Commit Graph

1678 Commits

Author SHA1 Message Date
ScottNZ
49ba44fbaa Merge pull request #4313 from pchote/gifts
Change crate graphics for christmas.
2013-12-14 21:17:23 -08:00
Paul Chote
e9e2e353f7 Change crate graphics for christmas. Closes #4296. 2013-12-15 18:16:15 +13:00
Matthias Mailänder
58f8b7228f reveal shroud for aircraft husks falling down 2013-12-13 15:23:42 +01:00
Paul Chote
8c7f77d2c7 Convert SmudgeLayer to sequences. 2013-12-11 22:53:33 +13:00
Paul Chote
4d70996012 New shroud renderer. Fixes #2162. Fixes #3024. Fixes #4034.
Uses the original tile sprites in C&C and D2K and uses a smoother transition in all mods.
2013-12-11 20:51:49 +13:00
Paul Chote
4e814a8c2e Move ShroudRenderer into a trait. 2013-12-11 19:22:55 +13:00
Paul Chote
410cd1c7b1 Reorganise ResourceLayer implementation. 2013-12-06 22:24:07 +13:00
Matthias Mailänder
efdc14e1d5 Merge pull request #4218 from ScottNZ/balance
Increase ra oil derrick cash trickler period to 375. Closes #4217
2013-12-03 05:00:27 -08:00
ScottNZ
42961b9dd5 Increase ra oil derrick cash trickler period to 375 2013-12-04 00:26:56 +13:00
ScottNZ
e4d477b0e0 Add Lua standard library and supporting C#/yaml 2013-11-29 23:48:44 +13:00
ScottNZ
b69508fb6b Remove MustBeDestroyed from ^TechBuilding 2013-11-29 22:58:04 +13:00
ScottNZ
9312a7e03a Add husk for V19 (oil pump) 2013-11-29 22:54:42 +13:00
Paul Chote
bad95a3652 Merge pull request #4159 from reaperrr/camobox-cloaksound-fix
Disables cloak sound on camouflaged pillbox.
2013-11-22 00:07:35 -08:00
reaperrr
4664e3ed2b Makes desert church garrisonable by Sniper. Closes #4152. 2013-11-20 16:27:25 +01:00
reaperrr
45afbcb38e Disables cloak sound on camouflaged pillbox. Closes #4154. 2013-11-20 16:18:02 +01:00
Paul Chote
408d7a67a0 Merge pull request #4106 from Mailaender/build-hotkey-fix
Fixed broken build palette hotkeys
2013-11-09 13:30:59 -08:00
Matthias Mailänder
668d053aa2 Merge pull request #4104 from ScottNZ/camerashakes
Shake improvements
2013-11-09 09:51:21 -08:00
Matthias Mailänder
3c3d43a827 resolve conflicting hotkeys for grenadier and sniper 2013-11-09 12:18:21 +01:00
ScottNZ
9f65bc7d6b Tone down our barrel explosions to be on par with the original game 2013-11-09 22:33:56 +13:00
ScottNZ
07030f4b09 Enable build speedup for ra 2013-11-09 20:11:02 +13:00
Matthias Mailänder
b1c3ac20bf brought back the MoveFlash
closes #2592
2013-11-02 18:03:49 +01:00
Matthias Mailänder
f00e4254fc Merge pull request #4005 from ScottNZ/madtank
Add MAD Tank
2013-11-02 03:13:06 -07:00
Matthias Mailänder
14b15b5ba1 Merge pull request #4042 from pchote/dog-fix
A simple fix for dogs vs barrels.
2013-11-02 00:58:24 -07:00
ScottNZ
9eff54c217 Add MAD Tank and InvalidTargets field to WeaponInfo 2013-11-02 17:19:08 +13:00
Paul Chote
e30d8cb817 Remove redundant CanAttackGround flag. 2013-11-02 12:49:26 +13:00
Paul Chote
da2e9682c5 Prevent dogs from attacking non-infantry. Fixes #4039. 2013-11-02 12:48:33 +13:00
Paul Chote
47209f5848 CarpetBomb -> AttackBomber. 2013-11-01 17:47:30 +13:00
Paul Chote
5722d2226a Merge pull request #4021 from cjshmyr/capturing
Renamed Capture traits to ExternalCapture & LegacyCapture traits to Capture
2013-10-27 23:10:42 -07:00
Curtis Shmyr
888bab8753 Move Zombie up in the infantry tab build palette order 2013-10-27 18:02:20 -06:00
Curtis Shmyr
2229bbf985 Rename LegacyCapture related traits to Capture 2013-10-27 17:25:44 -06:00
Curtis Shmyr
c1e5be380e Rename Capture related traits to ExternalCapture 2013-10-27 17:25:44 -06:00
Paul Chote
11b131e70b Hook up RA infantry. 2013-10-26 11:05:08 +13:00
reaperrr
a873f099ff Gives ant adequate health radius and fixes instant turn
Ant was using the same tiny health radius as other infantry. Additionally, I gave it a ROT value so it no longer insta-turns up to 180° without the slightest delay.
2013-10-14 21:35:11 +02:00
Paul Chote
68cd537c9b Rename DebugOverlay -> PathfinderDebugOverlay. 2013-10-14 21:16:46 +13:00
Paul Chote
5da2c319c1 Fix inconsistent naming in DebugMuzzlePositions. 2013-10-14 20:57:20 +13:00
Taryn Hill
e3e7d0b38c Add ignoreActor and checkTransientActors to IPositionable.CanEnterCell
Improved 'return' checks
Removed unnecessary 'using'
Fixed defaults.yaml spelling error
2013-10-13 20:24:29 -04:00
Taryn Hill
e9652db486 EjectOnDeath works with air & ground vehicles, updated defaults.yaml 2013-10-13 20:13:55 -04:00
Matthias Mailänder
9b5b019a36 Merge pull request #3894 from ScottNZ/balance
More RA balance work
2013-10-05 01:16:59 -07:00
reaperrr
8a23f63f1b Corrects paradrop description. It actually drops two rocket soldiers as well. 2013-10-03 17:37:23 +02:00
reaperrr
79b989b560 Downsize ant selection box. Fixes #3885 2013-10-03 17:36:10 +02:00
ScottNZ
d15a53d88b Reduce prices of medi and mech 2013-10-03 19:13:48 +13:00
ScottNZ
e100d525b9 Increase longbow health to 150 2013-09-30 20:34:49 +13:00
ScottNZ
55a792b929 Increase arty hp to 100 2013-09-30 19:55:54 +13:00
ScottNZ
62acd78b35 Increase v2rl hp to 200 2013-09-30 19:55:43 +13:00
ScottNZ
ac148afd6e Reduce v2rl speed to 6 2013-09-30 19:34:43 +13:00
ScottNZ
4280f18c4c Increase price of v2rl to $900 2013-09-30 19:33:16 +13:00
ScottNZ
4ada54064d Increase price of arty to $800 2013-09-30 19:32:32 +13:00
ScottNZ
9ccdf629f6 Reduce mcv build time to 32s 2013-09-30 00:01:19 +13:00
ScottNZ
749965acd1 Use baseprovider in ra 2013-09-29 13:50:15 +13:00
ScottNZ
f7d46b8ca1 Reduce price of shok to $400 2013-09-29 12:59:41 +13:00