Paul Chote
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59013a581c
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Remove unused airborne condition from TD aircraft.
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2016-12-23 11:29:24 +00:00 |
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Oliver Brakmann
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67d10aa5bb
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Merge pull request #12485 from pchote/remove-ai-capturing
[bleed] Remove AI capturing from TD and RA, and AIs using mechanics and medics in RA
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2016-12-21 21:17:23 +01:00 |
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Oliver Brakmann
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05c2081143
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Merge pull request #12458 from pchote/map-top-targetability
Reduce aircraft not being targetable at the north edge of the map.
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2016-12-21 21:14:19 +01:00 |
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Oliver Brakmann
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7e6488c522
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Remove AI capturing from TD and RA
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2016-12-17 20:53:31 +00:00 |
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Paul Chote
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736d66d2c2
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Convert GainsExperience to conditions.
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2016-12-13 19:30:42 +00:00 |
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Paul Chote
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1ef3e246d1
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Convert GlobalUpgradable to conditions.
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2016-12-13 19:30:41 +00:00 |
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Paul Chote
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60cd12874e
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Convert Aircraft to conditions.
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2016-12-13 19:30:37 +00:00 |
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Paul Chote
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45af024b15
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Convert Cargo to conditions.
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2016-12-12 19:43:57 +00:00 |
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reaperrr
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bccc127645
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Use Explodes instead of WithBuildingExplosion in TD
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2016-12-10 13:45:12 +01:00 |
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Paul Chote
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0bc087f7bd
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Rename BridgeLayer to LegacyBridgeLayer.
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2016-12-10 11:36:39 +00:00 |
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Paul Chote
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a5549d3944
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Rename BridgeHut to LegacyBridgeHut.
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2016-12-10 11:35:29 +00:00 |
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Paul Chote
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7a9174e7fc
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Fix aircraft defaults.
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2016-12-08 18:23:25 +00:00 |
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Paul Chote
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34a94e16f6
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Update TD rules.
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2016-12-06 17:21:14 +00:00 |
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reaperrr
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848cf19ba8
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Merge pull request #12381 from pchote/upgrade-conditions
Upgrades overhaul part 1: EnabledCondition
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2016-11-30 19:42:34 +01:00 |
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Paul Chote
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5d0ce81eb0
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Make RA/TD aircraft sight relative to ground-based position.
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2016-11-26 21:19:37 +00:00 |
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Paul Chote
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9ceb3813e6
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Manually port TD veterancy to conditions.
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2016-11-19 17:19:28 +00:00 |
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Paul Chote
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bee7f14ae5
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Update TD rules.
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2016-11-19 17:19:28 +00:00 |
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reaperrr
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0350b8c8f2
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Remove Buildable from TD Bio Lab
It isn't supposed to be buildable so the description is never seen in-game anyway.
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2016-10-22 20:37:11 +02:00 |
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reaperrr
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5b5b064981
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Move production icon sequence from Tooltip to Buildable
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2016-10-22 20:37:09 +02:00 |
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Tyson Liddell
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8a760fedf2
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Yaml files updated with Description moved from Tooltip to Buildable
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2016-10-16 12:10:07 +11:00 |
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abcdefg30
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da591a9030
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Merge pull request #11974 from abc013/SecondWeaponAnimation
Add support for multiple fire animations in WithInfantryBody
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2016-10-15 12:49:41 +02:00 |
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abc013
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268dcd7d41
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changed AttackSequence to DefaultAttackSequence
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2016-10-14 14:53:02 +02:00 |
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abcdefg30
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bf3441f5d6
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Fix transport husks revealing more/less than the normal actor
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2016-10-12 17:02:54 +02:00 |
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Paul Chote
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de856f8c1a
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Fix non-selectable support actor health bars.
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2016-10-04 01:43:15 +01:00 |
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Oliver Brakmann
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45f779e9c0
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Merge pull request #11991 from abcdefg30/ion
Fix the IonCannonPower not playing all launch sounds
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2016-09-30 17:02:27 +02:00 |
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Paul Chote
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365bd5b9bd
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Rename ResourceType trait fields for consistency.
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2016-09-25 17:04:18 +01:00 |
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Paul Chote
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5e974b4959
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Fix control group decoration position.
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2016-09-21 14:39:44 +01:00 |
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Oliver Brakmann
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47a24e7ad4
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Remove 'campaign-' prefix from disable-experience.yaml files
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2016-09-16 18:27:20 +02:00 |
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abcdefg30
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41bc3b20ba
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Add a new OnFireSound property to IonCannonPower
This replaces the hacky use of LaunchSound
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2016-09-12 23:33:37 +02:00 |
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abcdefg30
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fe91629d25
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Remove a bogus LZRange field together with an unnecessary ParaDrop definition
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2016-09-07 23:38:00 +02:00 |
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abcdefg30
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8475ad40a7
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Remove the bogus Health property from CAMERA
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2016-08-30 11:31:47 +02:00 |
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Paul Chote
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32eb98c17d
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Remove legacy A* visualisation.
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2016-08-26 16:55:46 +01:00 |
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reaperrr
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b5f36013c2
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TD yaml style fixes
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2016-08-21 19:36:48 +02:00 |
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Zimmermann Gyula
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5648daeeed
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Manual cleanup.
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2016-08-21 12:05:34 +02:00 |
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Zimmermann Gyula
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5eec9ef463
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Automatically upgrade rules.
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2016-08-21 12:05:34 +02:00 |
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reaperrr
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0ec9725c2a
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Merge pull request #11621 from Mailaender/text-controlgroup
Added With*ControlGroup
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2016-08-18 21:25:32 +02:00 |
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Matthias Mailänder
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7485404c87
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Tweak the infantry control group positioning.
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2016-08-18 21:10:57 +02:00 |
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Matthias Mailänder
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1a53bfd8a3
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Keep sprite ctrl groups for Dune 2000, Red Alert, Tiberian Dawn.
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2016-08-12 21:54:51 +02:00 |
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Zimmermann Gyula
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33de63d7ee
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Update Tiberian Dawn AI.
Increase all AI infantry percentages.
Limit Engineers at Rush AI.
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2016-08-12 14:38:55 +02:00 |
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Oliver Brakmann
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da3333073f
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Merge pull request #11800 from WolfGaming/FixHuntable
RA: Delete the Huntable trait for walls and gates.
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2016-08-12 14:14:07 +02:00 |
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WolfGaming
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299e925180
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Only define Huntable for actors that need to be hunted.
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2016-08-11 20:25:22 +00:00 |
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Taryn Hill
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f3017d1bea
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CNC: Add capturing to Cabal AI
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2016-08-10 19:06:25 -05:00 |
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AoAGeneral
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7025a230bf
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TD Balance Change 08012016
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2016-08-01 12:08:26 -07:00 |
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Zimmermann Gyula
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0f368bf6c3
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Update the default mods excluding veins in TS.
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2016-07-26 23:18:54 +02:00 |
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Oliver Brakmann
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3083c8a175
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Add a yaml rules include file to disable player experience for scripted maps
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2016-07-19 22:14:40 +02:00 |
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Oliver Brakmann
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d292f15cc2
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Enable player experience tracking in mod rules
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2016-07-19 20:20:38 +02:00 |
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Oliver Brakmann
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3539e3146e
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Merge pull request #11560 from abcdefg30/supportSpeech
Refine the support power speech notifications setup
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2016-07-13 18:40:07 +02:00 |
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Matthias Mailänder
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8df4e9e04c
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Merge PoisonedByTiberium and DamagedWithoutFoundations
into DamagedByTerrain.
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2016-07-10 19:44:19 +02:00 |
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Matthias Mailänder
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2b8200fb0a
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Merge pull request #11550 from AoAGeneral/myfeature
TD Balance Changes 06302016
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2016-07-09 21:02:46 +02:00 |
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reaperrr
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a212734c5c
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Fix smudges in TD to not spawn/grow under structures and vehicles
Also trees, husks and creeps (dinos and visceroids) in most cases.
Exceptions are intentional.
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2016-07-07 20:51:21 +02:00 |
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