Commit Graph

4776 Commits

Author SHA1 Message Date
pchote
bb9002aa61 Fix "blue sandbag" bug 2010-02-27 02:04:03 +13:00
pchote
6ab0fa8c14 Add rules for the other walls 2010-02-27 01:55:11 +13:00
pchote
9652434a3e Make walls work 2010-02-27 01:38:00 +13:00
Chris Forbes
5cac032345 enabled more palette space; now there's ONE constant to change, too. 2010-02-26 23:41:31 +13:00
Chris Forbes
237b74a0fa rewrote remap code to use yaml descriptions rather than my insane binary format 2010-02-26 22:28:51 +13:00
pchote
20c144518c Add a basic wall definition 2010-02-26 21:14:19 +13:00
Chris Forbes
e0ecebf204 IChromeButton support & RA rules change for it 2010-02-26 21:05:35 +13:00
Chris Forbes
b976447d67 fixed #75 missiles fly forever 2010-02-26 20:43:17 +13:00
Chris Forbes
ab9ab13bad killed some dead bits of rules.ini 2010-02-26 20:23:56 +13:00
pchote
d6ea8abfd6 Remove some dependencies on RA mixen 2010-02-20 16:00:21 +13:00
pchote
463030205a Cleanup mod packaging; also fixes the 'cannot find mixes->recurse to /' bug 2010-02-20 15:30:37 +13:00
pchote
f0e80bcae6 Fix DOG crash 2010-02-19 22:23:34 +13:00
Chris Forbes
3462607e9a added ISpawnStartingUnits trait; default impl just spawns an MCV 2010-02-13 21:14:15 +13:00
Chris Forbes
103d052586 water crates 2010-02-13 19:09:32 +13:00
Chris Forbes
bb3f74a7c5 fixed crash in crate spawner (exclusive upper bound *isnt*, thanks Bill...); tuned crate params 2010-02-13 18:52:36 +13:00
Chris Forbes
37cdae2ff3 crate lifetime fix; minimap crash fixed 2010-02-13 18:26:23 +13:00
Chris Forbes
78316655e0 actually setup crate spawner 2010-02-13 18:19:22 +13:00
Chris Forbes
4d7e9a230a real crate spawning 2010-02-13 18:15:58 +13:00
Chris Forbes
e341cf7b9c added firepower & armor crates 2010-02-11 17:23:02 +13:00
Chris Forbes
160bfdede8 adjusted shares for money crate 2010-02-11 15:50:10 +13:00
Chris Forbes
5b3dde1c5f fixed broken INIs rather than hiding the brokenness 2010-02-11 15:39:39 +13:00
Chris Forbes
fb23c0ed0c wired up money crate in yaml 2010-02-11 15:39:38 +13:00
Chris Forbes
703c0a26af added sequences for all crate effects 2010-02-11 15:09:39 +13:00
Bob
60448925e7 facings for bullets, where appropriate. 2010-02-11 14:22:12 +13:00
Bob
4eda5dc9a9 fixes for ARTY and crate 2010-02-11 14:09:43 +13:00
Bob
c9b1b25ba8 facings for infantry "stand", and removed code for length-based facings (this probably breaks mods/c&c) 2010-02-11 13:41:18 +13:00
Bob
bb18e426cd facings for the rest of mods/ra. 2010-02-11 13:27:10 +13:00
Bob
31f4e23081 RenderInfantry uses facings 2010-02-11 12:51:50 +13:00
Bob
62198067d6 Sequence.facing idea/RFC. 2010-02-11 12:20:06 +13:00
Chris Forbes
702bebbf16 added CNC fact CustomSellValue; tweaked value for RA 2010-02-11 11:59:52 +13:00
Chris Forbes
eeaf51a859 added custom sell value trait. this fixes sell/repair on FACT, and buy/sell exploit on PROC 2010-02-11 11:56:07 +13:00
Chris Forbes
e4b73b3924 added country definitions to rules 2010-02-10 15:04:44 +13:00
Chris Forbes
8cb01df8cd merged pchote/master attack-omni bridge-setup-as-trait 2010-02-09 13:31:26 +13:00
Chris Forbes
758af41dc1 bridge setup as trait; wired to RA & CNC 2010-02-09 10:38:09 +13:00
Chris Forbes
761cc4951a switched omni-fire base defenses to use this 2010-02-08 20:46:32 +13:00
Chris Forbes
671c1707e7 choose build palette on select production building 2010-02-08 20:33:41 +13:00
Chris Forbes
853f9ae6d5 ore growth -> trait on world 2010-02-07 18:09:41 +13:00
Chris Forbes
da930fbc14 RC is dead. 2010-02-07 01:21:42 +13:00
Chris Forbes
c280304875 nice spawnpoint render 2010-02-06 22:51:22 +13:00
Paul Chote
5b702b76cf Refactor McvDeploy into a generic 'transform into another actor' trait 2010-02-06 01:06:38 +13:00
Paul Chote
32552bce28 Move a bunch of mod-specific stuff into the mod dir 2010-02-05 23:04:40 +13:00
Paul Chote
61dfcd87bc Load chrome.xml from mod 2010-02-05 22:36:44 +13:00
Chris Forbes
3b763d00fd allow optional mixes again; fix openal so it can *tell* when it fails to allocate sources, rather than just copying 400 bytes of ununitialized garbage into our managed space 2010-02-05 13:05:03 +13:00
Paul Chote
0b16341c6f Add palettes for RA 2010-02-05 11:02:47 +13:00
Paul Chote
249c56d82f Start thinking about how the harv<->proc interaction is going to work 2010-02-05 11:02:30 +13:00
Paul Chote
ec849c19ab Load default packages from the default mod 2010-02-05 11:02:15 +13:00
Bob
206e4fb558 BIM/UIM become traits on World; Added World.WorldActor 2010-01-29 19:57:41 +13:00
Chris Forbes
f89a40f2ca merged bob's interior support 2010-01-29 19:09:10 +13:00
Bob
3cfcc97b7d changed defaults: ^Building how includes Building.{Dimensions,Footprint}, and RenderBuilding. Is that a bug in V20-V39 ? 2010-01-29 19:04:47 +13:00
Bob
0e6fcdf64f trees work again. 2010-01-29 19:00:02 +13:00