Commit Graph

243 Commits

Author SHA1 Message Date
Chris Forbes
6a31fdef97 MineImmune trait 2009-12-28 17:47:35 +13:00
Chris Forbes
a2db9950f3 changed order name to get the right cursor 2009-12-28 16:58:26 +13:00
Chris Forbes
061c0ccb3f UIM for those 2009-12-28 16:57:58 +13:00
Chris Forbes
8411571186 Merge branch 'master' into minelayer 2009-12-28 14:50:00 +13:00
Chris Forbes
8fc344adb7 rationalizing some fail 2009-12-28 14:49:43 +13:00
Chris Forbes
0ebf81f156 merged 2009-12-28 14:25:36 +13:00
Chris Forbes
c5c1ec79ab presence of the trait is enough; don't need to check a legacy flag too. 2009-12-28 13:31:08 +13:00
Chris Forbes
650a0c333a fixes harvester lockup bug 2009-12-28 13:23:40 +13:00
Chris Forbes
9976296549 Merge branch 'master' into minelayer 2009-12-28 13:21:21 +13:00
Chris Forbes
daaf9686b7 oops 2009-12-28 12:43:23 +13:00
Chris Forbes
77bb949411 autoheal split from autotarget; it's fairly different. 2009-12-28 12:40:00 +13:00
Chris Forbes
d3767f2d99 non-turreted AutoTarget is sensible now 2009-12-28 12:08:56 +13:00
Chris Forbes
0f575f85f6 Merge branch 'master' into minelayer 2009-12-28 11:21:15 +13:00
Chris Forbes
8202f2cdc4 heal sortof works... except it kills the patient. 2009-12-28 10:59:00 +13:00
Chris Forbes
579a46d63f autotarget retal; most units are aggressive now 2009-12-28 10:49:20 +13:00
Chris Forbes
ea7638adfa mines are invisible to others 2009-12-28 10:23:44 +13:00
Chris Forbes
eab8b653fd minelayer maybe works 2009-12-28 10:09:43 +13:00
Chris Forbes
bf0d44851f removing dead crap, etc 2009-12-28 09:24:39 +13:00
Chris Forbes
1afe170d6d split various flying behaviors into own files 2009-12-28 09:05:13 +13:00
Chris Forbes
b7bac5bd16 unit idle tracking via dummy activity; wasn't so bad. 2009-12-28 08:26:13 +13:00
Chris Forbes
47f4815205 wtf removed 2009-12-27 23:15:53 +13:00
Paul Chote
a9010d1947 AT and AP mine traits 2009-12-23 03:49:49 -08:00
Paul Chote
eae88e7774 Make the ICrushable interface a bit more sane, plus correct defaults for infantry 2009-12-23 02:55:37 -08:00
Alli
2a0623a601 Merge branch 'master' of git://github.com/chrisforbes/OpenRA 2009-12-23 22:24:31 +13:00
Alli
9e950c84ca added PaletteType enum 2009-12-23 22:24:20 +13:00
Chris Forbes
982fde6d0a force-move; cleaning some dead bits; etc 2009-12-23 21:48:15 +13:00
Chris Forbes
34a88b3c2e Merge branch 'master' of git://github.com/chrisforbes/OpenRA 2009-12-23 21:08:36 +13:00
Chris Forbes
af715b4a5e water palette done that way 2009-12-23 21:08:29 +13:00
Paul Chote
a958e9cb70 Merge branch 'master' of git://github.com/chrisforbes/OpenRA 2009-12-22 23:57:08 -08:00
Paul Chote
9da1da8102 Add crush check and move crush effect into a custom warhead 2009-12-22 23:56:39 -08:00
Chris Forbes
449c07c518 IPaletteModifier 2009-12-23 20:26:51 +13:00
Paul Chote
0b0a1fe11d Make infantry crushable, refactoring, fix UIM (in)sanity crash, fix unit production 2009-12-22 23:00:15 -08:00
Paul Chote
4667679f12 Intermediate crushable-behavior checkin; Muliple units per cell in UIM; Crushable TraitInterface; Crushable units are taken into account in pathfinding; Crashes when trying to crush a unit 2009-12-22 22:37:11 -08:00
Chris Forbes
96728262e6 fix dumb building/tree placement stuff 2009-12-22 23:05:49 +13:00
Chris Forbes
91a04dc96a bullets, missiles are all altitude-aware 2009-12-22 22:58:42 +13:00
Chris Forbes
d695344a05 decouple that a bit more. 2009-12-22 20:03:53 +13:00
Chris Forbes
3bc97ac0b9 z offsets 2009-12-22 19:13:30 +13:00
Paul Chote
420012f8d9 Unhack movement check in ChronoshiftDeploy (well, hide the hack under another layer of abstraction, at least) 2009-12-21 20:09:19 -08:00
Paul Chote
a754ece459 Cache ore capacity 2009-12-21 19:26:22 -08:00
Paul Chote
0c79363dcc Ore pips on refinery and silo 2009-12-21 19:13:54 -08:00
Chris Forbes
f20ecc8a5d putting that fail in one place. 2009-12-22 12:56:46 +13:00
Bob
d052fd79e3 the rest of yesterday's render changes. 2009-12-22 11:57:32 +13:00
Bob
5ded9d6303 missed a change in prev. 2009-12-22 02:18:36 +13:00
Bob
86dc6d53e7 Simplifying(?) some of the render stuff. 2009-12-22 02:14:42 +13:00
Paul Chote
7aea135113 Begin to unhack unit movement/cursors; Flying units no longer show move-blocked cursor on water 2009-12-21 03:09:47 -08:00
Paul Chote
77bf7dd8e6 Harvester should only show 7 pips 2009-12-21 02:15:57 -08:00
Chris Forbes
67bdf0ce30 don't land on other people's AFLDs 2009-12-21 19:28:10 +13:00
Chris Forbes
9a0b15ac23 Merge branch 'master' of git://github.com/chrisforbes/OpenRA 2009-12-21 18:15:27 +13:00
Chris Forbes
dbe962364b factored out flying unit render into WithShadow:IRenderModifier 2009-12-21 18:13:52 +13:00
Paul
9532029b21 Wrap pips when there are too many, with included render bug. 2009-12-20 15:27:55 -08:00