Chris Forbes
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0f902ae41a
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tweaks, setup flame and boom variants of ExplodeCrateAction
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2010-03-21 10:06:06 +13:00 |
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alzeih
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b7087136cb
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Nuke (cnc and ra). Still needs smoke anim in cnc.
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2010-03-18 21:41:23 +13:00 |
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alzeih
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687b8547f5
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Unit on Build is Generic. (half way there)
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2010-03-18 18:49:02 +13:00 |
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Chris Forbes
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3c104bfe39
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palette tweaks for trees etc
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2010-03-17 23:30:03 +13:00 |
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Chris Forbes
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74615bfded
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removing dead and useless crap
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2010-03-17 23:30:02 +13:00 |
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Chris Forbes
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c1827e5d25
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actually WORKS now
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2010-03-17 23:30:02 +13:00 |
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Chris Forbes
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73d1b8fb38
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sensible watercrate animation speed
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2010-03-17 23:29:58 +13:00 |
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Chris Forbes
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f351285246
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moved EvaAlerts from player to world
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2010-03-17 23:29:53 +13:00 |
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Paul Chote
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e1970ea8f0
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Replace one pile of hacks with another
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2010-03-17 23:25:07 +13:00 |
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Paul Chote
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3aa9b17685
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Preparation for connection dialogs in yaml
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2010-03-17 22:31:45 +13:00 |
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Paul Chote
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48370612a0
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Checkboxes, Delegates, Create Server.
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2010-03-17 22:00:44 +13:00 |
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Paul Chote
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a2b2ad0af5
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3D buttons (still needs a little work)
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2010-03-17 20:37:58 +13:00 |
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Chris Forbes
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79bcb3c739
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SpawnMapActors trait on world actor is now responsible for spawning trees etc at gamestart time
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2010-03-17 19:31:19 +13:00 |
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Chris Forbes
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79ce49dd77
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completely moved MP unit spawn (spawnpoint stuff, etc) into a trait; moved trait from Player to World.
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2010-03-17 19:27:46 +13:00 |
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Chris Forbes
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c2d019210d
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removed ProjectileInfo.Rotates, since it's redundant now that we have facings= in sequences
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2010-03-17 18:39:05 +13:00 |
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Chris Forbes
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5d4d5b0f4f
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fix spy plane facing
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2010-03-17 14:24:23 +13:00 |
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Chris Forbes
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b504fb53e6
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unhack hardcoded cnc menus
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2010-03-16 19:49:01 +13:00 |
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alzeih
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2a94c31712
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add cnc mod to default mac packaging, fix minor case issues .TEM .SNO
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2010-03-09 18:28:25 +13:00 |
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Chris Forbes
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0921b2a248
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hack E4 so it doesnt constantly commit suicide.
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2010-03-08 20:57:36 +13:00 |
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Chris Forbes
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a5518cc381
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fixed wall selection priority
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2010-03-07 23:51:45 +13:00 |
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Chris Forbes
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5e461d0082
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enhanced smudge support to do rings, etc
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2010-03-07 13:57:05 +13:00 |
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Matthew Bowra-Dean
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bca11ca2a7
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Removed hard coded WeaponInfo section name from NukeLaunch
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2010-03-06 22:58:26 +13:00 |
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Matthew Bowra-Dean
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2c2f014342
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Removed reflection hack and added nuke WeaponInfo to rules.ini
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2010-03-06 21:13:48 +13:00 |
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Matthew Bowra-Dean
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314a8a619b
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Working (to a certain extent) nuke but with some dirty hacks going on.
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2010-03-06 20:54:38 +13:00 |
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Matthew Bowra-Dean
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e40f20abc9
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Added bib to IRON
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2010-03-06 17:09:46 +13:00 |
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Matthew Bowra-Dean
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1ea2f32a3c
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Add bib to PDOX and GPL crap to the top of install script.
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2010-03-06 00:38:52 +13:00 |
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Paul Chote
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b42dc743c1
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Unhardcode minimap terrain colours; use dummy values for cnc temporarily
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2010-03-04 22:30:34 +13:00 |
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Paul Chote
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2edb672873
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Fix nits
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2010-03-04 21:13:21 +13:00 |
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Paul Chote
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724928cf56
|
Theater definitions in yaml
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2010-03-04 18:26:43 +13:00 |
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Paul Chote
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6ad23a191d
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Resources stuff works with overlay names, not indices
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2010-03-04 09:46:21 +13:00 |
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Chris Forbes
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0e73431209
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harvester can be fussy now.
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2010-03-04 08:43:31 +13:00 |
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Chris Forbes
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915e824c88
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rename SeedsOre -> SeedsResource, since that wasnt accurate anymore.
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2010-03-04 08:43:30 +13:00 |
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Chris Forbes
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9b0d8b8f3b
|
moved growth/spread control onto ResourceType
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2010-03-04 08:43:30 +13:00 |
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Chris Forbes
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2c50d3baa7
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added ResourceType; mostly works, except for growth & consumption
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2010-03-04 08:43:27 +13:00 |
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Chris Forbes
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45a4fa110e
|
lots of experimental bits
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2010-03-04 08:43:26 +13:00 |
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Paul Chote
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f84464d5ab
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Linebuild walls
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2010-02-28 14:30:02 +13:00 |
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Chris Forbes
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48d12a55f0
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no more remap files. just specify what you want in the yaml.
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2010-02-28 09:52:03 +13:00 |
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alzeih
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7881deca30
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Everything is now OpenRA, not OpenRa
|
2010-02-27 21:10:22 +13:00 |
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alzeih
|
9cecf8e8ab
|
Basic ScreenShaker
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2010-02-27 18:55:08 +13:00 |
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pchote
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3dc3e118fc
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More new ui for cnc
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2010-02-27 18:41:56 +13:00 |
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pchote
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49edeb9549
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Custom build sounds for walls
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2010-02-27 18:04:38 +13:00 |
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pchote
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3a0c7fc274
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cnc: Fix "Silos Needed" alert
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2010-02-27 16:24:13 +13:00 |
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pchote
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0173719ae6
|
Walls in cnc
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2010-02-27 15:25:13 +13:00 |
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Chris Forbes
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22db88b563
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added black palette too
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2010-02-27 12:52:06 +13:00 |
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Chris Forbes
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cbc7cf3e00
|
slightly better remap
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2010-02-27 12:40:20 +13:00 |
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Chris Forbes
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fb0936a5d6
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added white remap
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2010-02-27 12:40:01 +13:00 |
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Chris Forbes
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4ad43da17a
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fixed missile flight times; fixed missing license info in IGraphicsDevice.cs
|
2010-02-27 12:06:05 +13:00 |
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Chris Forbes
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5cee427b00
|
Merge remote branches 'alzeih/master', 'pchote/walls' and 'origin/dev'
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2010-02-27 09:53:17 +13:00 |
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pchote
|
b77eb43ff6
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Support for buildings without make animations
|
2010-02-27 03:18:19 +13:00 |
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pchote
|
605ae8d4d5
|
Support multiple-damage states for walls (WTF Westwood: there are walls with 2, 3, and 4 damage states 0_o)
|
2010-02-27 02:53:13 +13:00 |
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