Matthias Mailänder
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c74fa90305
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don't auto-target unarmed buildings in ra mod
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2013-05-25 15:39:04 +02:00 |
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Chris Forbes
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93c89a6ef5
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Merge pull request #3286 from pchote/renderable-refactoring
Renderer refactoring - Renderables
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2013-05-24 20:26:29 -07:00 |
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Chris Forbes
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bd360dab54
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Merge pull request #3330 from ScottNZ/balance
Oil derrick buff
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2013-05-24 20:23:22 -07:00 |
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Scott_NZ
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81563ee5d6
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Add capture bonus to OILB
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2013-05-25 03:16:58 +12:00 |
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Paul Chote
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437de8e884
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Fix FTRK turret position.
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2013-05-23 21:39:57 +12:00 |
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Paul Chote
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170e14546a
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Convert NukeLaunch to world coordinates.
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2013-05-17 18:12:29 +12:00 |
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Paul Chote
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79cbb7f729
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Convert Parachute to world coords.
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2013-05-17 18:12:27 +12:00 |
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Chris Forbes
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8b4814e399
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Merge pull request #3233 from ScottNZ/follow
Add unit following/guarding
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2013-05-16 14:02:32 -07:00 |
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Scott_NZ
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6e5d58379f
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Add unit guarding
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2013-05-16 21:23:58 +12:00 |
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Paul Chote
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c91f0dfd2f
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Merge the 3 turret rendering traits into WithTurret.
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2013-05-15 19:17:32 +12:00 |
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Scott_NZ
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37fe6009ee
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Increase the health of OILB to 1000 and the amount of cash its CashTrickler brings in to 100
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2013-05-13 00:18:09 +12:00 |
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Matthias Mailänder
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6aae5d2ad6
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removed now redundant debug player-resource traits
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2013-05-10 22:34:43 +02:00 |
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Matthias Mailänder
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e38aea276c
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removed now redundant debug aircraft traits
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2013-05-10 22:32:05 +02:00 |
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Matthias Mailänder
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99d4d07cd5
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removed now redundant debug auto-target traits
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2013-05-10 22:31:54 +02:00 |
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Scott_NZ
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48010197f4
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Make mines targetable and removable.
Let AP mines do damage against vehicles.
Let all mines do damage against friendly units.
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2013-05-10 21:04:02 +12:00 |
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Scott_NZ
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8fe7f3f874
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Increase badr and badr.bomber healths
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2013-05-10 21:04:02 +12:00 |
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Scott_NZ
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57d66ed60d
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Increase CA ROT and speed. Increase its damage spread and accuracy.
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2013-05-10 21:04:02 +12:00 |
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Paul Chote
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d7eac12d64
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Merge pull request #3194 from Mailaender/ra-voice-cleanup
Removed Romanov ripped from RA2 and redundant voice definitions
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2013-05-04 02:48:55 -07:00 |
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Matthias Mailänder
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0f75679e0b
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removed Volkov entirely as more permission problems arised
- unknown source for weapon sounds
- icon borrowed from APB without asking for permission
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2013-05-04 07:34:51 +02:00 |
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Matthias Mailänder
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9c97623257
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Red Alert AI configuration
building >1 production buildings is bogus as it has no benefit
generic names that describe the build order not fake personality
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2013-04-30 19:00:26 +02:00 |
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Matthias Mailänder
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7a89740ad6
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removed RA ShipVoice which is identical to VehicleVoice
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2013-04-29 18:23:59 +02:00 |
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Paul Chote
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1177402856
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Merge pull request #3135 from ScottNZ/ui
Start moving towards saner RA widget logic
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2013-04-27 03:09:59 -07:00 |
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Scott_NZ
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ca80ac2d1f
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Start moving towards saner RA widget logic. This switches players to observer mode after they have finished playing in RA/D2k and removes some legacy code.
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2013-04-26 13:50:14 +12:00 |
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Matthias Mailänder
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c7900b2cc0
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Give the mechanic a wrench icon instead of red-cross
closes #3133
don't try to guess hard-coded cursors from weapon damage
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2013-04-24 13:53:52 +02:00 |
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Curtis Shmyr
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ed68aef0e4
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Move flamethrower and shock trooper BuildPaletteOrder values around
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2013-04-21 17:42:35 -06:00 |
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Curtis Shmyr
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1f1b31008d
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Change soviet buildings BuildPaletteOrder to be consistent with allied buildings
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2013-04-21 17:42:07 -06:00 |
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Curtis Shmyr
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3b8957a65e
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Remove alt key modifier from build palette hotkeys. Changed some hotkeys for units and buildings.
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2013-04-21 17:28:12 -06:00 |
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Chris Forbes
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2f2d79fd97
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Merge pull request #3111 from Mailaender/ra-building-artwork
Red Alert building artwork polishing
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2013-04-20 16:56:15 -07:00 |
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Chris Forbes
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ab4990299a
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Merge pull request #3125 from Mailaender/chrome-modifiers
Disallow modifiers on the chrome palette
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2013-04-20 16:55:29 -07:00 |
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Matthias Mailänder
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478c54c187
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disallow modifiers on the chrome palette
fixes #3123 when the build palette cycles on RA desert maps
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2013-04-20 15:34:01 +02:00 |
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Scott_NZ
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51b485dd2e
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Adjust MRJ tooltip description
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2013-04-20 03:26:28 +12:00 |
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Scott_NZ
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4d2ccb811a
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Add RenderJammerCircle
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2013-04-20 03:05:47 +12:00 |
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Scott_NZ
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88b59d5033
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Add missile jamming to MRJ
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2013-04-20 03:05:47 +12:00 |
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Scott_NZ
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95b5e1856e
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Make MRJ jam radar
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2013-04-20 03:05:47 +12:00 |
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Matthias Mailänder
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77d17ce761
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added building husks for RA
refinery, construction yard and power-plants
made by Harisson
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2013-04-19 12:10:13 +02:00 |
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Matthias Mailänder
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713260a49f
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added more silo fillstep animations
made by Harisson
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2013-04-19 11:19:30 +02:00 |
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Chris Forbes
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6fb1c4879a
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Merge pull request #3070 from Mailaender/d2k-assets-completion
Ripped the Dune 2000 assets completely and added some polishing
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2013-04-16 12:15:24 -07:00 |
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Scott_NZ
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e6507b6acf
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Adjust ctnk prerequisites to atek,pdox. Let ctnk crush the same things normal tanks can. Adjust ctnk/ttnk tooltip descriptions
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2013-04-16 03:52:58 +12:00 |
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Scott_NZ
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bd1995e89d
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Increased mammoth tank turret ROT from 1 to 2
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2013-04-16 02:27:34 +12:00 |
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Scott_NZ
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86fc743862
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Increased price of ctnk to 1350
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2013-04-16 02:27:33 +12:00 |
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Scott_NZ
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f6955eabc1
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Buff ctnk and ttnk HP values to 400
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2013-04-16 02:27:33 +12:00 |
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Paul Chote
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921c7b4fb1
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Add invisible repair zones to bridges.
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2013-04-15 23:22:08 +12:00 |
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Matthias Mailänder
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a7ace54ecb
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BuildingCapture, ActorLost now use notifications.yaml
less redundancy, aggregates notification audio files
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2013-04-15 13:11:41 +02:00 |
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Paul Chote
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4ca777597f
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Replace UnitTraitOrderTargeter with TargetTypeOrderTargeter.
This also makes naval buildings untargetable for c4 and demo trucks, as they don't make much sense.
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2013-04-15 23:10:57 +12:00 |
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Chris Forbes
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e66ea6060f
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render husks under other actors
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2013-04-13 20:04:23 +12:00 |
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Paul Chote
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400ad49de0
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Allow maps/mods to properly disable fog or shroud (or both).
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2013-04-11 22:36:56 +12:00 |
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Paul Chote
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c428cad70c
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Refactor per-player shrouds & fix shellmap shroud.
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2013-04-10 19:36:03 +12:00 |
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Matthias Mailänder
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e7e74aac3c
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allow the cloak palette to stay empty and use it for mines
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2013-04-08 19:29:55 +02:00 |
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Paul Chote
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a5ec473a59
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[Sync] the world pause state.
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2013-04-07 23:40:34 +12:00 |
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Chris Forbes
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b9ecfa1e9a
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make mines silent
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2013-04-07 16:57:55 +12:00 |
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