Commit Graph

1678 Commits

Author SHA1 Message Date
Chris Forbes
b39eeddb45 adjust priority of Spy actions to prefer disguise/infiltrate when they match 2012-04-06 16:37:12 +12:00
Curtis Shmyr
bc8c433a72 Modified Capturable to have a capture time; fixes #2002 2012-04-06 14:47:04 +12:00
Chris Forbes
4d5f89909e tanya is only available to allies 2012-04-03 09:54:29 +12:00
Chris Forbes
6376615781 make 4tnk use damage cooldown for heal 2012-03-04 12:44:44 +13:00
Chris Forbes
703d6648d7 fix C2 ProximityCaptor sillyness 2012-03-04 12:31:02 +13:00
Curtis Shmyr
f19807f0ca Changed TTNK cost to 1500, hit points to 150 2012-03-03 16:18:11 -07:00
Curtis Shmyr
a523510922 Changed E4 (flamethrower) build prerequisite to FTUR 2012-03-03 16:12:13 -07:00
Curtis Shmyr
3375a5de51 Oil derricks are not required to be destroyed when eliminating a player 2012-03-03 18:07:29 +13:00
Curtis Shmyr
3b94728869 Reduced amount of mines MNLY.AT carries from 5 to 3 2012-02-13 09:11:32 +13:00
Chris Forbes
4bcd19f57c remove bogus SurrenderOnDisconnect feature 2011-12-23 16:46:40 +13:00
Chris Forbes
480c35ab58 add base attack notification 2011-12-23 16:31:29 +13:00
Chris Forbes
45c41b6696 allow building repair always 2011-11-24 15:23:08 +13:00
Chris Forbes
053d661ed7 #1251 fixed - ss,msub,stnk have correct initial stance and can autotarget 2011-11-04 16:40:43 +13:00
Chris Forbes
b88a32759c fixed #800 - infantry can walk on AT mines 2011-11-01 22:16:35 +13:00
Chris Forbes
7cc0a45727 give migs 4 salvos x 2 missiles, slightly increase damage per missile 2011-10-23 12:55:13 +13:00
Chris Forbes
b9ac25e044 split sprite-based and line-based things in Selectable into two traits 2011-10-23 12:13:11 +13:00
Curtis S
03b3649e54 changed MEDI cost to 300; changed SHOK cost to 500 2011-10-10 20:02:45 -06:00
Curtis S
16aec6ba90 Enabled tank squish in RA for 2tnk/3tnk/4tnk/ttnk/harv/mcv 2011-10-10 20:02:04 -06:00
Nukem
d2740847cf new AI configuration -- supports 3 difficulty levels 2011-10-11 08:06:06 +13:00
Curtis S
ce336b46fd fix #1196: can't capture civ buildings 2011-10-06 18:30:47 -06:00
Chris Forbes
6de9c0b432 remove PrimaryBuilding support from afld/hpad; it doesnt make much sense for 1-unit-per-building 2011-10-04 22:18:36 +13:00
Chris Forbes
4fd3e6a390 fix #1151 -- husks should not be selectable 2011-10-04 21:57:20 +13:00
Chris Forbes
44f65f15ea increase SYRD cost to 1000 2011-09-12 09:53:35 +12:00
Chris Forbes
25e257f2fa increase SPEN cost to 800 2011-09-12 09:53:26 +12:00
Chris Forbes
446193ecc7 reduce LST speed to 8 2011-09-12 09:40:44 +12:00
Chris Forbes
9942c4cbf8 require DOME for destroyer 2011-09-12 09:38:57 +12:00
Curtis S
7306f92d22 1159: Implemented Nukem's RA AI rules 2011-09-10 22:42:44 -06:00
Curtis S
be9948426c 1078: Added ally repairing for CNC and RA 2011-09-10 16:41:40 -06:00
Chris Forbes
cc18a6a515 enable building of LST in yaml 2011-09-07 18:45:16 +12:00
Chris Forbes
0e3d07f0b2 adjust size of mcv husk 2011-08-21 18:49:54 +12:00
Chris Forbes
42ab7908d0 adjust size of harvester husk 2011-08-21 18:49:06 +12:00
Chris Forbes
67b4ef3084 #1108 changed BuildingInfo.WaterBound to a list of terraintypes. makes it possible to have buildings with custom terrain requirements 2011-08-17 07:52:35 +12:00
Curtis S
499d9736cc Fix #802; BRIK health reduced to 500. Arty effectiveness remains the same. 2011-08-13 15:01:42 +12:00
Curtis S
cc8a9552b5 Made ATEK a prerequisite for Allied Longbow 2011-08-13 15:01:42 +12:00
Curtis S
d420701e5a Split hellfire missiles into AA/AG definitions 2011-08-13 15:01:42 +12:00
Chris Forbes
7902c9847e rename Technician -> Civilian 2011-08-13 15:01:42 +12:00
Chris Forbes
54df44d43a split recoil into PrimaryRecoil/SecondaryRecoil; make recovery rate configurable per turret; #1069 2011-08-13 15:01:41 +12:00
Chris Forbes
5a9cb18881 fix #1070; allow GiveCashCrateAction to generate a cashtick 2011-08-09 08:51:35 +12:00
Chris Forbes
ddc1311d87 Make RenderUnit require IFacing; RenderSimple can be used for crates, mines, etc; fix husk facing init 2011-08-09 08:51:35 +12:00
Paul Chote
08ed7f0316 Hook up empty/full harvester husk variants in RA. 2011-07-27 20:09:37 +12:00
Paul Chote
ad12352f41 Add mcv husk by Daniel Hernandez 2011-07-27 19:26:41 +12:00
Paul Chote
eadf6fe6cf Rename RenderBuildingOre -> RenderBuildingSilo 2011-07-25 22:23:21 +12:00
Chris Forbes
a635e8a4d8 add Passenger to crate; remove special cases in Cargo to support not having Passenger; #851 2011-07-17 17:55:53 +12:00
Chris Forbes
59616671b6 add harvester husks 2011-07-17 17:55:51 +12:00
Chris Forbes
fe6a99c993 fixed #42 -- show harvester fullness in sprites 2011-07-17 17:55:51 +12:00
Chris Forbes
5f315bc404 split unit smoke out into WithSmoke trait; remove duplication 2011-07-17 11:27:20 +12:00
Curtis S
33ad765e3b Changed msub cloak time from 50 ticks to 100 2011-07-15 21:31:47 +12:00
Curtis S
4be76fcfc0 Added CashTrickler trait to RA oil derrick 2011-07-15 21:31:47 +12:00
Paul Chote
f360559869 Remove some crap from Cloak. 2011-06-30 23:54:42 +12:00
Paul Chote
adc9318a05 Add Muzzleflash to RA SAM Site. 2011-06-29 02:03:58 +12:00