Chris Forbes
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b39eeddb45
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adjust priority of Spy actions to prefer disguise/infiltrate when they match
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2012-04-06 16:37:12 +12:00 |
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Curtis Shmyr
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bc8c433a72
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Modified Capturable to have a capture time; fixes #2002
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2012-04-06 14:47:04 +12:00 |
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Chris Forbes
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4d5f89909e
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tanya is only available to allies
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2012-04-03 09:54:29 +12:00 |
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Chris Forbes
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6376615781
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make 4tnk use damage cooldown for heal
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2012-03-04 12:44:44 +13:00 |
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Chris Forbes
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703d6648d7
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fix C2 ProximityCaptor sillyness
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2012-03-04 12:31:02 +13:00 |
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Curtis Shmyr
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f19807f0ca
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Changed TTNK cost to 1500, hit points to 150
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2012-03-03 16:18:11 -07:00 |
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Curtis Shmyr
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a523510922
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Changed E4 (flamethrower) build prerequisite to FTUR
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2012-03-03 16:12:13 -07:00 |
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Curtis Shmyr
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3375a5de51
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Oil derricks are not required to be destroyed when eliminating a player
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2012-03-03 18:07:29 +13:00 |
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Curtis Shmyr
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3b94728869
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Reduced amount of mines MNLY.AT carries from 5 to 3
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2012-02-13 09:11:32 +13:00 |
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Chris Forbes
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4bcd19f57c
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remove bogus SurrenderOnDisconnect feature
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2011-12-23 16:46:40 +13:00 |
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Chris Forbes
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480c35ab58
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add base attack notification
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2011-12-23 16:31:29 +13:00 |
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Chris Forbes
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45c41b6696
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allow building repair always
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2011-11-24 15:23:08 +13:00 |
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Chris Forbes
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053d661ed7
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#1251 fixed - ss,msub,stnk have correct initial stance and can autotarget
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2011-11-04 16:40:43 +13:00 |
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Chris Forbes
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b88a32759c
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fixed #800 - infantry can walk on AT mines
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2011-11-01 22:16:35 +13:00 |
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Chris Forbes
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7cc0a45727
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give migs 4 salvos x 2 missiles, slightly increase damage per missile
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2011-10-23 12:55:13 +13:00 |
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Chris Forbes
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b9ac25e044
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split sprite-based and line-based things in Selectable into two traits
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2011-10-23 12:13:11 +13:00 |
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Curtis S
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03b3649e54
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changed MEDI cost to 300; changed SHOK cost to 500
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2011-10-10 20:02:45 -06:00 |
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Curtis S
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16aec6ba90
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Enabled tank squish in RA for 2tnk/3tnk/4tnk/ttnk/harv/mcv
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2011-10-10 20:02:04 -06:00 |
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Nukem
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d2740847cf
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new AI configuration -- supports 3 difficulty levels
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2011-10-11 08:06:06 +13:00 |
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Curtis S
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ce336b46fd
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fix #1196: can't capture civ buildings
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2011-10-06 18:30:47 -06:00 |
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Chris Forbes
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6de9c0b432
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remove PrimaryBuilding support from afld/hpad; it doesnt make much sense for 1-unit-per-building
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2011-10-04 22:18:36 +13:00 |
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Chris Forbes
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4fd3e6a390
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fix #1151 -- husks should not be selectable
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2011-10-04 21:57:20 +13:00 |
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Chris Forbes
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44f65f15ea
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increase SYRD cost to 1000
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2011-09-12 09:53:35 +12:00 |
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Chris Forbes
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25e257f2fa
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increase SPEN cost to 800
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2011-09-12 09:53:26 +12:00 |
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Chris Forbes
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446193ecc7
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reduce LST speed to 8
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2011-09-12 09:40:44 +12:00 |
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Chris Forbes
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9942c4cbf8
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require DOME for destroyer
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2011-09-12 09:38:57 +12:00 |
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Curtis S
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7306f92d22
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1159: Implemented Nukem's RA AI rules
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2011-09-10 22:42:44 -06:00 |
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Curtis S
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be9948426c
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1078: Added ally repairing for CNC and RA
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2011-09-10 16:41:40 -06:00 |
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Chris Forbes
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cc18a6a515
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enable building of LST in yaml
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2011-09-07 18:45:16 +12:00 |
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Chris Forbes
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0e3d07f0b2
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adjust size of mcv husk
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2011-08-21 18:49:54 +12:00 |
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Chris Forbes
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42ab7908d0
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adjust size of harvester husk
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2011-08-21 18:49:06 +12:00 |
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Chris Forbes
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67b4ef3084
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#1108 changed BuildingInfo.WaterBound to a list of terraintypes. makes it possible to have buildings with custom terrain requirements
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2011-08-17 07:52:35 +12:00 |
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Curtis S
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499d9736cc
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Fix #802; BRIK health reduced to 500. Arty effectiveness remains the same.
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2011-08-13 15:01:42 +12:00 |
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Curtis S
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cc8a9552b5
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Made ATEK a prerequisite for Allied Longbow
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2011-08-13 15:01:42 +12:00 |
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Curtis S
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d420701e5a
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Split hellfire missiles into AA/AG definitions
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2011-08-13 15:01:42 +12:00 |
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Chris Forbes
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7902c9847e
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rename Technician -> Civilian
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2011-08-13 15:01:42 +12:00 |
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Chris Forbes
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54df44d43a
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split recoil into PrimaryRecoil/SecondaryRecoil; make recovery rate configurable per turret; #1069
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2011-08-13 15:01:41 +12:00 |
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Chris Forbes
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5a9cb18881
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fix #1070; allow GiveCashCrateAction to generate a cashtick
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2011-08-09 08:51:35 +12:00 |
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Chris Forbes
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ddc1311d87
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Make RenderUnit require IFacing; RenderSimple can be used for crates, mines, etc; fix husk facing init
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2011-08-09 08:51:35 +12:00 |
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Paul Chote
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08ed7f0316
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Hook up empty/full harvester husk variants in RA.
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2011-07-27 20:09:37 +12:00 |
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Paul Chote
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ad12352f41
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Add mcv husk by Daniel Hernandez
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2011-07-27 19:26:41 +12:00 |
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Paul Chote
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eadf6fe6cf
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Rename RenderBuildingOre -> RenderBuildingSilo
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2011-07-25 22:23:21 +12:00 |
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Chris Forbes
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a635e8a4d8
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add Passenger to crate; remove special cases in Cargo to support not having Passenger; #851
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2011-07-17 17:55:53 +12:00 |
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Chris Forbes
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59616671b6
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add harvester husks
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2011-07-17 17:55:51 +12:00 |
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Chris Forbes
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fe6a99c993
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fixed #42 -- show harvester fullness in sprites
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2011-07-17 17:55:51 +12:00 |
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Chris Forbes
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5f315bc404
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split unit smoke out into WithSmoke trait; remove duplication
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2011-07-17 11:27:20 +12:00 |
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Curtis S
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33ad765e3b
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Changed msub cloak time from 50 ticks to 100
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2011-07-15 21:31:47 +12:00 |
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Curtis S
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4be76fcfc0
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Added CashTrickler trait to RA oil derrick
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2011-07-15 21:31:47 +12:00 |
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Paul Chote
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f360559869
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Remove some crap from Cloak.
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2011-06-30 23:54:42 +12:00 |
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Paul Chote
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adc9318a05
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Add Muzzleflash to RA SAM Site.
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2011-06-29 02:03:58 +12:00 |
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