Commit Graph

1678 Commits

Author SHA1 Message Date
Paul Chote
a081321790 Add copy/paste to the map editor. 2015-11-10 22:18:18 +00:00
Oliver Brakmann
214945a61f Merge pull request #9324 from atlimit8/ColorSpacePrefixes
Hex Color Parsing
2015-11-02 20:28:04 +01:00
DArcy Rush
c27ba0fa90 Add LoS to Bio lab and prison. 2015-11-01 14:02:17 +00:00
abcdefg30
16dbdebb72 Increase the speed of HIJACKER 2015-10-31 16:08:16 +01:00
atlimit8
949994f10b Convert MiniYaml colors to hex 2015-10-27 16:10:33 -05:00
Oliver Brakmann
1a879009f1 Change InitialStance to Defend for human players 2015-10-27 19:41:49 +01:00
abcdefg30
d10dd5c9d9 Merge pull request #9758 from reaperrr/fix-barrel-seldeco
Fix #9751 - Replace Selectable with CustomSelectionSize on RA barrels
2015-10-25 18:51:02 +01:00
atlimit8
7c1e93a880 Merge pull request #9730 from r34ch/fake-structures-detonate
Fake structures detonate to mask health difference.
2015-10-25 09:12:02 -05:00
DArcy Rush
60ad19b625 Fake structures use 'DamageThreshold' under 'Explodes'.
This change means that fake structures take damage at the same
rate as their real counterparts, but explode at 90% of their
max health.

MSLF and PDOF have been given a health buff as only one fake
version of each can be built.

Also fixed mission Monster Tank Madness. Actor v19.Husk required
HealthInfo.
2015-10-25 11:51:27 +00:00
reaperrr
80e6e024d8 Replace Selectable with CustomSelectionSize on RA barrels
This still allows targeting them, but you neither see their health bar on mouse-over, nor can you select them (effectively making their health bar and selection box invisible).
2015-10-25 10:01:14 +01:00
Paul Chote
c87c2270ca Merge pull request #9668 from abcdefg30/balanceRA
RA-Balance changes for the next playtest
2015-10-24 21:16:52 +01:00
abcdefg30
90968022cb Merge pull request #9703 from reaperrr/fix-tanya9673
Fix Tanya's Colt targeting buildings
2015-10-24 21:21:03 +02:00
reaperrr
b5cdde6c5d Fix RA building TargetTypes 2015-10-24 08:45:30 +02:00
Oliver Brakmann
9c75079b2e Remove tesla boost from RA 2015-10-23 19:51:39 +02:00
abcdefg30
ac95dc65dd Clean SONAR up 2015-10-22 17:21:44 +02:00
abcdefg30
64931db796 Add camera.spyplane and let camera.paradrop inherit CAMERA 2015-10-22 17:21:43 +02:00
abcdefg30
234796ef6f Remove ProximityCaptor from CAMERA and camera.paradrop 2015-10-22 16:46:22 +02:00
abcdefg30
6eb5dcb6cf Remove DetectCloaked from CAMERA 2015-10-22 16:43:12 +02:00
abcdefg30
f675c17640 Remove junk values (5c0 is the default) 2015-10-22 16:43:11 +02:00
abcdefg30
1a7a184730 Add cloak to HIJACKER 2015-10-22 16:43:10 +02:00
abcdefg30
065386f134 Increase Crushable: WarnProbability: to 95 for HIJACKERs 2015-10-22 16:43:09 +02:00
abcdefg30
3f7a65e1bc Reduce chinook sight range 2015-10-22 16:43:08 +02:00
reaperrr
8e6d5bd603 Misc yaml formatting/style fixes 2015-10-21 10:07:48 +02:00
Matthias Mailänder
8d0d789e40 fix bridge hut selection priority 2015-10-17 22:23:44 +01:00
Matthias Mailänder
eab5e474cb Merge pull request #9637 from abcdefg30/newTDdelay
Reduce InitialSpawnDelay for crates in TD
2015-10-17 15:15:54 +02:00
DArcy Rush
e6417abb51 Rebalance MCV crate in RA mod
Completely removes the chance of getting an MCV from a crate
in the RA mod unless the player has no base remaining.
2015-10-16 16:22:37 +01:00
abcdefg30
7624256001 Set InitialSpawnDelay to 0
and set the value to 1500 in the default mods.
2015-10-16 14:42:11 +02:00
Matthias Mailänder
6107eb389b Merge pull request #9600 from abcdefg30/tanyadamage
Fix tanya not being able to damage barrels
2015-10-11 19:26:27 +02:00
abcdefg30
6aa8f9772a Fix tanya not being able to damage barrels 2015-10-11 14:24:03 +02:00
Matija Hustić
03c80fb9c6 Added tesla boost capabilities.
Shock troopers and tesla tanks standing near a tesla coil
will charge it up, enhancing its range, modifying the zap
animation and allowing it to work even when player's power
is down.
The sound for charger weapons edited from
https://www.freesound.org/people/JoelAudio/sounds/136542/
2015-10-09 22:41:21 +02:00
Oliver Brakmann
6274f2a47e Merge pull request #8768 from matija-hustic/attackbase_refactor
Some work on Attack*
2015-10-08 21:56:22 +02:00
reaperrr
247bbeb869 Fix RA Chinook selection box size 2015-10-07 22:26:11 +02:00
Matija Hustić
69696fc154 UpgradeRules YAMLs 2015-10-06 02:00:39 +02:00
reaperrr
b722aa6721 Rename WithRotor to WithSpriteRotorOverlay 2015-10-04 20:22:46 +02:00
reaperrr
2ae0694385 Merge pull request #9054 from penev92/bleed_aircraft
Merge Plane and Helicopter traits
2015-10-03 01:52:30 +02:00
Huw Pascoe
cfd179b0c6 Added warhead visualization to combat debug overlay. 2015-10-02 02:48:21 +01:00
Pavel Penev
1ab2a781f1 Add an upgrade rule for Helicopter removal 2015-10-01 20:15:45 +03:00
Pavel Penev
d55541c5f8 Add an upgrade rule for Plane removal 2015-10-01 20:15:43 +03:00
Oliver Brakmann
05e18fe682 Fix aircraft husk crash velocity
This fixes the long glide time aircraft husks had when they were shot down. They are falling down to earth much faster now and the distance covered matches that from release-20150614
2015-09-27 22:53:01 +02:00
RoosterDragon
e016227ddf Merge pull request #9327 from Mailaender/bridge-render-sizes
Fixed bridge rendering glitches
2015-09-26 19:54:43 +01:00
abcdefg30
ccf184413e Add an upgrade rule for the float to int percentage change 2015-09-25 17:00:07 +02:00
abcdefg30
e7c62b070b Add an upgrade rule for the seconds -> ticks change
and update the default mods
2015-09-25 17:00:06 +02:00
abcdefg30
8a0023b40a Merge pull request #9248 from r34ch/ra-balance-changes
Lower shocktrooper health
2015-09-25 14:50:39 +02:00
reaperrr
5b5164211e Rename WithMuzzleFlash to WithMuzzleOverlay 2015-09-24 20:23:31 +02:00
Pavel Penev
32ed7ca416 Merge pull request #9257 from reaperrr/incr-harv-radius
Increased harvester search radii
2015-09-24 12:32:53 +03:00
Matthias Mailänder
c3dce785a5 add custom selection sizes to aid the renderer 2015-09-20 14:58:39 +02:00
Paul Chote
141575fc45 Merge pull request #9339 from reaperrr/sbag-fence
Makes only concrete walls block fire
2015-09-20 11:57:04 +01:00
atlimit8
de7f5a4288 Make Range WDist for all traits with circular ranges. 2015-09-19 11:02:28 -05:00
reaperrr
6b0816d68f Increase default harvester resource search radius
While this slightly decreases performance per search, it reduces the
chance of search-fail-repeat loops on human-controlled and singleplayer AI
harvesters as well as the chance of the more expensive fallback search on skirmish bot harvesters.
2015-09-16 17:37:24 +02:00
reaperrr
81b8754ffa Make only concrete walls block fire in RA 2015-09-16 00:51:42 +02:00