Commit Graph

1678 Commits

Author SHA1 Message Date
Matthias Mailänder
4b1bedd7dd use pre-multiplied alpha for cloak effects 2015-09-09 23:07:24 +02:00
reaperrr
c2a0ca49a6 Cut yaml duplication between anti-actor mines 2015-09-09 00:16:23 +02:00
reaperrr
c272e790e5 Remove RenderSimple
All traits inheriting from it have been removed, and WithSpriteBody can
now take its place.
2015-09-09 00:16:21 +02:00
reaperrr
7c7506fafb Merge pull request #9096 from deniz1a/hide-crate
Hides crates under fog.
2015-09-07 22:35:46 +02:00
reaperrr
cd9effaa35 Added positive palette/tileset properties to RotationPaletteEffect 2015-09-06 19:28:15 +02:00
reaperrr
96c7d4345e Renamed WaterPaletteRotation to RotationPaletteEffect 2015-09-06 19:25:12 +02:00
reaperrr
ca055eb7bb Refactored WaterPaletteRotation
Moved RotationBase from tileset definition to WaterPaletteRotation effect.
Unhardcoded rotation range and rotation rate.
Added possibility to exclude Tilesets from effect.

Fixed RA water palette rotation for actors on desert maps (#8872).
2015-09-06 19:25:10 +02:00
reaperrr
543dc8e5d0 Make rocks and trees HiddenUnderShroud instead of FrozenUnderFog
This improves performance significantly when many trees and rocks are on the map and shroud/fog are enabled.
2015-09-04 17:15:16 +02:00
deniz1a
fb87bf0b90 Hides crates under fog of war. 2015-09-04 13:01:01 +03:00
reaperrr
6b9a511bd5 Added ^SpriteActor and streamlined RA defaults
To fix potential BodyOrientation issues and reduce risk of future
regressions.
2015-09-03 22:39:57 +02:00
DArcy Rush
f9a011d657 lower shocktrooper health 2015-09-03 20:51:54 +01:00
atlimit8
6986cd9f0e Remove TargetableAircraft 2015-09-02 23:19:00 -05:00
atlimit8
a6cd770dcf Remove TargetableSubmarine 2015-09-02 23:14:41 -05:00
atlimit8
23d0424437 Add ITargetablePositions seperating it from ITargetable 2015-09-02 23:14:40 -05:00
Matthias Mailänder
8114a53760 Merge pull request #9222 from GraionDilach/hackyai-unitlimits
Implement HackyAI->UnitLimits.
2015-09-02 21:14:13 +02:00
Matthias Mailänder
8e382cf598 Merge pull request #9218 from deniz1a/badger-satellite
Red Alert: Adds satellite icons to badger planes.
2015-09-02 21:00:46 +02:00
Pavel Penev
2042fccefd Merge pull request #9189 from reaperrr/bye-rendersimple3
Remove RenderBuilding
2015-09-02 19:21:01 +03:00
Zimmermann Gyula
11c5144cb4 Restore AI kennel usage, limit AI harvesters and dogs. 2015-09-01 23:32:22 +02:00
deniz1a
d065c9f202 Red Alert: Adds satellite icons to badger planes.
They drop crates, paratroopers and parabombs.
2015-09-01 10:15:37 +03:00
reaperrr
9da56f51e2 Remove RenderBuilding 2015-08-30 15:44:59 +02:00
reaperrr
bf51e0600d RenderBuildingWall -> WithWallSpriteBody 2015-08-30 00:22:53 +02:00
reaperrr
21186c10b6 RenderBuildingTurreted -> WithTurretedSpriteBody 2015-08-30 00:22:52 +02:00
reaperrr
69d062495c RenderBuildingSilo -> WithSiloAnimation 2015-08-29 23:33:18 +02:00
reaperrr
2df318cd3e RenderBuildingCharge -> WithChargeAnimation 2015-08-29 23:33:17 +02:00
Matthias Mailänder
1dfb982d6f fix paradrop camera not defining a body orientation 2015-08-29 18:49:51 +02:00
Matthias Mailänder
da0c80dc3d fix bridges not defining body orientation 2015-08-29 08:15:17 +02:00
Matthias Mailänder
9c1eeafa08 Merge pull request #9004 from reaperrr/quanbo
Introduce QuantizeFacingsFromSequence
2015-08-28 22:46:29 +02:00
Pavel Penev
d5e0bf2169 Merge pull request #9006 from reaperrr/remove-cantarget
Remove legacy 0% = not targetable assumption
2015-08-25 20:03:31 +03:00
reaperrr
cb95eeb914 Fix RA target validation
0% versus no longer means cannot target
2015-08-25 18:53:59 +02:00
atlimit8
59cd477e3e Consolidate defense structure rules into ^Defense for ra mod 2015-08-23 22:39:13 -05:00
reaperrr
9780bb26c2 RA yaml changes 2015-08-24 00:48:58 +02:00
abcdefg30
87580d0aab Add a GpsRemoveFrozenActor trait 2015-08-22 21:36:30 +02:00
Pavel Penev
2b359b54c7 Add an upgrade rule for renaming crates' ValidRaces 2015-08-18 00:26:09 +03:00
Matthias Mailänder
118782a85e check palette references 2015-08-17 21:36:45 +02:00
abcdefg30
0c4e691008 Rename HuskActor to Actor 2015-08-17 17:38:07 +02:00
Matthias Mailänder
61cba78d62 rebalance sonar to not reveal any shroud 2015-08-16 13:32:26 +02:00
Paul Chote
78391e7c65 Replace icon veterancy overlay with new artwork.
New shp includes frames for higher level veterancy
for potential future use.
2015-08-15 20:59:52 +01:00
Matthias Mailänder
e13f983946 Merge pull request #9038 from penev92/bleed_rename
Some more renaming from "race" to "faction"
2015-08-13 21:13:31 +02:00
Pavel Penev
4d11195989 Rename MPStartUnitsInfo.Races to Factions
Also add an upgrade rule.
2015-08-11 04:00:08 +03:00
Pavel Penev
a6dae8e854 Merge pull request #9017 from reaperrr/lower-rank1
Rebalanced stat gains from rank-up
2015-08-11 02:36:01 +03:00
Matthias Mailänder
b536e677fb rename RallyPoint.RallyPoint to RallyPoint.Offset 2015-08-10 21:35:21 +02:00
abcdefg30
e8477b1b5a Rename LeavesHusk to SpawnActorOnDeath 2015-08-09 19:24:14 +02:00
reaperrr
b5352c24a0 Rebalance RA rankups 2015-08-09 12:46:41 +02:00
Paul Chote
a0c256173b Merge pull request #8851 from penev92/bleed_rename
Some more renaming from "race" to "faction"
2015-08-02 15:34:41 +01:00
Oliver Brakmann
1a83304f28 Merge pull request #8765 from reaperrr/arty-expl
Improved Explodes trait and how artillery explodes
2015-08-02 16:00:09 +02:00
reaperrr
a06cb8fccb Tweaked RA and TD artillery explosion
Renamed RA UnitExplode to AmmoExplode, added new UnitExplode with 1/10
damage.
Reduced TD UnitExplode damage to 1/10 of old value.

Now artillery always explodes, but there's only a 75% chance it explodes
violently and only when it has ammo.
If either condition isn't met, it explodes with the (now less violent) UnitExplode.
2015-08-02 15:18:30 +02:00
Pavel Penev
720cb062b6 Add an upgrade rule for ProvidesPrerequisite.Race rename 2015-07-31 05:40:59 +03:00
reaperrr
715a89468a Clean up RA vehicles.yaml since UnitExplodeSmall is inherited from defaults 2015-07-30 21:23:56 +02:00
Matthias Mailänder
0ba54b425e Merge pull request #8759 from reaperrr/ai-bldgcheck
Improved AI BaseBuilder
2015-07-28 22:32:21 +02:00
reaperrr
ed1a55df83 Fixed AI soviet paratrooper target evaluation so it doesn't always fail 2015-07-28 19:26:43 +02:00