reaperrr
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e0e1f56af5
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Adapt D2k to low power/power down refactor
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2017-11-13 03:09:05 +02:00 |
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reaperrr
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7537daf74e
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Adapt TS to power-related trait refactorings
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2017-11-13 03:09:05 +02:00 |
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reaperrr
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9dabc9d672
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Upgrade rule for adapting to removal of Armament.OutOfAmmo
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2017-11-12 19:48:06 +00:00 |
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reaperrr
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ded92f394c
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Upgrade rule for AmmoPool.SelfReloads removal
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2017-11-12 19:48:06 +00:00 |
|
reaperrr
|
a017018bee
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Fix official mods Aircraft.RearmBuildings setups
Only aircraft that a) have an AmmoPool and b) don't auto-reload should define RearmBuildings.
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2017-11-12 19:48:06 +00:00 |
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abc013
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3092927a7f
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Added a visual explosion to e4
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2017-11-12 18:34:03 +00:00 |
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Smittytron
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3ce6cac9f3
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Clarify gdi07 Secondary Objective
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2017-11-12 18:29:54 +00:00 |
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Arular101
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fdac023a8d
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Rename V2 Rocket to V2 Rocket Launcher
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2017-11-12 18:26:46 +00:00 |
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Smittytron
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e65ffc8be2
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Change remaining Vulcan vs Light values to 50
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2017-11-12 18:18:11 +00:00 |
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Mustafa Alperen Seki
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3aa91a08cc
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Fix Fake Naval Yard's Name
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2017-11-12 12:30:28 +00:00 |
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Arular101
|
a8d27257eb
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Remove custom aud for cruiser in shellmap
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2017-11-11 11:21:27 +01:00 |
|
Mustafa Alperen Seki
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dadfc0b09c
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Fix AutoTargetPriority traits of ra infantry
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2017-11-09 22:38:52 +02:00 |
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abcdefg30
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0377c8ae20
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Replace bogus values in the Fort Lonestar rules
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2017-11-09 22:24:14 +02:00 |
|
abcdefg30
|
eac9286b78
|
Fix tiling errors on some RA maps
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2017-11-09 09:54:59 +01:00 |
|
Paul Chote
|
faf2634e3d
|
Upgrade mod rules.
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2017-11-04 16:08:58 +01:00 |
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Mustafa Alperen Seki
|
77feb3f76d
|
Add GPS Dots for Comm Center and Forward Command
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2017-11-03 13:36:40 +01:00 |
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Mustafa Alperen Seki
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bfe540cd8b
|
Add Harkonnen 6a
|
2017-11-03 08:32:04 +01:00 |
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abcdefg30
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025d5c8d05
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Fix the "Secure the convoy's path" objective being completed without securing a path
|
2017-11-03 07:54:48 +01:00 |
|
Mustafa Alperen Seki
|
817449c018
|
Fix Inconsistency with AcceptsDeliveredCash on RA mod
|
2017-11-01 20:41:00 +01:00 |
|
kosti1
|
6a750d7a65
|
Added buildradius checkbox to lobby options
|
2017-11-01 18:18:41 +01:00 |
|
Andrii Yukhymchak
|
6e1c1eaa94
|
Submarine fix
|
2017-10-26 01:48:36 +02:00 |
|
Matthias Mailänder
|
d4340fa799
|
Add a MoveIntoShroud switch to AttackMove as well.
|
2017-10-16 14:38:26 +02:00 |
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Smittytron
|
5471a3e729
|
Assign Gunboat and Sub to Techlevel Low
|
2017-10-15 23:15:43 +02:00 |
|
abc013
|
c8b2a7dc04
|
Changed Aircraft explosion
|
2017-10-14 13:59:59 +02:00 |
|
gkaretka
|
97e0f17e15
|
Add notification sound when paratroopers land
|
2017-10-14 13:40:53 +02:00 |
|
Paul Chote
|
249e813444
|
Fix submarine autotarget behaviour.
|
2017-10-08 20:11:30 +02:00 |
|
Paul Chote
|
e3e5dc1b49
|
Fix Defend stance auto-targeting naval structures.
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2017-10-08 20:11:30 +02:00 |
|
abcdefg30
|
4bca0c4c24
|
Fix devastators being carryable while overloading
|
2017-10-08 18:48:28 +01:00 |
|
abcdefg30
|
49e1af7f3f
|
Fix the devastator lint warnings
|
2017-10-08 18:48:28 +01:00 |
|
abc013
|
fb74c8351f
|
Change Road -> Bridge on bridge tiles
|
2017-10-07 10:27:18 +02:00 |
|
abc013
|
dfe2076826
|
Fix passive vehicles can become ranks
|
2017-10-06 22:24:24 +02:00 |
|
abc013
|
f84699454f
|
Fix some tiling errors in the map Haos Ridges [RA]
|
2017-10-06 22:04:32 +02:00 |
|
abc013
|
8c387c3bcf
|
Fix a tile error in map Asymetric Battle [RA]
|
2017-10-06 22:02:39 +02:00 |
|
Matthias Mailänder
|
d64a9e6afc
|
Add Devastator reactor overload upon deployment
|
2017-10-06 18:14:17 +02:00 |
|
abcdefg30
|
178e7afd30
|
Remove a tiny bit of duplication on the TS walls
|
2017-10-06 15:38:53 +02:00 |
|
abc013
|
b55ae1dcf0
|
Fixed TS Hand of Nod lights
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2017-10-03 13:52:06 +02:00 |
|
Paul Chote
|
64afe4cfde
|
Display (attack|assault)move-blocked cursor outside map bounds.
This makes them consistent with the regular move order.
|
2017-09-30 14:33:40 +02:00 |
|
Paul Chote
|
1d6cd81690
|
Add mine deployment to the command bar.
|
2017-09-27 21:00:56 +02:00 |
|
rob-v
|
c9b4568117
|
Add Statistics options hotkeys
|
2017-09-24 15:32:02 +02:00 |
|
Matthias Mailänder
|
0018bf3063
|
Add start and stop repair overlay animation support.
|
2017-09-24 11:43:49 +01:00 |
|
reaperrr
|
eea14ec922
|
Fix DepthCharge dealing no damage to surfaced subs
|
2017-09-23 20:06:23 +01:00 |
|
reaperrr
|
eb3b68e24a
|
Fix DepthCharge not showing an explosion when hitting emerged subs
|
2017-09-23 20:06:23 +01:00 |
|
reaperrr
|
1d402d4f8b
|
Fix submerged sub vulnerability to most weapons
|
2017-09-23 20:06:23 +01:00 |
|
Matthias Mailänder
|
3af0b1a7a0
|
Remove PlayerPaletteFromCurrentTileset.
|
2017-09-17 16:20:38 +02:00 |
|
Matthias Mailänder
|
8ca43e3d6b
|
Import map Hidden Valley
|
2017-09-17 11:45:45 +01:00 |
|
abcdefg30
|
1f6b9a7638
|
Add missing wall tiles to the interior tileset
|
2017-09-16 17:31:15 +02:00 |
|
Smittytron
|
a1ef581749
|
Remove EjectOnDeath from Vehicles
|
2017-09-16 14:10:54 +01:00 |
|
reaperrr
|
0c73baab3e
|
Add large blue tib crystals to Hot Springs
Matching original positions.
|
2017-09-16 13:50:17 +02:00 |
|
reaperrr
|
89c143ae85
|
Fix remapable TS big blue tib crystal sequence offset
|
2017-09-16 13:50:17 +02:00 |
|
Paul Chote
|
e04ae9aa2c
|
Move remaining hardcoded selection power keys into yaml.
|
2017-09-15 23:06:38 +02:00 |
|