Paul Chote
a081321790
Add copy/paste to the map editor.
2015-11-10 22:18:18 +00:00
Oliver Brakmann
214945a61f
Merge pull request #9324 from atlimit8/ColorSpacePrefixes
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Hex Color Parsing
2015-11-02 20:28:04 +01:00
DArcy Rush
c27ba0fa90
Add LoS to Bio lab and prison.
2015-11-01 14:02:17 +00:00
abcdefg30
16dbdebb72
Increase the speed of HIJACKER
2015-10-31 16:08:16 +01:00
atlimit8
949994f10b
Convert MiniYaml colors to hex
2015-10-27 16:10:33 -05:00
Oliver Brakmann
1a879009f1
Change InitialStance to Defend for human players
2015-10-27 19:41:49 +01:00
abcdefg30
d10dd5c9d9
Merge pull request #9758 from reaperrr/fix-barrel-seldeco
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Fix #9751 - Replace Selectable with CustomSelectionSize on RA barrels
2015-10-25 18:51:02 +01:00
atlimit8
7c1e93a880
Merge pull request #9730 from r34ch/fake-structures-detonate
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Fake structures detonate to mask health difference.
2015-10-25 09:12:02 -05:00
DArcy Rush
60ad19b625
Fake structures use 'DamageThreshold' under 'Explodes'.
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This change means that fake structures take damage at the same
rate as their real counterparts, but explode at 90% of their
max health.
MSLF and PDOF have been given a health buff as only one fake
version of each can be built.
Also fixed mission Monster Tank Madness. Actor v19.Husk required
HealthInfo.
2015-10-25 11:51:27 +00:00
reaperrr
80e6e024d8
Replace Selectable with CustomSelectionSize on RA barrels
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This still allows targeting them, but you neither see their health bar on mouse-over, nor can you select them (effectively making their health bar and selection box invisible).
2015-10-25 10:01:14 +01:00
Paul Chote
c87c2270ca
Merge pull request #9668 from abcdefg30/balanceRA
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RA-Balance changes for the next playtest
2015-10-24 21:16:52 +01:00
abcdefg30
90968022cb
Merge pull request #9703 from reaperrr/fix-tanya9673
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Fix Tanya's Colt targeting buildings
2015-10-24 21:21:03 +02:00
reaperrr
b5cdde6c5d
Fix RA building TargetTypes
2015-10-24 08:45:30 +02:00
Oliver Brakmann
9c75079b2e
Remove tesla boost from RA
2015-10-23 19:51:39 +02:00
abcdefg30
ac95dc65dd
Clean SONAR up
2015-10-22 17:21:44 +02:00
abcdefg30
64931db796
Add camera.spyplane and let camera.paradrop inherit CAMERA
2015-10-22 17:21:43 +02:00
abcdefg30
234796ef6f
Remove ProximityCaptor from CAMERA and camera.paradrop
2015-10-22 16:46:22 +02:00
abcdefg30
6eb5dcb6cf
Remove DetectCloaked from CAMERA
2015-10-22 16:43:12 +02:00
abcdefg30
f675c17640
Remove junk values (5c0 is the default)
2015-10-22 16:43:11 +02:00
abcdefg30
1a7a184730
Add cloak to HIJACKER
2015-10-22 16:43:10 +02:00
abcdefg30
065386f134
Increase Crushable: WarnProbability: to 95 for HIJACKERs
2015-10-22 16:43:09 +02:00
abcdefg30
3f7a65e1bc
Reduce chinook sight range
2015-10-22 16:43:08 +02:00
reaperrr
8e6d5bd603
Misc yaml formatting/style fixes
2015-10-21 10:07:48 +02:00
Matthias Mailänder
8d0d789e40
fix bridge hut selection priority
2015-10-17 22:23:44 +01:00
Matthias Mailänder
eab5e474cb
Merge pull request #9637 from abcdefg30/newTDdelay
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Reduce InitialSpawnDelay for crates in TD
2015-10-17 15:15:54 +02:00
DArcy Rush
e6417abb51
Rebalance MCV crate in RA mod
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Completely removes the chance of getting an MCV from a crate
in the RA mod unless the player has no base remaining.
2015-10-16 16:22:37 +01:00
abcdefg30
7624256001
Set InitialSpawnDelay to 0
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and set the value to 1500 in the default mods.
2015-10-16 14:42:11 +02:00
Matthias Mailänder
6107eb389b
Merge pull request #9600 from abcdefg30/tanyadamage
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Fix tanya not being able to damage barrels
2015-10-11 19:26:27 +02:00
abcdefg30
6aa8f9772a
Fix tanya not being able to damage barrels
2015-10-11 14:24:03 +02:00
Matija Hustić
03c80fb9c6
Added tesla boost capabilities.
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Shock troopers and tesla tanks standing near a tesla coil
will charge it up, enhancing its range, modifying the zap
animation and allowing it to work even when player's power
is down.
The sound for charger weapons edited from
https://www.freesound.org/people/JoelAudio/sounds/136542/
2015-10-09 22:41:21 +02:00
Oliver Brakmann
6274f2a47e
Merge pull request #8768 from matija-hustic/attackbase_refactor
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Some work on Attack*
2015-10-08 21:56:22 +02:00
reaperrr
247bbeb869
Fix RA Chinook selection box size
2015-10-07 22:26:11 +02:00
Matija Hustić
69696fc154
UpgradeRules YAMLs
2015-10-06 02:00:39 +02:00
reaperrr
b722aa6721
Rename WithRotor to WithSpriteRotorOverlay
2015-10-04 20:22:46 +02:00
reaperrr
2ae0694385
Merge pull request #9054 from penev92/bleed_aircraft
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Merge Plane and Helicopter traits
2015-10-03 01:52:30 +02:00
Huw Pascoe
cfd179b0c6
Added warhead visualization to combat debug overlay.
2015-10-02 02:48:21 +01:00
Pavel Penev
1ab2a781f1
Add an upgrade rule for Helicopter removal
2015-10-01 20:15:45 +03:00
Pavel Penev
d55541c5f8
Add an upgrade rule for Plane removal
2015-10-01 20:15:43 +03:00
Oliver Brakmann
05e18fe682
Fix aircraft husk crash velocity
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This fixes the long glide time aircraft husks had when they were shot down. They are falling down to earth much faster now and the distance covered matches that from release-20150614
2015-09-27 22:53:01 +02:00
RoosterDragon
e016227ddf
Merge pull request #9327 from Mailaender/bridge-render-sizes
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Fixed bridge rendering glitches
2015-09-26 19:54:43 +01:00
abcdefg30
ccf184413e
Add an upgrade rule for the float to int percentage change
2015-09-25 17:00:07 +02:00
abcdefg30
e7c62b070b
Add an upgrade rule for the seconds -> ticks change
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and update the default mods
2015-09-25 17:00:06 +02:00
abcdefg30
8a0023b40a
Merge pull request #9248 from r34ch/ra-balance-changes
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Lower shocktrooper health
2015-09-25 14:50:39 +02:00
reaperrr
5b5164211e
Rename WithMuzzleFlash to WithMuzzleOverlay
2015-09-24 20:23:31 +02:00
Pavel Penev
32ed7ca416
Merge pull request #9257 from reaperrr/incr-harv-radius
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Increased harvester search radii
2015-09-24 12:32:53 +03:00
Matthias Mailänder
c3dce785a5
add custom selection sizes to aid the renderer
2015-09-20 14:58:39 +02:00
Paul Chote
141575fc45
Merge pull request #9339 from reaperrr/sbag-fence
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Makes only concrete walls block fire
2015-09-20 11:57:04 +01:00
atlimit8
de7f5a4288
Make Range WDist for all traits with circular ranges.
2015-09-19 11:02:28 -05:00
reaperrr
6b0816d68f
Increase default harvester resource search radius
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While this slightly decreases performance per search, it reduces the
chance of search-fail-repeat loops on human-controlled and singleplayer AI
harvesters as well as the chance of the more expensive fallback search on skirmish bot harvesters.
2015-09-16 17:37:24 +02:00
reaperrr
81b8754ffa
Make only concrete walls block fire in RA
2015-09-16 00:51:42 +02:00