pchote
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bb9002aa61
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Fix "blue sandbag" bug
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2010-02-27 02:04:03 +13:00 |
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pchote
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6ab0fa8c14
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Add rules for the other walls
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2010-02-27 01:55:11 +13:00 |
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pchote
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9652434a3e
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Make walls work
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2010-02-27 01:38:00 +13:00 |
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Chris Forbes
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5cac032345
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enabled more palette space; now there's ONE constant to change, too.
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2010-02-26 23:41:31 +13:00 |
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Chris Forbes
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237b74a0fa
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rewrote remap code to use yaml descriptions rather than my insane binary format
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2010-02-26 22:28:51 +13:00 |
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pchote
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20c144518c
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Add a basic wall definition
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2010-02-26 21:14:19 +13:00 |
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Chris Forbes
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e0ecebf204
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IChromeButton support & RA rules change for it
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2010-02-26 21:05:35 +13:00 |
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Chris Forbes
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b976447d67
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fixed #75 missiles fly forever
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2010-02-26 20:43:17 +13:00 |
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Chris Forbes
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ab9ab13bad
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killed some dead bits of rules.ini
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2010-02-26 20:23:56 +13:00 |
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pchote
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d6ea8abfd6
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Remove some dependencies on RA mixen
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2010-02-20 16:00:21 +13:00 |
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pchote
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463030205a
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Cleanup mod packaging; also fixes the 'cannot find mixes->recurse to /' bug
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2010-02-20 15:30:37 +13:00 |
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pchote
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f0e80bcae6
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Fix DOG crash
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2010-02-19 22:23:34 +13:00 |
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Chris Forbes
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3462607e9a
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added ISpawnStartingUnits trait; default impl just spawns an MCV
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2010-02-13 21:14:15 +13:00 |
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Chris Forbes
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103d052586
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water crates
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2010-02-13 19:09:32 +13:00 |
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Chris Forbes
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bb3f74a7c5
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fixed crash in crate spawner (exclusive upper bound *isnt*, thanks Bill...); tuned crate params
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2010-02-13 18:52:36 +13:00 |
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Chris Forbes
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37cdae2ff3
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crate lifetime fix; minimap crash fixed
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2010-02-13 18:26:23 +13:00 |
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Chris Forbes
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78316655e0
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actually setup crate spawner
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2010-02-13 18:19:22 +13:00 |
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Chris Forbes
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4d7e9a230a
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real crate spawning
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2010-02-13 18:15:58 +13:00 |
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Chris Forbes
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e341cf7b9c
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added firepower & armor crates
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2010-02-11 17:23:02 +13:00 |
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Chris Forbes
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160bfdede8
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adjusted shares for money crate
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2010-02-11 15:50:10 +13:00 |
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Chris Forbes
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5b3dde1c5f
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fixed broken INIs rather than hiding the brokenness
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2010-02-11 15:39:39 +13:00 |
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Chris Forbes
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fb23c0ed0c
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wired up money crate in yaml
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2010-02-11 15:39:38 +13:00 |
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Chris Forbes
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703c0a26af
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added sequences for all crate effects
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2010-02-11 15:09:39 +13:00 |
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Bob
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60448925e7
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facings for bullets, where appropriate.
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2010-02-11 14:22:12 +13:00 |
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Bob
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4eda5dc9a9
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fixes for ARTY and crate
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2010-02-11 14:09:43 +13:00 |
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Bob
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c9b1b25ba8
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facings for infantry "stand", and removed code for length-based facings (this probably breaks mods/c&c)
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2010-02-11 13:41:18 +13:00 |
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Bob
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bb18e426cd
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facings for the rest of mods/ra.
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2010-02-11 13:27:10 +13:00 |
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Bob
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31f4e23081
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RenderInfantry uses facings
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2010-02-11 12:51:50 +13:00 |
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Bob
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62198067d6
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Sequence.facing idea/RFC.
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2010-02-11 12:20:06 +13:00 |
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Chris Forbes
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702bebbf16
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added CNC fact CustomSellValue; tweaked value for RA
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2010-02-11 11:59:52 +13:00 |
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Chris Forbes
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eeaf51a859
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added custom sell value trait. this fixes sell/repair on FACT, and buy/sell exploit on PROC
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2010-02-11 11:56:07 +13:00 |
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Chris Forbes
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e4b73b3924
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added country definitions to rules
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2010-02-10 15:04:44 +13:00 |
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Chris Forbes
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8cb01df8cd
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merged pchote/master attack-omni bridge-setup-as-trait
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2010-02-09 13:31:26 +13:00 |
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Chris Forbes
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758af41dc1
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bridge setup as trait; wired to RA & CNC
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2010-02-09 10:38:09 +13:00 |
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Chris Forbes
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761cc4951a
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switched omni-fire base defenses to use this
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2010-02-08 20:46:32 +13:00 |
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Chris Forbes
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671c1707e7
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choose build palette on select production building
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2010-02-08 20:33:41 +13:00 |
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Chris Forbes
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853f9ae6d5
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ore growth -> trait on world
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2010-02-07 18:09:41 +13:00 |
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Chris Forbes
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da930fbc14
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RC is dead.
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2010-02-07 01:21:42 +13:00 |
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Chris Forbes
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c280304875
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nice spawnpoint render
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2010-02-06 22:51:22 +13:00 |
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Paul Chote
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5b702b76cf
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Refactor McvDeploy into a generic 'transform into another actor' trait
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2010-02-06 01:06:38 +13:00 |
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Paul Chote
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32552bce28
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Move a bunch of mod-specific stuff into the mod dir
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2010-02-05 23:04:40 +13:00 |
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Paul Chote
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61dfcd87bc
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Load chrome.xml from mod
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2010-02-05 22:36:44 +13:00 |
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Chris Forbes
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3b763d00fd
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allow optional mixes again; fix openal so it can *tell* when it fails to allocate sources, rather than just copying 400 bytes of ununitialized garbage into our managed space
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2010-02-05 13:05:03 +13:00 |
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Paul Chote
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0b16341c6f
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Add palettes for RA
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2010-02-05 11:02:47 +13:00 |
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Paul Chote
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249c56d82f
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Start thinking about how the harv<->proc interaction is going to work
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2010-02-05 11:02:30 +13:00 |
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Paul Chote
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ec849c19ab
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Load default packages from the default mod
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2010-02-05 11:02:15 +13:00 |
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Bob
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206e4fb558
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BIM/UIM become traits on World; Added World.WorldActor
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2010-01-29 19:57:41 +13:00 |
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Chris Forbes
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f89a40f2ca
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merged bob's interior support
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2010-01-29 19:09:10 +13:00 |
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Bob
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3cfcc97b7d
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changed defaults: ^Building how includes Building.{Dimensions,Footprint}, and RenderBuilding. Is that a bug in V20-V39 ?
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2010-01-29 19:04:47 +13:00 |
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Bob
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0e6fcdf64f
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trees work again.
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2010-01-29 19:00:02 +13:00 |
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