reaperrr
a017018bee
Fix official mods Aircraft.RearmBuildings setups
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Only aircraft that a) have an AmmoPool and b) don't auto-reload should define RearmBuildings.
2017-11-12 19:48:06 +00:00
abc013
3092927a7f
Added a visual explosion to e4
2017-11-12 18:34:03 +00:00
Arular101
fdac023a8d
Rename V2 Rocket to V2 Rocket Launcher
2017-11-12 18:26:46 +00:00
Mustafa Alperen Seki
3aa91a08cc
Fix Fake Naval Yard's Name
2017-11-12 12:30:28 +00:00
Mustafa Alperen Seki
dadfc0b09c
Fix AutoTargetPriority traits of ra infantry
2017-11-09 22:38:52 +02:00
Paul Chote
faf2634e3d
Upgrade mod rules.
2017-11-04 16:08:58 +01:00
Mustafa Alperen Seki
77feb3f76d
Add GPS Dots for Comm Center and Forward Command
2017-11-03 13:36:40 +01:00
Mustafa Alperen Seki
817449c018
Fix Inconsistency with AcceptsDeliveredCash on RA mod
2017-11-01 20:41:00 +01:00
Andrii Yukhymchak
6e1c1eaa94
Submarine fix
2017-10-26 01:48:36 +02:00
Smittytron
5471a3e729
Assign Gunboat and Sub to Techlevel Low
2017-10-15 23:15:43 +02:00
abc013
c8b2a7dc04
Changed Aircraft explosion
2017-10-14 13:59:59 +02:00
gkaretka
97e0f17e15
Add notification sound when paratroopers land
2017-10-14 13:40:53 +02:00
Paul Chote
249e813444
Fix submarine autotarget behaviour.
2017-10-08 20:11:30 +02:00
Paul Chote
e3e5dc1b49
Fix Defend stance auto-targeting naval structures.
2017-10-08 20:11:30 +02:00
abc013
dfe2076826
Fix passive vehicles can become ranks
2017-10-06 22:24:24 +02:00
reaperrr
eea14ec922
Fix DepthCharge dealing no damage to surfaced subs
2017-09-23 20:06:23 +01:00
reaperrr
1d402d4f8b
Fix submerged sub vulnerability to most weapons
2017-09-23 20:06:23 +01:00
Smittytron
a1ef581749
Remove EjectOnDeath from Vehicles
2017-09-16 14:10:54 +01:00
reaperrr
dbcfb0c92e
Rename and move WithTurretedSpriteBody
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The name wasn't in line with our implicit naming convention and ambigous on top of that.
Also, only used by RA and TD so moved to Mods.Cnc.
2017-09-15 18:10:13 +01:00
Forcecore
8027bed6b2
Separated ship squad from ground unit squad
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Just like aircrafts are independent from ground squads.
2017-09-13 23:31:26 +02:00
Paul Chote
c46d1944d9
Add assault move to RA.
2017-09-11 19:08:33 +02:00
reaperrr
b68c935807
Fix water splash on bridge in RA
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On bleed, both the explosion as well as the water splash warhead of weapons triggered on bridges, since they have both the Ground and Water target types.
Ground cannot be made invalid for water splashes without causing regressions elsewhere, so a new Bridge target type is introduced to explicitly make bridges invalid targets for water splash effect warheads.
2017-09-10 18:10:24 +02:00
SoScared
2bfc7cdd46
RevealOnDeath with Aircraft
2017-09-02 20:17:05 +02:00
abcdefg30
1649f3aa60
Don't spawn aircraft husks when not airborne
2017-09-02 16:26:12 +02:00
Matthias Mailänder
3ce8026337
Tweak the atomic missile SpawnOffsets.
2017-09-02 15:10:35 +02:00
Matthias Mailänder
855f1816f4
Tweak the time until hatch opening and rocket away.
2017-09-02 15:10:35 +02:00
Matthias Mailänder
4526344eed
Add WithNukeLaunchAnimation and -Overlay traits.
2017-09-02 15:10:35 +02:00
Matthias Mailänder
c63620e979
Remove trailing spaces.
2017-09-02 15:10:35 +02:00
reaperrr
96e98a24ae
Polish RA Jeep and APC muzzle offsets
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And Jeep turret offset.
2017-09-02 14:29:34 +02:00
reaperrr
15c636525d
Fixed no explosions showing on some RA civ structures
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The combination of HitShape, but not Targetable makes the actors be considered invalid for effect warheads.
Lack of Targetable makes them invulnerable anyway, so removing HitShape and Health (and Explodes) is the most logical fix.
2017-09-02 09:27:30 +01:00
reaperrr
28ffcfea3c
Upgrade rule for setting VTOL to true for CanHover actors
2017-08-31 18:03:59 +02:00
reaperrr
c9ff362ea2
Add TakeOffOnCreation and TakeOffOnResupply to Aircraft
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Before this, it was impossible to replicate the behavior of the original games (staying on pad/airfield after reload) without hacking around in Mods.Common.
This allows modders to disable these without meddling with code.
2017-08-31 18:03:59 +02:00
SoScared
1a95aeda19
patch tent cost increase
2017-08-28 20:41:22 +02:00
abc013
944dfeb476
Corrected gnrl sequences & added TakeCover: to him
2017-08-13 21:06:14 +02:00
abc013
6e8dd5058e
Changed SAM launch offset
2017-08-13 12:49:04 +02:00
abcdefg30
de7a0c9861
Remove TargetWhenIdle and TargetWhenDamaged from AutoTarget
2017-08-10 19:11:47 +02:00
SoScared
64dfc38c2e
final RA balance patch for the next playtest/release
2017-08-10 18:16:58 +02:00
SoScared
3c4a75e4b6
Add Gap effect values to new vision range changes and ironing out misc. values
2017-08-09 20:13:58 +02:00
reaperrr
97bbfd34fd
Shrink shape of RA SAM
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To adress balancing concerns.
Also tweaked sprite offsets to make it more centered.
2017-08-07 14:49:24 +02:00
FrameLimiter
9fdb7dc51b
Fix duplicate Targetable value on ^Ammobox
2017-08-02 19:40:08 +02:00
rob-v
d4e9e0e069
Add Visualization chat commands
2017-07-23 15:08:24 +02:00
SoScared
4903912e3c
Revert 4 cell adjacency of Kennel/Silo back to 2.
2017-07-22 22:48:33 +01:00
abcdefg30
d8bc4905cb
Add a selection priority of 6 to supply trucks
2017-07-20 15:13:41 +01:00
reaperrr
17f469f1a5
Revert Yak gun strafing
2017-07-18 14:25:00 +02:00
SoScared
0e64ac4709
Reduce vision range of MSILO, IC and Chronoshpere to 6c0
2017-07-18 01:13:15 +02:00
SoScared
9097837e6d
Adjust AoE damage vs Wood in relation to HitShapes
2017-07-18 00:59:25 +02:00
SoScared
bfca4897ea
Visual, Polish/Performance and Balance Tweak
2017-07-17 23:37:04 +02:00
abcdefg30
0b6b997e81
Add a CommandBarBlacklist trait to blacklist Stop and Waypoint Mode
2017-07-14 23:18:28 +01:00
reaperrr
45606c9528
Editor actor categories style fixes
2017-07-14 10:28:29 +02:00
reaperrr
13983765d6
Tweak RA naval vessel target types
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The extremely coarse, shared with terrain Ground and Water types make it hard to distinguish between different actor categories, so we add Ship to all non-submerged vessels.
Additionally, we add 'Water' to submerged subs to prevent players from finding them by moving the cursor of a ship with DepthCharge over the suspected sub position.
The latter also allows force-firing DepthCharge at empty water cells.
2017-07-13 20:58:47 +02:00