Matthias Mailänder
399e451ada
Add a DamagesConcreteWarhead to remove buildable concrete.
2018-09-15 15:36:12 +02:00
Paul Chote
6fdb25b48f
Fix yaml formatting.
2018-05-12 16:42:54 +02:00
Alexis Hunt
08ad7d7f4e
Refactor handling of hit radii in projectiles.
...
penev discovered that the RulesetLoaded functions of projectiles were
never being called, meaning that their blocking calculations were not
properly accounting for actors with large hitboxes.
The best fix for this is to change FindActorsOnLine to always account
for the largest actor's hit radius, rather than forcing callers to pass
the largest radius. Per the comment in Util.cs, as a result, move this
computation to ActorMap. I decided to simplify by not making a separate
calculation for actors that block projectiles only; this may cause a
small performance degradation as the search space is a bit larger.
Similarly to this, I've removed the ability to specify a search radius
manually. Because this is only a search radius, setting a value smaller
than the largest eligible actor makes no sense; that would lead to
completely inconsistent blocking. Setting a larger value, on the other
hand, would make no difference.
CreateEffectWarhead was the only place in core code any of these search
radii were set, and that's because 0 was a mysterious magic value that
made the warhead incapable of hitting actors. I replaced it with a
boolean flag that more clearly indicates the actual behaviour.
Fixes #14151 .
2018-02-21 23:26:41 +01:00
Mustafa Alperen Seki
a45e0d9d0a
Seperate Imperial and Harkonnen Sardaukars
2018-02-06 21:20:00 +01:00
Arular101
50185d3ccd
Small adjustments
2017-12-12 23:56:25 +01:00
Arular101
64a3187fd1
Increase damage and HP by 10x
2017-12-12 23:56:25 +01:00
Matthias Mailänder
d64a9e6afc
Add Devastator reactor overload upon deployment
2017-10-06 18:14:17 +02:00
C. Helmig
80b69af30c
d2k: sonic weapon fix.
...
Works around buggy friend-foe discrimination (/Falloff) for sonic weapon. Damage values closer to original game. (Fixes #13850 )
2017-08-23 13:02:54 +02:00
reaperrr
7704ae655e
Apply BurstDelays rename to D2k
2017-08-20 20:48:25 +02:00
reaperrr
70b43222fe
Adapt D2k AA missiles to CEWH refactor
2017-07-13 20:58:47 +02:00
reaperrr
4823d5454d
Disable effect warhead victim scans in D2k
...
They are always displayed unconditionally anyway.
2017-06-25 22:40:12 +02:00
reaperrr
522a29f1e4
Reduce Ornithopter damage vs buildings
...
Especially larger ones.
2017-06-24 11:11:56 +01:00
abcdefg30
e37667efb6
Merge pull request #12606 from reaperrr/forward-bombs2
...
Add forward movement support to GravityBomb
2017-04-11 13:07:15 +02:00
reaperrr
4fdda9efd2
Remove wrong space and 2nd free line from d2k yamls
2017-03-31 10:55:01 +02:00
reaperrr
5b617cf6e5
Refactor GravityBomb velocity/acceleration
2017-03-29 19:30:51 +02:00
Mustafa Alperen Seki
5ccfcb1cb9
Remove Sonic Tanks' immunity to other friendly sonic tanks.
2017-03-26 10:15:19 +02:00
reaperrr
4c02112cc6
Tweak Ornithopter bombs
...
In the original,
- they were slower
- didn't accelerate
- had a shadow
- were dropped at lower rate
- played EXPLSML4.WAV
compared to bleed.
2017-02-25 21:14:43 +01:00
abc013
a73e7e6103
Adjust the drop-position of the air strike in D2k
2017-02-25 21:03:53 +01:00
reaperrr
6cd6cedd2c
Tweak D2k debris
...
- Enabled shadow
- reduced maximum speed
- considerably increased 'launch angle'
- increased bounce count to 3 and toned down BounceRangeModifier
- reduced TrailInterval to 1 for Debris2
- removed explosion sounds to a) match original and b) make them less annoying
- fixed debris explosion animations to match original
- used different trail anim for Debris2 and Debris3
2017-02-14 01:56:22 +01:00
reaperrr
9b34aa4d6b
Set up D2k wall explosion
2017-02-14 01:56:19 +01:00
reaperrr
6745cf402d
Remove explosion sound from Fremen weapon
2017-02-12 22:50:29 +01:00
reaperrr
03a5e7ff4e
Make Quad Rocket speed a multiple of 32
2017-02-12 22:28:55 +01:00
reaperrr
c4fc8f55bc
Make D2k large missile speeds consistent
2017-02-12 22:27:52 +01:00
reaperrr
84dedd4237
Only play explosion sound for Missile Tank and Tower in D2k
...
But not on Bazooka and Quad's Rocket.
2017-02-12 22:27:09 +01:00
reaperrr
87d5a17a18
Fix explosion sound, speed and angle of D2k grenade
2017-02-12 22:13:09 +01:00
reaperrr
194a386a66
Remove unused Heal weapon from D2k
2017-02-12 01:25:47 +01:00
reaperrr
be6aaa0da5
Use InstantHit projectile for d2k BloomExplosion
2017-02-12 01:24:16 +01:00
reaperrr
0176fa5ff3
Remove redundant Blockable from DevBullet
2017-02-12 01:23:42 +01:00
reaperrr
69eaa16726
Make D2k machine guns unblockable and instant hits
...
To match original.
2017-02-12 01:20:03 +01:00
Paul Chote
cc3c618d60
Play spurt animation on each growth step.
2017-02-05 13:28:00 +00:00
reaperrr
c057acba7a
Use TargetDamage for D2k WormJaw
2017-01-30 21:22:11 +01:00
abcdefg30
48cee8c426
Disable the SpreadDamageWarhead of WormJaw
2017-01-29 11:08:31 +01:00
Mustafa Alperen Seki
4601331f7f
Add bouncing to D2K Debris.
2017-01-24 15:04:29 +02:00
reaperrr
9dab3d57f4
Remove explosion sound from D2k gun turret weapon
...
It was soundless in the original, and the sound is a bit annoying, too.
2017-01-19 22:48:14 +01:00
reaperrr
c67735626c
Slim down D2k CrateNuke via inheritance
2017-01-19 22:43:30 +01:00
reaperrr
983047f78a
Slim down D2k missile weapons via inheritance
2017-01-19 22:43:30 +01:00
reaperrr
dc4073009d
Slim down D2k miniguns via inheritance
2017-01-19 22:43:30 +01:00
reaperrr
b1aa1bc2c1
Slim down D2k cannon weapons via inheritance
2017-01-19 22:43:30 +01:00
reaperrr
6d56d3485b
Slim down D2k Debris weapons via inheritance
2017-01-19 22:43:30 +01:00
reaperrr
b77b67e560
Fix Trike/Raider muzzle flashes
...
Armament requires a projectile to fire.
2017-01-07 15:12:20 +01:00
reaperrr
4f2c360cb9
Use Explodes instead of WithBuildingExplosion in D2k
2016-12-10 13:45:12 +01:00
reaperrr
20cd2aa4ab
Rename Bullet Angle to LaunchAngle
2016-10-22 17:57:32 +02:00
Zimmermann Gyula
0f368bf6c3
Update the default mods excluding veins in TS.
2016-07-26 23:18:54 +02:00
reaperrr
5df32e6d2a
Fix smudges in D2k to not spawn or grow when hitting vehicle or structure
2016-07-07 20:51:21 +02:00
reaperrr
170fdc89e3
Rename Bullet Trail to TrailImage
2016-05-31 15:05:26 +02:00
reaperrr
cee5ec4754
Give large D2k missiles a ballistic flight curve
2016-05-15 16:38:34 +02:00
reaperrr
2c7fe90532
Use 'true' instead of 'yes' on all D2k booleans
2016-05-15 16:38:02 +02:00
reaperrr
1258ddde7f
Refactored Missile.RangeLimit from ticks to WDist
...
Changed default from 'unlimited' fuel to weapon range.
2016-04-30 16:02:15 +02:00
reaperrr
5905e75d95
Fix D2k deviator not taking effect
...
The warhead's scan range was lower than both the missile inaccuracy as
well as the Missile CloseEnough value of 298, so it almost never had an
effect.
2016-03-20 13:07:13 +01:00
reaperrr
08034fa7e0
Upgrade D2k missile rules
2016-02-14 13:43:45 +01:00