Commit Graph

1678 Commits

Author SHA1 Message Date
reaperrr
5f9834d250 Shifted Turtle AI priority more from adv. power plants to defenses
This will work better once #8759 is merged (due to improved low power check).
2015-07-28 17:05:20 +02:00
reaperrr
793a9e4f20 Disable dog kennels for AI
I saw the AI build kennels early and waste cash on an army of dogs quite a
few times, putting that AI at severe disadvantage.
2015-07-28 17:04:05 +02:00
reaperrr
e1ef6967f6 Sniper isn't buildable anymore 2015-07-27 16:00:53 +02:00
reaperrr
65a6489ef1 Avoid consecutive attempts to build naval structures
If not enough water space can be found inside the base perimeter, stop the AI from trying to build naval production buildings permanently until it deploys another construction yard.

If enough water is available within the base perimeter, check whether any
building that provides buildable area (for adjacency) is close enough to
water, otherwise don't even start producing this naval structure.
2015-07-27 13:28:05 +02:00
atlimit8
4976f9fec9 Add StartSequence to WithIdleOverlay & change V19.Husk 2015-07-26 12:53:09 -05:00
Matthias Mailänder
2119b26e18 Merge pull request #8790 from pchote/restore-aircraft-height
Revert "Lower aircraft altitude"
2015-07-26 08:51:31 +02:00
Paul Chote
04a71f4dc5 Revert "Fix fallrates for parachutable things to match lowered release altitude"
This reverts commit f7a02eeca5.
2015-07-25 23:31:38 +01:00
Paul Chote
2a93a95245 Revert "Lower aircraft altitude"
This reverts commit d53cfafde9.
2015-07-25 23:27:06 +01:00
reaperrr
2e9a4b78a3 Refactor RenderEditorOnly into RenderSpritesEditorOnly + WithSpriteBody 2015-07-25 10:28:07 +02:00
reaperrr
fe346e5401 Replace RenderBuilding where already possible 2015-07-25 10:28:06 +02:00
abcdefg30
df02604a9a Fix WithParachute on ^Vehicle 2015-07-18 21:22:39 +02:00
Oliver Brakmann
1d9c6251c0 Merge pull request #8658 from matija-hustic/higher_level_timed_upgrades
Higher level timed upgrades
2015-07-15 20:51:51 +02:00
Matija Hustić
2f01c389cf Manually upgraded YAMLs. 2015-07-14 20:39:09 +01:00
Matija Hustić
71d73ac738 Automatically upgraded YAMLs. 2015-07-14 20:39:08 +01:00
Oliver Brakmann
f7327418e4 Merge pull request #8712 from Phrohdoh/fix#rename-pwl
Rename ProduceableWithLevel to ProducibleWithLevel.
2015-07-14 21:22:57 +02:00
Oliver Brakmann
2a248471a9 Merge pull request #8715 from abcdefg30/ownerrow
Remove OwnerRow from explosive barrels
2015-07-14 21:14:00 +02:00
abcdefg30
a273e2fc99 Remove OwnerRow from explosive barrels 2015-07-14 19:16:03 +02:00
penev92
0f0497b74d Add an upgrade rule for Country -> Faction 2015-07-14 18:50:41 +03:00
Matija Hustić
b2a26c57bc Adjusted other users of timed upgrades. 2015-07-14 03:08:48 +01:00
Taryn Hill
a3d740aa44 Rename ProduceableWithLevel to ProducibleWithLevel. 2015-07-13 21:04:26 -05:00
Oliver Brakmann
9722502a4b Merge pull request #8710 from GraionDilach/victory-music
Implements victory and defeat music.
2015-07-13 22:01:20 +02:00
atlimit8
daec860192 Added multiplier modifier traits, removing GainsStatUpgrades, InvulnerabilityUpgrade, & Invulnerable. 2015-07-13 09:24:50 -05:00
Zimmermann Gyula
57e684d1d9 Implements victory and defeat music. 2015-07-13 15:42:13 +02:00
Zimmermann Gyula
e875f675b8 Updates all base mods with the MusicPlaylist trait. 2015-07-12 17:27:11 +02:00
atlimit8
5513030627 Make GainsExperience upgrades explicit. 2015-07-09 23:54:11 -05:00
Oliver Brakmann
4792ff336b Merge pull request #8674 from reaperrr/rem-initact
Removed InitialActivity from FreeActor and Buildable
2015-07-09 18:47:13 +02:00
reaperrr
1baae6653c Remove InitialActivity 2015-07-08 02:14:44 +02:00
reaperrr
27ffd4967a AI base builder power tweaks 2015-07-07 22:22:59 +02:00
reaperrr
9594dd7e30 RA AI cleanups 2015-07-07 22:14:30 +02:00
Matthias Mailänder
4acb096416 Merge pull request #8210 from matija-hustic/ra2_veterancy_icon
Veteran unit production & unlocking through spies.
2015-07-06 09:38:09 +02:00
Matthias Mailänder
ed7b54a21e add a Lua controllable flash palette trait 2015-07-05 18:15:12 +02:00
reaperrr
b8014b7d4d Increased CustomSelectionSize of crates to make them easier to target 2015-07-05 00:48:54 +02:00
reaperrr
9af2dcfaba Removed Selectable from RA ^Crate default 2015-07-05 00:47:50 +02:00
Matija Hustić
fe2c0b3b08 RA Upgrade YAMLs. 2015-07-04 22:25:13 +01:00
unknown
206ed8ebb8 Veteran unit production & unlocking through spies. 2015-07-04 22:25:12 +01:00
Matthias Mailänder
87a847b4e9 DELPHI is actually unarmed 2015-07-04 22:47:01 +02:00
reaperrr
76aaafe37c Added WithHarvestAnimation + WithDockingAnimation
Removed RenderHarvester.
2015-07-04 22:08:06 +02:00
reaperrr
de72db83db Added WithLandingCraftAnimation and removed RenderLandingCraft 2015-07-04 22:08:05 +02:00
Pavel Penev
a871a28ece Merge pull request #8527 from pchote/split-vis-origins
Introduce new options for shroud visibility and revealing.
2015-07-04 23:00:42 +03:00
Paul Chote
6bc4fae084 Upgrade RA rules. 2015-07-04 17:07:07 +01:00
Oliver Brakmann
51f05f2f2e Fix wrong attack sequence being used for civilian infantry 2015-07-04 15:29:39 +02:00
Matthias Mailänder
c1b7a4d4ae add counter intelligence to spies 2015-07-01 22:59:57 +02:00
reaperrr
f9fc60a3be Cleaned RA yaml rules.
Sanitized defaults.
2015-06-29 22:15:15 +02:00
Zimmermann Gyula
8a94caab3c Implements a disguise decoration to Spies. Deprecates WithDecorationDisguised in favor of a refactor in Disguise. 2015-06-28 12:58:41 +02:00
Oliver Brakmann
01cda29eef Merge pull request #8524 from pchote/remove-enemy-notifications
Remove "Enemy Unit Detected" announcements
2015-06-21 15:17:52 +02:00
Paul Chote
fede1a1e4b Remove "Enemy Unit Detected" announcements from RA. 2015-06-21 12:53:25 +01:00
Oliver Brakmann
2d920c43fb Merge pull request #8511 from Mailaender/rm-openra-editor
Dropped the legacy WinForms map editor
2015-06-20 23:35:23 +02:00
Matthias Mailänder
7faebe874a check for missing sequence entries using lint 2015-06-20 22:22:59 +02:00
Matthias Mailänder
ac970cdb44 remove the WinForms map editor 2015-06-20 13:45:44 +02:00
Matthias Mailänder
0f8d22c9a6 rename for consistency 2015-06-20 12:11:45 +02:00