Chris Forbes
ada26b9d12
make minelayers detectors
2013-04-07 16:18:59 +12:00
Chris Forbes
6675903eb9
remove InvisibleToEnemy, use plain Cloak for mines
2013-04-07 16:13:00 +12:00
Matthias Mailänder
3a3503201b
hotkey usability
...
resolve hotkey conflicts, fixes #2883
add/display existing in-game button hotkeys, fixes #2932
2013-04-02 17:29:20 +02:00
Chris Forbes
f556be975c
Merge pull request #2917 from pchote/turret-cleanup
...
Remove Turret and PVecFloat cruft.
2013-04-01 23:06:15 -07:00
Paul Chote
be250bca76
Rewrite ThrowsParticle using world coordinates.
...
The old dynamics were crazy, so this implements
a simpler model using a cubic lerp.
2013-04-01 12:59:49 +13:00
Matthias Mailänder
0695307730
Merge pull request #2914 from Mailaender/fake-fixes
...
Fix the bit-rotted tooltips of fake buildings
2013-03-31 14:43:39 -07:00
Matthias Mailänder
171c88cea9
fix the bit-rotted tooltips of fake buildings
2013-03-31 22:39:01 +02:00
Paul Chote
7b54bbf0b2
Convert RenderUnitSpinner -> RenderUnit + WithSpinner.
...
Also sets correct offsets for the units that use it.
2013-03-31 23:43:34 +13:00
Paul Chote
800a9ff0c4
Convert SmokeTrailWhenDamaged to world coords.
2013-03-31 23:04:57 +13:00
Paul Chote
41dcb11030
Convert WithRotor to world coords.
2013-03-31 21:35:37 +13:00
Paul Chote
7c21459b48
Convert contrails to world coords.
2013-03-31 19:32:51 +13:00
Matthias Mailänder
48da405a39
fixes #2679 RA war factory closes the door prematurely
2013-03-30 20:41:40 +01:00
Matthias Mailänder
1ccd1cd1ac
Merge pull request #2886 from Mailaender/community-icons
...
Added more cameos and showcase everything in developer mode
2013-03-30 00:59:17 -07:00
Paul Chote
5e74d3c54e
Remove legacy turret/muzzle positioning code.
2013-03-29 22:04:21 +13:00
Paul Chote
7c816f75d2
Convert ra turrets/weapons to world coordinates.
2013-03-29 21:44:04 +13:00
Matthias Mailänder
4ebaaf716d
showcase everything we got icons for when dev cheats on
2013-03-29 09:23:52 +01:00
Paul Chote
0cff8b5b12
Add a debug visualization for muzzle positions.
2013-03-29 20:42:56 +13:00
Paul Chote
27d852a425
Rename legacy offset coordinates on Turrets and Armaments.
2013-03-29 20:39:27 +13:00
Matthias Mailänder
1a768c99ff
Merge pull request #2876 from Mailaender/debug-traits
...
add the desync-debug traits to the actors of default mods
2013-03-28 09:34:45 -07:00
Matthias Mailänder
8d9f91a844
non-targetable trees, fixes #2875 and related regressions
...
makes them indestructable again except for super-weapons
2013-03-28 12:23:39 +01:00
Matthias Mailänder
10ba7ae1c3
add the desync-debug traits to the actors of default mods
2013-03-28 11:53:50 +01:00
Matthias Mailänder
3f20415aff
Merge pull request #2821 from Mailaender/ra-desert-palette-rotation-fix
...
fix RA Desert palette rotation regressions
2013-03-26 14:39:40 -07:00
Paul Chote
0167bbfbaa
Move weapon/turret definitions out of AttackBase.
...
Weapons are now defined with the Armament trait
and turret parameters live in Turreted.
This has the side effect of allowing any number
and distribution of weapons and turrets.
2013-03-24 11:58:45 +13:00
Matthias Mailänder
3e63751960
fix RA Desert palette rotation regressions
2013-03-23 22:13:35 +01:00
Matthias Mailänder
36e820308f
AI support power activation needs to go through order manager
...
fixes a desync whenever it will do so only on the host
+island map AI which will only build navy / air force to test
it and have a suitable bot for those map types (fixes pathfinder
eating up all CPU because it can't reach you with ground units)
2013-03-14 10:48:36 +01:00
Scott_NZ
712b29d233
Make FACT buildable when "Build Everything" is turned on
2013-03-12 21:13:21 +13:00
Chris Forbes
2dd53e6d99
Merge pull request #2612 from Mailaender/burning-trees
...
Destructible trees for both CnC and RA mod
2013-03-11 13:16:49 -07:00
Matthias Mailänder
17d032b190
destructible trees for both CnC and RA mod
...
- move DeadBuildingState to OpenRA.Mods.RA
- don't loop sequences with length > 1
2013-03-10 10:08:59 +01:00
Matthias Mailänder
7d0de5645f
Added QuadRenderer to render shaded/colored quads. Added DebugOverlay to World to show A* bidi search cost per cell.
2013-03-10 07:32:35 +01:00
Chris Forbes
b39f540e4b
Merge pull request #2736 from Mailaender/better-bots
...
Better AI Bots
2013-03-09 21:11:29 -08:00
Matthias Mailänder
49cfa21ddb
separate spy disguise and infiltrate
...
- add thief to classic-ra & monster tank madness
- remove crude workarounds for allies04
2013-03-09 13:48:31 +01:00
Matthias Mailänder
ca6cc3fbe1
add unused Red Alert actors for legacy map import
...
- thief
- chan
- general
- mobile radar jammer
2013-03-08 11:22:59 +01:00
Matthias Mailänder
de30f0a917
make fog of war rendering optional for classic mods
2013-03-08 09:40:12 +01:00
Matthias Mailänder
d0f61faf4a
add generalized ai variables
2013-03-06 11:49:45 +01:00
Matthias Mailänder
e0b7242f1b
adding new ai functional
2013-03-06 11:17:02 +01:00
Matthias Mailänder
6152fa2890
fixes #2716
...
Gems were non-pathable and therefore also uncollectible
2013-03-02 14:58:17 +01:00
Matthias Mailänder
8358597fd2
render crystals in a different color on the mini-map
2013-03-01 21:06:09 +01:00
Chris Forbes
3ab4112631
Merge remote-tracking branch 'pchote/cleanup'
2013-02-28 08:45:47 +13:00
Scott_NZ
817e6f1ec1
Have Tanya not shoot her pistols at buildings, and have her shoot pistols at barrels instead of using C4 on them
2013-02-27 17:57:53 +13:00
Paul Chote
2d10f6b739
Remove unnecessary indirection from palette creation.
2013-02-22 17:06:29 +13:00
Paul Chote
db7887687b
Remove hardcoded list of palette mod exclusions.
2013-02-22 15:04:41 +13:00
Paul Chote
f593807617
Rework color picker palette modification.
...
The old method had the lobby code dig around inside
the palette modification machinery, which was a giant
hack preventing necessary streamlining.
2013-02-22 15:04:41 +13:00
Scott_NZ
3b3e39b375
Don't allow MCV/FACT to be sold
...
This is almost always done to exploit the `free mcv` logic in the crates.
2013-02-13 15:25:47 +13:00
Scott_NZ
34b1f90200
Anti-basewalk balance adjustments. Includes moving fact over to wood and giving it 500 more health, increasing superweapon healths and moving mslo to wood, moving pbox to heavy
2013-02-11 18:00:30 +13:00
Scott_NZ
9b5b054297
Add delphi. Have einstein/delphi panic
2013-02-09 12:19:39 +13:00
Scott_NZ
4e161f0c91
Change V19 tooltip to Oil Pump
2013-02-09 12:19:39 +13:00
Scott_NZ
87190762d1
Add V19 civilian building
2013-02-09 12:19:39 +13:00
Kenny
2bd9b7a640
Enabling mobile gap generators.
2013-01-31 16:57:04 +13:00
Scott_NZ
3f6af59612
Add AutoTargetIgnore for the new bridges
2013-01-28 00:33:07 +13:00
Scott_NZ
60e9d3f660
Add c3 civilian, made by JOo
2013-01-28 00:33:06 +13:00