Chris Forbes
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6a31fdef97
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MineImmune trait
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2009-12-28 17:47:35 +13:00 |
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Chris Forbes
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a2db9950f3
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changed order name to get the right cursor
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2009-12-28 16:58:26 +13:00 |
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Chris Forbes
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061c0ccb3f
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UIM for those
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2009-12-28 16:57:58 +13:00 |
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Chris Forbes
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8411571186
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Merge branch 'master' into minelayer
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2009-12-28 14:50:00 +13:00 |
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Chris Forbes
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8fc344adb7
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rationalizing some fail
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2009-12-28 14:49:43 +13:00 |
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Chris Forbes
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0ebf81f156
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merged
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2009-12-28 14:25:36 +13:00 |
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Chris Forbes
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c5c1ec79ab
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presence of the trait is enough; don't need to check a legacy flag too.
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2009-12-28 13:31:08 +13:00 |
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Chris Forbes
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650a0c333a
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fixes harvester lockup bug
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2009-12-28 13:23:40 +13:00 |
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Chris Forbes
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9976296549
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Merge branch 'master' into minelayer
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2009-12-28 13:21:21 +13:00 |
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Chris Forbes
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daaf9686b7
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oops
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2009-12-28 12:43:23 +13:00 |
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Chris Forbes
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77bb949411
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autoheal split from autotarget; it's fairly different.
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2009-12-28 12:40:00 +13:00 |
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Chris Forbes
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d3767f2d99
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non-turreted AutoTarget is sensible now
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2009-12-28 12:08:56 +13:00 |
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Chris Forbes
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0f575f85f6
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Merge branch 'master' into minelayer
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2009-12-28 11:21:15 +13:00 |
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Chris Forbes
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8202f2cdc4
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heal sortof works... except it kills the patient.
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2009-12-28 10:59:00 +13:00 |
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Chris Forbes
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579a46d63f
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autotarget retal; most units are aggressive now
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2009-12-28 10:49:20 +13:00 |
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Chris Forbes
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ea7638adfa
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mines are invisible to others
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2009-12-28 10:23:44 +13:00 |
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Chris Forbes
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eab8b653fd
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minelayer maybe works
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2009-12-28 10:09:43 +13:00 |
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Chris Forbes
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bf0d44851f
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removing dead crap, etc
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2009-12-28 09:24:39 +13:00 |
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Chris Forbes
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1afe170d6d
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split various flying behaviors into own files
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2009-12-28 09:05:13 +13:00 |
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Chris Forbes
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b7bac5bd16
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unit idle tracking via dummy activity; wasn't so bad.
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2009-12-28 08:26:13 +13:00 |
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Chris Forbes
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47f4815205
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wtf removed
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2009-12-27 23:15:53 +13:00 |
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Paul Chote
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a9010d1947
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AT and AP mine traits
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2009-12-23 03:49:49 -08:00 |
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Paul Chote
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eae88e7774
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Make the ICrushable interface a bit more sane, plus correct defaults for infantry
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2009-12-23 02:55:37 -08:00 |
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Alli
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2a0623a601
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Merge branch 'master' of git://github.com/chrisforbes/OpenRA
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2009-12-23 22:24:31 +13:00 |
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Alli
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9e950c84ca
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added PaletteType enum
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2009-12-23 22:24:20 +13:00 |
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Chris Forbes
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982fde6d0a
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force-move; cleaning some dead bits; etc
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2009-12-23 21:48:15 +13:00 |
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Chris Forbes
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34a88b3c2e
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Merge branch 'master' of git://github.com/chrisforbes/OpenRA
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2009-12-23 21:08:36 +13:00 |
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Chris Forbes
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af715b4a5e
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water palette done that way
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2009-12-23 21:08:29 +13:00 |
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Paul Chote
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a958e9cb70
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Merge branch 'master' of git://github.com/chrisforbes/OpenRA
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2009-12-22 23:57:08 -08:00 |
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Paul Chote
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9da1da8102
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Add crush check and move crush effect into a custom warhead
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2009-12-22 23:56:39 -08:00 |
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Chris Forbes
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449c07c518
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IPaletteModifier
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2009-12-23 20:26:51 +13:00 |
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Paul Chote
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0b0a1fe11d
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Make infantry crushable, refactoring, fix UIM (in)sanity crash, fix unit production
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2009-12-22 23:00:15 -08:00 |
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Paul Chote
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4667679f12
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Intermediate crushable-behavior checkin; Muliple units per cell in UIM; Crushable TraitInterface; Crushable units are taken into account in pathfinding; Crashes when trying to crush a unit
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2009-12-22 22:37:11 -08:00 |
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Chris Forbes
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96728262e6
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fix dumb building/tree placement stuff
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2009-12-22 23:05:49 +13:00 |
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Chris Forbes
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91a04dc96a
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bullets, missiles are all altitude-aware
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2009-12-22 22:58:42 +13:00 |
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Chris Forbes
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d695344a05
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decouple that a bit more.
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2009-12-22 20:03:53 +13:00 |
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Chris Forbes
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3bc97ac0b9
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z offsets
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2009-12-22 19:13:30 +13:00 |
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Paul Chote
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420012f8d9
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Unhack movement check in ChronoshiftDeploy (well, hide the hack under another layer of abstraction, at least)
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2009-12-21 20:09:19 -08:00 |
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Paul Chote
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a754ece459
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Cache ore capacity
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2009-12-21 19:26:22 -08:00 |
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Paul Chote
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0c79363dcc
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Ore pips on refinery and silo
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2009-12-21 19:13:54 -08:00 |
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Chris Forbes
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f20ecc8a5d
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putting that fail in one place.
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2009-12-22 12:56:46 +13:00 |
|
Bob
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d052fd79e3
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the rest of yesterday's render changes.
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2009-12-22 11:57:32 +13:00 |
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Bob
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5ded9d6303
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missed a change in prev.
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2009-12-22 02:18:36 +13:00 |
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Bob
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86dc6d53e7
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Simplifying(?) some of the render stuff.
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2009-12-22 02:14:42 +13:00 |
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Paul Chote
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7aea135113
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Begin to unhack unit movement/cursors; Flying units no longer show move-blocked cursor on water
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2009-12-21 03:09:47 -08:00 |
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Paul Chote
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77bf7dd8e6
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Harvester should only show 7 pips
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2009-12-21 02:15:57 -08:00 |
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Chris Forbes
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67bdf0ce30
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don't land on other people's AFLDs
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2009-12-21 19:28:10 +13:00 |
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Chris Forbes
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9a0b15ac23
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Merge branch 'master' of git://github.com/chrisforbes/OpenRA
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2009-12-21 18:15:27 +13:00 |
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Chris Forbes
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dbe962364b
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factored out flying unit render into WithShadow:IRenderModifier
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2009-12-21 18:13:52 +13:00 |
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Paul
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9532029b21
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Wrap pips when there are too many, with included render bug.
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2009-12-20 15:27:55 -08:00 |
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