Commit Graph

4776 Commits

Author SHA1 Message Date
Chris Forbes
0f902ae41a tweaks, setup flame and boom variants of ExplodeCrateAction 2010-03-21 10:06:06 +13:00
alzeih
b7087136cb Nuke (cnc and ra). Still needs smoke anim in cnc. 2010-03-18 21:41:23 +13:00
alzeih
687b8547f5 Unit on Build is Generic. (half way there) 2010-03-18 18:49:02 +13:00
Chris Forbes
3c104bfe39 palette tweaks for trees etc 2010-03-17 23:30:03 +13:00
Chris Forbes
74615bfded removing dead and useless crap 2010-03-17 23:30:02 +13:00
Chris Forbes
c1827e5d25 actually WORKS now 2010-03-17 23:30:02 +13:00
Chris Forbes
73d1b8fb38 sensible watercrate animation speed 2010-03-17 23:29:58 +13:00
Chris Forbes
f351285246 moved EvaAlerts from player to world 2010-03-17 23:29:53 +13:00
Paul Chote
e1970ea8f0 Replace one pile of hacks with another 2010-03-17 23:25:07 +13:00
Paul Chote
3aa9b17685 Preparation for connection dialogs in yaml 2010-03-17 22:31:45 +13:00
Paul Chote
48370612a0 Checkboxes, Delegates, Create Server. 2010-03-17 22:00:44 +13:00
Paul Chote
a2b2ad0af5 3D buttons (still needs a little work) 2010-03-17 20:37:58 +13:00
Chris Forbes
79bcb3c739 SpawnMapActors trait on world actor is now responsible for spawning trees etc at gamestart time 2010-03-17 19:31:19 +13:00
Chris Forbes
79ce49dd77 completely moved MP unit spawn (spawnpoint stuff, etc) into a trait; moved trait from Player to World. 2010-03-17 19:27:46 +13:00
Chris Forbes
c2d019210d removed ProjectileInfo.Rotates, since it's redundant now that we have facings= in sequences 2010-03-17 18:39:05 +13:00
Chris Forbes
5d4d5b0f4f fix spy plane facing 2010-03-17 14:24:23 +13:00
Chris Forbes
b504fb53e6 unhack hardcoded cnc menus 2010-03-16 19:49:01 +13:00
alzeih
2a94c31712 add cnc mod to default mac packaging, fix minor case issues .TEM .SNO 2010-03-09 18:28:25 +13:00
Chris Forbes
0921b2a248 hack E4 so it doesnt constantly commit suicide. 2010-03-08 20:57:36 +13:00
Chris Forbes
a5518cc381 fixed wall selection priority 2010-03-07 23:51:45 +13:00
Chris Forbes
5e461d0082 enhanced smudge support to do rings, etc 2010-03-07 13:57:05 +13:00
Matthew Bowra-Dean
bca11ca2a7 Removed hard coded WeaponInfo section name from NukeLaunch 2010-03-06 22:58:26 +13:00
Matthew Bowra-Dean
2c2f014342 Removed reflection hack and added nuke WeaponInfo to rules.ini 2010-03-06 21:13:48 +13:00
Matthew Bowra-Dean
314a8a619b Working (to a certain extent) nuke but with some dirty hacks going on. 2010-03-06 20:54:38 +13:00
Matthew Bowra-Dean
e40f20abc9 Added bib to IRON 2010-03-06 17:09:46 +13:00
Matthew Bowra-Dean
1ea2f32a3c Add bib to PDOX and GPL crap to the top of install script. 2010-03-06 00:38:52 +13:00
Paul Chote
b42dc743c1 Unhardcode minimap terrain colours; use dummy values for cnc temporarily 2010-03-04 22:30:34 +13:00
Paul Chote
2edb672873 Fix nits 2010-03-04 21:13:21 +13:00
Paul Chote
724928cf56 Theater definitions in yaml 2010-03-04 18:26:43 +13:00
Paul Chote
6ad23a191d Resources stuff works with overlay names, not indices 2010-03-04 09:46:21 +13:00
Chris Forbes
0e73431209 harvester can be fussy now. 2010-03-04 08:43:31 +13:00
Chris Forbes
915e824c88 rename SeedsOre -> SeedsResource, since that wasnt accurate anymore. 2010-03-04 08:43:30 +13:00
Chris Forbes
9b0d8b8f3b moved growth/spread control onto ResourceType 2010-03-04 08:43:30 +13:00
Chris Forbes
2c50d3baa7 added ResourceType; mostly works, except for growth & consumption 2010-03-04 08:43:27 +13:00
Chris Forbes
45a4fa110e lots of experimental bits 2010-03-04 08:43:26 +13:00
Paul Chote
f84464d5ab Linebuild walls 2010-02-28 14:30:02 +13:00
Chris Forbes
48d12a55f0 no more remap files. just specify what you want in the yaml. 2010-02-28 09:52:03 +13:00
alzeih
7881deca30 Everything is now OpenRA, not OpenRa 2010-02-27 21:10:22 +13:00
alzeih
9cecf8e8ab Basic ScreenShaker 2010-02-27 18:55:08 +13:00
pchote
3dc3e118fc More new ui for cnc 2010-02-27 18:41:56 +13:00
pchote
49edeb9549 Custom build sounds for walls 2010-02-27 18:04:38 +13:00
pchote
3a0c7fc274 cnc: Fix "Silos Needed" alert 2010-02-27 16:24:13 +13:00
pchote
0173719ae6 Walls in cnc 2010-02-27 15:25:13 +13:00
Chris Forbes
22db88b563 added black palette too 2010-02-27 12:52:06 +13:00
Chris Forbes
cbc7cf3e00 slightly better remap 2010-02-27 12:40:20 +13:00
Chris Forbes
fb0936a5d6 added white remap 2010-02-27 12:40:01 +13:00
Chris Forbes
4ad43da17a fixed missile flight times; fixed missing license info in IGraphicsDevice.cs 2010-02-27 12:06:05 +13:00
Chris Forbes
5cee427b00 Merge remote branches 'alzeih/master', 'pchote/walls' and 'origin/dev' 2010-02-27 09:53:17 +13:00
pchote
b77eb43ff6 Support for buildings without make animations 2010-02-27 03:18:19 +13:00
pchote
605ae8d4d5 Support multiple-damage states for walls (WTF Westwood: there are walls with 2, 3, and 4 damage states 0_o) 2010-02-27 02:53:13 +13:00