayer trait name.
2017-01-29 18:57:35 +00:00
Oliver Brakmann
fe7736cee8
Merge pull request #12646 from pchote/asset-error
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Simplify asset browser error message display.
2017-01-29 19:47:07 +01:00
Oliver Brakmann
3011cea11d
Merge pull request #12641 from MustaphaTR/d2k-fix-mercenary-hfac-offset
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D2K - Fix Mercenary Heavy Factory offset
2017-01-29 19:40:33 +01:00
Curtis Shmyr
33e1a6b2dd
Fix frame end task race condition in ScrollPanelWidget
2017-01-29 17:49:40 +00:00
Matthias Mailänder
ab771f3171
Merge pull request #12645 from pchote/harvester-cost
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Unhardcode harvester queue behaviour parameters.
2017-01-29 18:46:27 +01:00
Paul Chote
9a1efbc08b
Simplify asset browser error message display.
2017-01-29 17:34:36 +00:00
Paul Chote
875d215662
Unhardcode harvester queue behaviour parameters.
2017-01-29 17:20:28 +00:00
Paul Chote
213b3dad2c
Merge pull request #12293 from abcdefg30/swallowNull
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Fix null being passed through the INotifyAttack interface
2017-01-29 16:32:35 +00:00
Mustafa Alperen Seki
81b1373db0
Fix Mercenary Heavy Factory offset
2017-01-29 18:28:49 +02:00
reaperrr
9d7413ab3d
Merge pull request #12461 from obrakmann/activities-pt2
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Activities re-write, part 2 - Child and composite activities
2017-01-29 16:02:21 +01:00
reaperrr
3e0db5cd2a
Merge pull request #12623 from MustaphaTR/d2k-reorder-yaml
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D2K - Reorder rule files on mod.yaml
2017-01-29 15:26:11 +01:00
reaperrr
86771c1ff2
Use Inheritance in TS explosions.yaml
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Notes:
- reduced explosion Spread is intentional (in TS, HE had a Spread step of 6 pixels)
- Falloff changes are intentional (in original TS, damage was halved every Spread step)
- effective damage reduction of UnitExplode is intentional (only grenadiers dealt heavy area damage, which isn't implemented yet)
2017-01-29 14:53:28 +01:00
abcdefg30
48cee8c426
Disable the SpreadDamageWarhead of WormJaw
2017-01-29 11:08:31 +01:00
abcdefg30
19549a9068
Fix null being passed through the INotifyAttack interface
2017-01-29 11:07:20 +01:00
reaperrr
892825aeb9
Merge pull request #12599 from RoosterDragon/allocs
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Reduce ongoing allocations
2017-01-27 17:52:30 +01:00
abcdefg30
0f11926305
Merge pull request #12625 from pchote/fix-timed-conditions
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Fix timed external conditions being rejected instead of reset.
2017-01-27 13:53:00 +01:00
abcdefg30
9240d53228
Merge pull request #12615 from pchote/fix-yaml-merging-again
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Fix yaml merging (again).
2017-01-27 13:39:49 +01:00
Paul Chote
255214e77c
Fix timed external conditions being rejected instead of reset.
2017-01-26 22:52:26 +00:00
Paul Chote
33210ad818
Merge pull request #12631 from drscream/fix/liblua-lookup-smartos
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Lookup for liblua in /opt/local/lib
2017-01-26 22:47:46 +00:00
abcdefg30
77663ba2d6
Merge pull request #12624 from pchote/fix-ref-sell
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Only remove resources when a silo/refinery is killed.
2017-01-26 18:16:50 +01:00
abcdefg30
5496c9be00
Merge pull request #12627 from GraionDilach/veins-fix
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Fix vein attack animation moving along with target.
2017-01-26 18:15:55 +01:00
Paul Chote
5377d70f92
Style fixes.
2017-01-26 17:27:13 +01:00
abcdefg30
5ff47162ec
Merge pull request #12513 from reaperrr/cnc-warhead-saving
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Some minor TD weapon yamls restructuring
2017-01-26 17:22:00 +01:00
Thomas Merkel
b4cdf18367
Lookup for liblua in /opt/local/lib which is required to work on SmartOS with pkgsrc
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We need to lookup also for liblua at /opt/local/lib which is used as PREFIX in pkgsrc on SmartOS.
2017-01-26 13:17:06 +01:00
Zimmermann Gyula
cc71582419
Fix vein attack animation moving along with target.
2017-01-26 11:01:36 +01:00
Zimmermann Gyula
8e9370054d
Add a disable option to LeavesTrails->StartDelay via negative values.
2017-01-26 11:01:35 +01:00
Paul Chote
3b4f515e2a
Only remove resources when a silo/refinery is killed.
2017-01-25 20:07:15 +00:00
RoosterDragon
6a0b993fa2
Remove attackBases member from AutoTarget.
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We can use the activeAttackBases member everywhere.
2017-01-25 18:29:33 +00:00
reaperrr
2760829353
Rename TD largecaliber.yaml to ballistics.yaml
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Mostly because Grenade was added to it.
2017-01-25 18:57:58 +01:00
reaperrr
5f6a350d41
Make TD Chemspray inherit ^FlameWeapon
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Results in a small reduction of yaml lines and makes it easier to make
across-the-board changes in the future.
2017-01-25 18:50:43 +01:00
reaperrr
7496bfff7c
Move TD TiberiumExplosion to explosions.yaml
2017-01-25 18:50:42 +01:00