Commit Graph

3263 Commits

Author SHA1 Message Date
reaperrr
c4b5b745ef Merge pull request #12307 from pchote/passive-visibility
Add plumbing for improved RA gap generator behaviour.
2016-11-18 14:34:35 +01:00
reaperrr
56fdfb1ec8 Merge pull request #12370 from pchote/heightmap-shroud-reveal
Implement heightmap-visibility blocking
2016-11-18 14:23:53 +01:00
reaperrr
f550c3b762 Merge pull request #12315 from obrakmann/activities-pt1
Activities re-write, part 1 (aka the boring bits)
2016-11-18 13:52:06 +01:00
Oliver Brakmann
fd22b19183 Use consistent spelling of 'interrupt[a|i]ble' 2016-11-13 15:50:22 +01:00
reaperrr
0479b7ffb5 Merge pull request #12341 from reaperrr/no-overlay-delayedaction
Remove hardcoded buildComplete delay in some overlays
2016-11-13 13:24:42 +01:00
reaperrr
0c78527ae8 Merge pull request #12354 from pchote/fix-smudge-out-of-bounds
Add map bounds checks to TerrainSpriteLayer and SmudgeLayer.
2016-11-13 13:08:51 +01:00
Paul Chote
d68c705512 Block actor sight above cliffs. 2016-11-11 17:46:53 +00:00
reaperrr
7ba0c22346 Merge pull request #12096 from pchote/game-timer-tooltip
Show replay percentage as a tooltip.
2016-11-06 16:59:07 +01:00
Paul Chote
983d8ac39e Add passive visibility type. 2016-11-06 15:40:22 +00:00
Paul Chote
fdac5a6d8a Rework internal shroud plumbing. 2016-11-06 15:40:22 +00:00
reaperrr
162fef3da1 Fix style nit 2016-11-05 18:54:41 +01:00
Paul Chote
e187b985fe Prevent smudges from spawning in bogus cells. 2016-11-05 17:45:27 +00:00
reaperrr
e8027a6fdf Remove hardcoded buildComplete delay in some overlays
There certainly was and possibly still is some issue this was trying to
work around, but unless it's a deal-breaker, we should rather try to fix that
issue directly instead of keeping some uncommented magical work-around.
2016-11-02 22:01:45 +01:00
reaperrr
03fd591a00 Remove some unused usings 2016-10-31 21:12:41 +01:00
Oliver Brakmann
2c66ee8c13 Add native support for uninterruptible activities
This pattern occurs a few times throughout the code, so it makes sense to bake it into the Activity class itself.
2016-10-31 18:46:27 +01:00
Oliver Brakmann
3e9bf7aa4d Turn Actor.GetCurrentActivity into a property 2016-10-31 18:46:27 +01:00
reaperrr
ad6ea52bff Make IPowerModifier require explicit implementation
Plus some 'collateral' explicit implementations on the affected traits.
2016-10-30 20:22:16 +01:00
reaperrr
2d0560dcb7 Make RangeModifier interfaces require explicit implementation 2016-10-30 20:22:16 +01:00
reaperrr
02f14f0761 Make IInaccuracyModifier require explicit implementation 2016-10-30 20:22:16 +01:00
reaperrr
80d9241bbe Make IReloadModifier require explicit implementation 2016-10-30 20:22:16 +01:00
reaperrr
fc2f006ec1 Make IFirepowerModifier require explicit implementation 2016-10-30 20:22:16 +01:00
reaperrr
4af7134115 Require explicit ISpeedModifier implementation
Plus misc "collateral" explicit interfaces.
2016-10-30 20:22:16 +01:00
reaperrr
97c2c24e8d Require explicit implementation of IDamageModifier 2016-10-30 20:22:16 +01:00
reaperrr
f8077dc113 Move combat modifier interfaces (damage, speed etc.) to mod code 2016-10-30 20:22:16 +01:00
reaperrr
9dfddaf5d9 Move IRenderInfantrySequenceModifier to mod code and require explicit...
implementation.
2016-10-30 20:22:16 +01:00
Paul Chote
6b29d70520 Merge pull request #12284 from reaperrr/interface-cleanups02
More explicit interface cleanups
2016-10-30 18:40:43 +00:00
reaperrr
3fca63e9a2 Make Armament implement interfaces explicitly 2016-10-30 19:17:45 +01:00
reaperrr
ce52bc9d7b Some more misc explicit interface implementations
'Fallout' from working on other things.
2016-10-30 19:17:41 +01:00
reaperrr
61779bf02a Make WithSpriteTurret ITick implementation explicit 2016-10-30 19:17:39 +01:00
abcdefg30
89187d1557 Merge pull request #12309 from reaperrr/DelayedAction-riddance2
Get rid of DelayedAction in Beacons and PlaceBuilding
2016-10-30 18:05:46 +01:00
abcdefg30
2125799e3a Merge pull request #12308 from reaperrr/refactor-shroud-traits
Refactor Shroud and shroud-modifying traits
2016-10-30 17:55:59 +01:00
Paul Chote
04dbda6dcd Merge pull request #12274 from abcdefg30/bodyPreview
Fully support unhardcoded sequences in the voxel render traits
2016-10-29 14:53:47 +01:00
Paul Chote
c62870cc30 Merge pull request #12004 from reaperrr/projectile-cleanup2
More projectile property streamlining and cleanups
2016-10-29 14:21:29 +01:00
reaperrr
2d69f1104f Replace DelayedAction with Tick-based solution in PlaceBuilding 2016-10-26 20:54:51 +02:00
Oliver Brakmann
443d35f240 Merge pull request #11984 from reaperrr/upgradable-tooltip
Make Tooltip upgradable
2016-10-26 20:48:19 +02:00
reaperrr
101cc65876 Replace DelayedAction in Beacon effects with Tick-based solution 2016-10-26 20:17:24 +02:00
reaperrr
cafd50ef43 Make RevealsShroud and CreatesShroud use stances
Instead of hardcoded (!)IsAlliedWith checks.
2016-10-26 19:18:15 +02:00
reaperrr
6b5e7b8c12 Make AffectsShroud and derivatives upgradable 2016-10-25 16:09:55 +02:00
reaperrr
a7e64bd8d8 Make AffectsShroud use explicit interfaces 2016-10-25 16:09:53 +02:00
reaperrr
0aefd87485 Make Shroud object- instead of actor-based 2016-10-25 16:09:52 +02:00
reaperrr
efa6ad64f7 Remove now-redundant TooltipInfo check 2016-10-23 18:42:36 +02:00
Paul Chote
4777161417 Merge pull request #11886 from reaperrr/UpgradeOnMovement
Add UpgradeOnMovement trait
2016-10-23 17:12:23 +01:00
abcdefg30
f53dc80d70 Merge pull request #12292 from pchote/fix-cargo-capture
Prevent mod-code from manpulating actor owners directly.
2016-10-23 18:06:51 +02:00
reaperrr
00c0161513 Show internal name instead of crashing when buildable actor has no tooltip
But throw a lint error instead.
2016-10-23 14:59:22 +02:00
reaperrr
074bb78cbd Made Tooltip trait upgradable 2016-10-23 14:59:18 +02:00
Paul Chote
10b5d8a06b Show replay percentage as a tooltip. 2016-10-23 13:29:06 +01:00
reaperrr
0fcc07cb7b Add UpgradeOnMovement trait
This provides upgrades when an actor is moving. To avoid 'hiccups' for ground units, air units are considered moving as soon as they are airborne.
2016-10-23 13:23:04 +02:00
Paul Chote
635fc9e1e2 Prevent mod code from changing Actor.Owner directly. 2016-10-23 12:21:03 +01:00
Paul Chote
8d688ab5f3 Use ChangeOwner on captured cargo. 2016-10-23 12:20:25 +01:00
reaperrr
146c07ac5c Merge pull request #12112 from abcdefg30/luaFlash
Add support for applying a target flash to actors through lua
2016-10-22 22:53:38 +02:00