reaperrr
5f9834d250
Shifted Turtle AI priority more from adv. power plants to defenses
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This will work better once #8759 is merged (due to improved low power check).
2015-07-28 17:05:20 +02:00
reaperrr
793a9e4f20
Disable dog kennels for AI
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I saw the AI build kennels early and waste cash on an army of dogs quite a
few times, putting that AI at severe disadvantage.
2015-07-28 17:04:05 +02:00
reaperrr
e1ef6967f6
Sniper isn't buildable anymore
2015-07-27 16:00:53 +02:00
reaperrr
65a6489ef1
Avoid consecutive attempts to build naval structures
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If not enough water space can be found inside the base perimeter, stop the AI from trying to build naval production buildings permanently until it deploys another construction yard.
If enough water is available within the base perimeter, check whether any
building that provides buildable area (for adjacency) is close enough to
water, otherwise don't even start producing this naval structure.
2015-07-27 13:28:05 +02:00
atlimit8
4976f9fec9
Add StartSequence to WithIdleOverlay & change V19.Husk
2015-07-26 12:53:09 -05:00
Matthias Mailänder
2119b26e18
Merge pull request #8790 from pchote/restore-aircraft-height
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Revert "Lower aircraft altitude"
2015-07-26 08:51:31 +02:00
Paul Chote
04a71f4dc5
Revert "Fix fallrates for parachutable things to match lowered release altitude"
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This reverts commit f7a02eeca5 .
2015-07-25 23:31:38 +01:00
Paul Chote
2a93a95245
Revert "Lower aircraft altitude"
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This reverts commit d53cfafde9 .
2015-07-25 23:27:06 +01:00
reaperrr
2e9a4b78a3
Refactor RenderEditorOnly into RenderSpritesEditorOnly + WithSpriteBody
2015-07-25 10:28:07 +02:00
reaperrr
fe346e5401
Replace RenderBuilding where already possible
2015-07-25 10:28:06 +02:00
abcdefg30
df02604a9a
Fix WithParachute on ^Vehicle
2015-07-18 21:22:39 +02:00
Oliver Brakmann
1d9c6251c0
Merge pull request #8658 from matija-hustic/higher_level_timed_upgrades
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Higher level timed upgrades
2015-07-15 20:51:51 +02:00
Matija Hustić
2f01c389cf
Manually upgraded YAMLs.
2015-07-14 20:39:09 +01:00
Matija Hustić
71d73ac738
Automatically upgraded YAMLs.
2015-07-14 20:39:08 +01:00
Oliver Brakmann
f7327418e4
Merge pull request #8712 from Phrohdoh/fix#rename-pwl
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Rename ProduceableWithLevel to ProducibleWithLevel.
2015-07-14 21:22:57 +02:00
Oliver Brakmann
2a248471a9
Merge pull request #8715 from abcdefg30/ownerrow
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Remove OwnerRow from explosive barrels
2015-07-14 21:14:00 +02:00
abcdefg30
a273e2fc99
Remove OwnerRow from explosive barrels
2015-07-14 19:16:03 +02:00
penev92
0f0497b74d
Add an upgrade rule for Country -> Faction
2015-07-14 18:50:41 +03:00
Matija Hustić
b2a26c57bc
Adjusted other users of timed upgrades.
2015-07-14 03:08:48 +01:00
Taryn Hill
a3d740aa44
Rename ProduceableWithLevel to ProducibleWithLevel.
2015-07-13 21:04:26 -05:00
Oliver Brakmann
9722502a4b
Merge pull request #8710 from GraionDilach/victory-music
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Implements victory and defeat music.
2015-07-13 22:01:20 +02:00
atlimit8
daec860192
Added multiplier modifier traits, removing GainsStatUpgrades, InvulnerabilityUpgrade, & Invulnerable.
2015-07-13 09:24:50 -05:00
Zimmermann Gyula
57e684d1d9
Implements victory and defeat music.
2015-07-13 15:42:13 +02:00
Zimmermann Gyula
e875f675b8
Updates all base mods with the MusicPlaylist trait.
2015-07-12 17:27:11 +02:00
atlimit8
5513030627
Make GainsExperience upgrades explicit.
2015-07-09 23:54:11 -05:00
Oliver Brakmann
4792ff336b
Merge pull request #8674 from reaperrr/rem-initact
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Removed InitialActivity from FreeActor and Buildable
2015-07-09 18:47:13 +02:00
reaperrr
1baae6653c
Remove InitialActivity
2015-07-08 02:14:44 +02:00
reaperrr
27ffd4967a
AI base builder power tweaks
2015-07-07 22:22:59 +02:00
reaperrr
9594dd7e30
RA AI cleanups
2015-07-07 22:14:30 +02:00
Matthias Mailänder
4acb096416
Merge pull request #8210 from matija-hustic/ra2_veterancy_icon
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Veteran unit production & unlocking through spies.
2015-07-06 09:38:09 +02:00
Matthias Mailänder
ed7b54a21e
add a Lua controllable flash palette trait
2015-07-05 18:15:12 +02:00
reaperrr
b8014b7d4d
Increased CustomSelectionSize of crates to make them easier to target
2015-07-05 00:48:54 +02:00
reaperrr
9af2dcfaba
Removed Selectable from RA ^Crate default
2015-07-05 00:47:50 +02:00
Matija Hustić
fe2c0b3b08
RA Upgrade YAMLs.
2015-07-04 22:25:13 +01:00
unknown
206ed8ebb8
Veteran unit production & unlocking through spies.
2015-07-04 22:25:12 +01:00
Matthias Mailänder
87a847b4e9
DELPHI is actually unarmed
2015-07-04 22:47:01 +02:00
reaperrr
76aaafe37c
Added WithHarvestAnimation + WithDockingAnimation
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Removed RenderHarvester.
2015-07-04 22:08:06 +02:00
reaperrr
de72db83db
Added WithLandingCraftAnimation and removed RenderLandingCraft
2015-07-04 22:08:05 +02:00
Pavel Penev
a871a28ece
Merge pull request #8527 from pchote/split-vis-origins
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Introduce new options for shroud visibility and revealing.
2015-07-04 23:00:42 +03:00
Paul Chote
6bc4fae084
Upgrade RA rules.
2015-07-04 17:07:07 +01:00
Oliver Brakmann
51f05f2f2e
Fix wrong attack sequence being used for civilian infantry
2015-07-04 15:29:39 +02:00
Matthias Mailänder
c1b7a4d4ae
add counter intelligence to spies
2015-07-01 22:59:57 +02:00
reaperrr
f9fc60a3be
Cleaned RA yaml rules.
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Sanitized defaults.
2015-06-29 22:15:15 +02:00
Zimmermann Gyula
8a94caab3c
Implements a disguise decoration to Spies. Deprecates WithDecorationDisguised in favor of a refactor in Disguise.
2015-06-28 12:58:41 +02:00
Oliver Brakmann
01cda29eef
Merge pull request #8524 from pchote/remove-enemy-notifications
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Remove "Enemy Unit Detected" announcements
2015-06-21 15:17:52 +02:00
Paul Chote
fede1a1e4b
Remove "Enemy Unit Detected" announcements from RA.
2015-06-21 12:53:25 +01:00
Oliver Brakmann
2d920c43fb
Merge pull request #8511 from Mailaender/rm-openra-editor
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Dropped the legacy WinForms map editor
2015-06-20 23:35:23 +02:00
Matthias Mailänder
7faebe874a
check for missing sequence entries using lint
2015-06-20 22:22:59 +02:00
Matthias Mailänder
ac970cdb44
remove the WinForms map editor
2015-06-20 13:45:44 +02:00
Matthias Mailänder
0f8d22c9a6
rename for consistency
2015-06-20 12:11:45 +02:00