reaperrr
97c2c24e8d
Require explicit implementation of IDamageModifier
2016-10-30 20:22:16 +01:00
reaperrr
ce52bc9d7b
Some more misc explicit interface implementations
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'Fallout' from working on other things.
2016-10-30 19:17:41 +01:00
reaperrr
61779bf02a
Make WithSpriteTurret ITick implementation explicit
2016-10-30 19:17:39 +01:00
reaperrr
a6b09342bc
Make INotifyBuildComplete require explicit implementation
2016-10-22 18:21:52 +02:00
abcdefg30
348249119a
Play all IonCannonPower launch sounds using the new helper method
2016-09-12 23:33:47 +02:00
abcdefg30
41bc3b20ba
Add a new OnFireSound property to IonCannonPower
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This replaces the hacky use of LaunchSound
2016-09-12 23:33:37 +02:00
abcdefg30
b6dc30ca93
Add support for playing the weapon report of the ion cannon
2016-09-12 23:28:25 +02:00
Paul Chote
9572376de0
Remove hardcoded constants from ProductionAirdrop.
2016-08-24 17:19:06 +01:00
Matthias Mailänder
5b61206ac6
Merge pull request #11513 from GraionDilach/idamage
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Remove passing the warheads from DamageWarhead to AttackInfo.
2016-07-16 14:26:43 +02:00
Matthias Mailänder
3aea7bf955
Unhardcode, lint-test and self-document the ion cannon sequence.
2016-07-12 21:09:02 +02:00
Zimmermann Gyula
cf8fff2b99
Remove passing the warheads from DamageWarhead to AttackInfo.
...
Added a Damage class to pass damage value and damage(types) instead.
This removes a great amount of overhead and longterm opens possibilities to have damagetypes without warheads.
2016-07-12 10:09:49 +02:00
Matthias Mailänder
67ba8c1bcc
Add missing sequence references to TD render traits.
2016-07-12 07:34:02 +02:00
Matthias Mailänder
8df4e9e04c
Merge PoisonedByTiberium and DamagedWithoutFoundations
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into DamagedByTerrain.
2016-07-10 19:44:19 +02:00
Paul Chote
b16a5110f4
Use ActorPreviews for WithCargo.
2016-06-15 20:36:25 +01:00
teees
b7bf7b6ec0
Move mod-level ActorInits out of the engine.
2016-06-15 20:35:22 +01:00
reaperrr
c6b09ef228
Cache ResourceLayer in PoisonedByTiberium ctor
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Instead of every few ticks.
2016-04-24 20:14:37 +02:00
reaperrr
fd5a597966
Move Render traits to Traits.Render namespace
2016-04-15 20:43:04 +02:00
Bynnar18
a9ffe0a779
Paradrop Production
2016-03-30 02:46:19 +02:00
RoosterDragon
4598b0de43
Have turrets actively track targets, even when not ready to attack.
2016-03-12 20:42:10 +00:00
Paul Chote
e71225496b
Clarify GPL version.
2016-02-21 16:30:48 +00:00
Paul Chote
b396965fd9
Update licence header year.
2016-02-21 16:27:31 +00:00
RoosterDragon
8e89a6a696
Simplify names, remove unused usings, remove redundant casts.
2016-01-17 21:35:36 +00:00
reaperrr
35c4aca983
Rename WithTurret, WithBarrel and WithReloadingTurret
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Make them use RenderUtils.ZOffsetFromCenter.
2015-11-28 20:57:09 +01:00
Pavel Penev
5cf34f926b
Fix the C17 delivery plane doing a steep dive when trying to land
2015-11-04 23:40:26 +02:00
atlimit8
49d7604bd9
Cache WeaponInfo look-ups
2015-10-03 22:29:40 -05:00
Pavel Penev
8a44366667
Merge Plane and Helicopter into Aircraft
2015-10-01 20:15:41 +03:00
atlimit8
9acf121eb1
Replace ActorInfo.Traits.WithInterface with ActorInfo.TraitInfos<T>()
2015-09-21 15:50:57 -05:00
Paul Chote
ef55d646f7
Unstatic the Sound class.
2015-09-20 14:11:06 +01:00
atlimit8
09984683a7
Add ActorInfo.TraitInfo[OrDefault]<T>() requiring ITraitIfo types
2015-09-19 09:56:14 -05:00
atlimit8
45112cfa76
Remove redundant IBodyOrientation[Info] & replace with BodyOrientation[Info]
2015-09-15 22:57:08 -05:00
atlimit8
8250f223c4
More HashSet trait fields & Lint support
2015-09-05 16:59:30 -05:00
reaperrr
9da56f51e2
Remove RenderBuilding
2015-08-30 15:44:59 +02:00
reaperrr
21186c10b6
RenderBuildingTurreted -> WithTurretedSpriteBody
2015-08-30 00:22:52 +02:00
Matthias Mailänder
9c1eeafa08
Merge pull request #9004 from reaperrr/quanbo
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Introduce QuantizeFacingsFromSequence
2015-08-28 22:46:29 +02:00
reaperrr
f62bc3c226
Merge pull request #9172 from Mailaender/fix-withcargo-desync
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Fixed a desync involving WithCargo
2015-08-28 15:05:55 +02:00
Paul Chote
8730a7f223
Fix WithCargo desync.
2015-08-26 19:35:18 +02:00
reaperrr
006e66a3c3
Refactored IQuantizeBodyOrientation implementation
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Moved BodyOrientation and related interfaces from Game to Mods.Common.
Introduced QuantizeFacingsFromSequence trait.
With*Body render traits no longer implement IQuantizeBodyOrientation
themselves.
2015-08-24 00:48:56 +02:00
Pavel Penev
09f67d18bb
Some internal "race" to "faction" renaming
2015-08-22 23:34:36 +03:00
Matthias Mailänder
118782a85e
check palette references
2015-08-17 21:36:45 +02:00
Matthias Mailänder
d0634d9bb7
add missing weapon reference
2015-08-15 09:57:42 +02:00
abcdefg30
538723f8fb
Merge SpawnViceroid into LeavesHusk
2015-08-08 23:23:31 +02:00
reaperrr
c3d996cb62
Adds WithReloadingTurret render trait to TD mod
2015-08-01 17:15:34 +02:00
reaperrr
abec89fa26
Replaced RenderGunboat with WithGunboatBody
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Based on WithSpriteBody.
2015-07-18 18:21:10 +02:00
penev92
bb648decc3
Rename Player.Country to Player.Faction
2015-07-15 04:06:52 +03:00
penev92
2e04fb5ddd
Rename Faction trait members
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Rename Faction.Race to Faction.InternalName
2015-07-14 18:50:39 +03:00
Matthias Mailänder
7447e0bf93
rename WRange to WDist
2015-07-09 10:55:38 +02:00
penev92
41cdc57ea5
Fix traits implementing INotifyKilled
2015-07-06 22:24:41 +03:00
penev92
351cf254e7
Fix DamageModifiers
2015-07-06 22:24:30 +03:00
atlimit8
a9908bffb4
UpgradeManager after IUpgradables
2015-06-28 10:24:00 -05:00
reaperrr
733b7fc0b0
Added WithMoveAnimation trait
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RenderUnitFlying -> WithUnitBody + WithMoveAnimation upgrade rule
Make TD Orca use WithMoveAnimation
Remove RenderUnitFlying
2015-06-04 14:42:11 +02:00