ScottNZ
0c75c8de18
Increase speeds of e3, e4 and shok to match e1's speed
2013-09-29 12:51:26 +13:00
ScottNZ
a1ddbf78f8
Reduce prices of gap to $800 and mgg to $1200
2013-09-29 12:44:08 +13:00
ScottNZ
70e22a89d5
Increase MGG shroud generation range from 4 to 6
2013-09-29 12:42:16 +13:00
ScottNZ
ec80d82fbc
Uparmour MGG
2013-09-29 12:38:24 +13:00
ScottNZ
0f9b2041ae
Make fact sellable again
2013-09-29 11:22:14 +13:00
ScottNZ
3225899a20
Reduce mcv crate no base selection shares to 100 (~70% chance of getting mcv with no mcv or fact)
2013-09-29 11:22:03 +13:00
ScottNZ
be523e2a38
Uparmour MRJ
2013-09-28 23:10:31 +12:00
Paul Chote
3f8d75a1ac
Remove SpatialBins.
2013-09-27 15:36:51 +12:00
Paul Chote
4a2a747556
Pull ActorMap back out into a trait.
2013-09-27 15:36:49 +12:00
Paul Chote
dfd51c0caa
Introduce ScreenMap trait for caching screen-coord queries.
2013-09-27 15:36:25 +12:00
epicelite
ebcd4a8b8c
Update civilian.yaml
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Remove bib from Oil Derrick as it caused graphical errors on some maps where it was placed near terrain obstacles. (The bib being on top of a river for example)
2013-09-10 01:29:07 -04:00
Matthias Mailänder
cc5b7c5676
Disabled AttackWander for ants and zombies
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closes #3565
2013-09-08 15:42:34 +02:00
Matthias Mailänder
420542ba5d
Merge pull request #3818 from pchote/palette-fix
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Player color / highlight palette fix
2013-09-07 04:09:44 -07:00
Paul Chote
dca59f12f7
Split highlight and player palettes. Fixes #3799 .
2013-09-07 20:59:43 +12:00
epicelite
e88c113857
Update civilian.yaml
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Changed armor type of barrels to none so they can be shot by Tonya, Snipers, or other weapons with damage only applying to armor type none.
2013-09-03 04:23:24 -04:00
Matthias Mailänder
ebd8adae5e
sonar pulse and para bombs icon to sequence transition
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fixes #3720
2013-08-22 21:40:37 +02:00
Matthias Mailänder
d8b0c0d440
added support for nuke launch sound to confirm strike
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separated into IncomingSound = "nuke approaching/detected"
and changed LaunchSound into "nuke lauched"
also nuke with small L .aud in cnc rules looks like a typo
2013-08-22 21:40:36 +02:00
Matthias Mailänder
efb55d4cb9
read support power icons from sequences
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so that d2k can grab them from DATA.R8
2013-08-17 23:31:22 +02:00
Matthias Mailänder
376a6c7a5d
read the production icons from sequences
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this allows d2k to read them from DATA.R8 without trouble
2013-08-17 23:31:22 +02:00
Matthias Mailänder
d565413e4d
Merge pull request #3687 from pchote/mapoptions
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Lobby map option improvements.
2013-08-17 02:42:23 -07:00
Paul Chote
2a7318b69f
Add GPSDot for RA structures. Fixes #3631 .
2013-08-17 20:11:09 +12:00
Paul Chote
271ce5275c
Add starting cash option.
2013-08-17 14:43:52 +12:00
Matthias Mailänder
d3edaaae4d
replace WithSpinner → WithIdleOverlay
2013-08-14 00:05:24 +02:00
Paul Chote
eef941fd42
Track per-player frozen actors.
2013-08-12 21:34:18 +12:00
Matthias Mailänder
c98dfd0439
don't count walls as building kills for player stats
2013-08-11 12:21:33 +02:00
Paul Chote
b02fd0d002
Remove BibLayer and use sequences / RenderSprites instead.
2013-08-11 00:25:53 +12:00
Paul Chote
810a52af36
Remove BelowUnits from RA bibbed structures and crates.
2013-08-11 00:25:53 +12:00
reaperrr
6da236d47f
Set/fix LocalOffsets for all units and structures with muzzle flashes in RA mod.
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Offsets that haven't been touched were either forgotten or deemed good enough.
2013-08-04 18:33:09 +02:00
reaperrr
3dc73d286d
Apply GTWR fix to RA defenses (pillboxes, flame turret) as well.
2013-08-04 18:29:27 +02:00
reaperrr
78b4f17baf
Adds muzzle flash to all vehicles and ships with cannons.
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Muzzle animation is a customized version of the original gunfire.shp. Not using all frames for light tank, flak truck and flak cannon is intentional.
2013-08-04 18:27:10 +02:00
Paul Chote
04e5edc811
Rewrite bib to match new FrozenUnderFog capabilities.
2013-08-04 19:42:16 +12:00
ScottNZ
c980d97027
Add RA starting units setup
2013-08-04 13:13:02 +12:00
Paul Chote
c08f602661
Add lobby options for Shroud and Fog.
2013-08-04 13:04:09 +12:00
Paul Chote
8fb7ed4913
Hide walls under fog.
2013-08-04 11:49:09 +12:00
Paul Chote
5617b2a550
Freeze civilian and map structures under fog. Fixes #3614 .
2013-08-04 11:43:57 +12:00
Matthias Mailänder
b7c349b1a5
Merge pull request #3622 from ScottNZ/q
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Split Plane queue into a Plane queue and a Helicopter queue to stop plan...
2013-08-03 02:21:06 -07:00
Paul Chote
8f24f93330
Add per-armament muzzle flashes. Fixes #3609 .
2013-08-03 16:47:50 +12:00
ScottNZ
01fb04049e
Split Plane queue into a Plane queue and a Helicopter queue to stop planes appearing on helipads etc
2013-08-03 10:50:39 +12:00
Matthias Mailänder
74ac720086
fix broken tabs before newline and remove unnecessary spaces
2013-07-28 09:10:36 +02:00
Paul Chote
c836374ae2
Enable FrozenUnderFog in C&C and RA.
2013-07-25 18:11:55 +12:00
Paul Chote
29009fe3a4
Allow husks to chronoshift and return to their parent actors location.
2013-07-21 17:35:46 +12:00
Paul Chote
e23c1ad33e
Rewrite husks using world coords.
2013-07-21 17:35:46 +12:00
Matthias Mailänder
77ff985dcd
Merge pull request #3574 from ScottNZ/superweapons
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Add atom bomb and gps public superweapon timers to RA
2013-07-17 08:25:25 -07:00
ScottNZ
b519c915ca
Add public atom bomb and gps timers to RA
2013-07-17 14:52:50 +12:00
reaperrr
aa56c6339b
Tweaks to Badger contrail
2013-07-14 18:02:02 +02:00
Chris Forbes
fc458d191d
Merge pull request #3563 from ScottNZ/hosp
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Make ra hosp reveal shroud
2013-07-14 02:19:42 -07:00
ScottNZ
b314b37d67
Make ra hosp reveal shroud
2013-07-14 20:54:38 +12:00
ScottNZ
d930aee65d
Apply offset to iron so it graphically fits on its footprint properly
2013-07-14 11:52:34 +12:00
ScottNZ
ef703d61af
Move ra superweapons a little closer to the ra1 superweapons by removing bibs and changing the footprint of iron to 2,1
2013-07-14 11:52:34 +12:00
ScottNZ
2faeaca83f
Add build limits to iron and pdox
2013-07-14 11:52:34 +12:00